EOD suit for big male

This commit is contained in:
Asdow
2023-01-15 01:59:12 +02:00
parent adda846ba6
commit 29be6a32e8
296 changed files with 883 additions and 0 deletions
@@ -4540,6 +4540,436 @@
<AnimSurface name="BGM_WATER_PISTOL_WALK_holster_l" file="Anims\LOBOT\BGM\MW_P_WALK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_AIM_holster_l" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_holster_l" file="Anims\LOBOT\BGM\MW_DBLSHOT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- EOD Armor -->
<AnimSurface name="BGM_HELIDROP_eod_h" file="Anims\LOBOT\BGM\M_heli_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_CROUCH_eod_h" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_eod_h" file="Anims\LOBOT\BGM\cr_walk_pistol_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_DUAL_eod_h" file="Anims\LOBOT\BGM\cr_walk_dual_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_eod_h" file="Anims\LOBOT\BGM\M_R_RDY_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HURT_eod_h" file="Anims\LOBOT\BGM\M_R_WALK_HURT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_eod_h" file="Anims\LOBOT\BGM\M_R_STD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMBASICWALK_eod_h" file="Anims\LOBOT\BGM\M_R_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_eod_h" file="Anims\LOBOT\BGM\M_R_C_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_SWAT_eod_h" file="Anims\LOBOT\BGM\M_R_SWAT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_eod_h" file="Anims\LOBOT\BGM\M_R_SDSP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_eod_h" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_eod_h" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRUNNING_eod_h" file="Anims\LOBOT\BGM\M_R_RUN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_eod_h" file="Anims\LOBOT\BGM\M_RAISE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_eod_h" file="Anims\LOBOT\BGM\M_SR_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_LOW_eod_h" file="Anims\LOBOT\BGM\M_R_LOW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_eod_h" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_LOW_eod_h" file="Anims\LOBOT\BGM\M_R_HIP_LOW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_eod_h" file="Anims\LOBOT\BGM\M_CR_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_eod_h" file="Anims\LOBOT\BGM\M_R_PRN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_eod_h2" file="Anims\LOBOT\BGM\M_R_PRN_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGM_HOP_eod_h" file="Anims\LOBOT\BGM\M_HOP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="BGM_CLIMB_eod_h" file="Anims\LOBOT\BGM\M_CLIMB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="BGM_PUNCH_eod_h" file="Anims\LOBOT\BGM\M_PUNCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_IDLE_eod_h" file="Anims\LOBOT\BGM\M_N_STD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_OPEN_eod_h" file="Anims\LOBOT\BGM\M_OPEN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_RIFLE_OPEN_eod_h" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_KICKDOOR_eod_h" file="Anims\LOBOT\BGM\M_R_DR_KICK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_SQUISH_eod_h" file="Anims\LOBOT\BGM\M_R_SQUISH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_LOOK_eod_h" file="Anims\LOBOT\BGM\M_R_LOOK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_SPIT_eod_h" file="Anims\LOBOT\BGM\M_R_SPIT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_DRUNK_eod_h" file="Anims\LOBOT\BGM\M_R_DRUNK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_eod_h" file="Anims\LOBOT\BGM\M_R_BAYONET_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_L_eod_h" file="Anims\LOBOT\BGM\M_R_BAYONET_L_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGM_PICKUP_eod_h" file="Anims\LOBOT\BGM\M_PICKUP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMMEDIC_CROUCH_eod_h" file="Anims\LOBOT\BGM\M_MEDIC_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMMEDIC_PRONE_eod_h" file="Anims\LOBOT\BGM\M_PRN_MED_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_eod_h" file="Anims\LOBOT\BGM\M_PRNCOW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMDIE_PRONE_eod_h" file="Anims\LOBOT\BGM\M_P_DIE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMMEDIC_PRONE_eod_h2" file="Anims\LOBOT\BGM\M_PRN_MED_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_eod_h2" file="Anims\LOBOT\BGM\M_PRNCOW_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMDIE_PRONE_eod_h2" file="Anims\LOBOT\BGM\M_P_DIE_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_eod_h" file="Anims\LOBOT\BGM\M_HIT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMEMPTY_CROUCH_eod_h" file="Anims\LOBOT\BGM\M_N_CRCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMEMPTY_SWAT_eod_h" file="Anims\LOBOT\BGM\M_N_SWAT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMEMPTY_RUN_eod_h" file="Anims\LOBOT\BGM\M_N_RUN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_eod_h" file="Anims\LOBOT\BGM\M_N_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_HURT_eod_h" file="Anims\LOBOT\BGM\M_N_WALK_HURT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_PRONE_eod_h" file="Anims\LOBOT\BGM\M_N_PRNE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMDUAL_PRONE_eod_h" file="Anims\LOBOT\BGM\M_DB_PRN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_PRONE_eod_h2" file="Anims\LOBOT\BGM\M_N_PRNE_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMDUAL_PRONE_eod_h2" file="Anims\LOBOT\BGM\M_DB_PRN_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_IDLE_eod_h" file="Anims\LOBOT\BGM\M_P_BRTH_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_WALK_eod_h" file="Anims\LOBOT\BGM\M_P_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_RDY_WALK_eod_h" file="Anims\LOBOT\BGM\M_P_RDY_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_RDY_WALK_eod_h" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_eod_h" file="Anims\LOBOT\BGM\M_P_SHOT_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_1H_eod_h" file="Anims\LOBOT\BGM\M_N_SHOT2_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_LOW_eod_h" file="Anims\LOBOT\BGM\M_P_LOW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_CR_AIM_eod_h" file="Anims\LOBOT\BGM\M_CR_AIM_P_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMDUAL_CR_AIM_eod_h" file="Anims\LOBOT\BGM\M_CR_AIM_D_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_eod_h" file="Anims\LOBOT\BGM\M_P_SDSP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_AIM_eod_h" file="Anims\LOBOT\BGM\M_P_SDSP_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_eod_h" file="Anims\LOBOT\BGM\M_DBL_SDSP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_AIM_eod_h" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_AIM_eod_h" file="Anims\LOBOT\BGM\M_DBLSHOT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMEMPTY_PAIN_eod_h" file="Anims\LOBOT\BGM\M_N_PAIN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DRUNK_eod_h" file="Anims\LOBOT\BGM\M_N_DRUNK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_PAIN_eod_h" file="Anims\LOBOT\BGM\M_R_PAIN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DODGE_eod_h" file="Anims\LOBOT\BGM\M_DODGE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_eod_h" file="Anims\LOBOT\BGM\M_THROW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_G_eod_h" file="Anims\LOBOT\BGM\M_THROW_G_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_eod_h" file="Anims\LOBOT\BGM\M_LOB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_G_eod_h" file="Anims\LOBOT\BGM\M_LOB_G_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_KICKDOOR_eod_h" file="Anims\LOBOT\BGM\M_DR_KICK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_SQUISH_eod_h" file="Anims\LOBOT\BGM\M_SQUISH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_PULL_eod_h" file="Anims\LOBOT\BGM\M_PULL_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMEMPTY_RADIO_eod_h" file="Anims\LOBOT\BGM\M_RADIO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMEMPTY_REMOTE_eod_h" file="Anims\LOBOT\BGM\M_REMOTE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMKNIFE_STAB_eod_h" file="Anims\LOBOT\BGM\M_STAB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_SLICE_eod_h" file="Anims\LOBOT\BGM\M_SLICE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_THROW_eod_h" file="Anims\LOBOT\BGM\M_K_THROW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_BREATH_eod_h" file="Anims\LOBOT\BGM\M_K_BREATH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMCROWBAR_HIT_eod_h" file="Anims\LOBOT\BGM\M_CROWBAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_DIE_eod_h" file="Anims\LOBOT\BGM\M_D_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_JFK_eod_h" file="Anims\LOBOT\BGM\M_D_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFB_eod_h" file="Anims\LOBOT\BGM\M_DIEBAC_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBH_eod_h" file="Anims\LOBOT\BGM\M_DIEHARD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_eod_h" file="Anims\LOBOT\BGM\M_DIEHARDB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMEMPTY_FALL_eod_h" file="Anims\LOBOT\BGM\M_N_FALL_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="BGMEMPTY_FALLFWD_eod_h" file="Anims\LOBOT\BGM\M_N_FALL_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATEP_eod_h" file="Anims\LOBOT\BGM\M_K_PUNCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATELK_eod_h" file="Anims\LOBOT\BGM\M_K_LOWKICK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATESPINK_eod_h" file="Anims\LOBOT\BGM\M_K_SPINKICK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="BGMEMPTY_CDIE_eod_h" file="Anims\LOBOT\BGM\M_C_DIE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="BGMEMPTY_CPUNCH_eod_h" file="Anims\LOBOT\BGM\M_C_PUNCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CTHROW_eod_h" file="Anims\LOBOT\BGM\M_C_THROW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CRADIO_eod_h" file="Anims\LOBOT\BGM\M_C_RADIO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMKNIFE_CSTAB_eod_h" file="Anims\LOBOT\BGM\M_C_STAB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_COWER_eod_h" file="Anims\LOBOT\BGM\M_COWER_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_COWER_eod_h" file="Anims\LOBOT\BGM\M_R_COWER_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_eod_h" file="Anims\LOBOT\BGM\M_R_PRNCOW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_eod_h" file="Anims\LOBOT\BGM\M_R_ROLL_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_eod_h" file="Anims\LOBOT\BGM\M_ROLL_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_SIDE_eod_h" file="Anims\LOBOT\BGM\M_N_ROLL_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_SLEEP_eod_h" file="Anims\LOBOT\BGM\M_SLEEP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_eod_h2" file="Anims\LOBOT\BGM\M_R_PRNCOW_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_eod_h2" file="Anims\LOBOT\BGM\M_R_ROLL_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_eod_h2" file="Anims\LOBOT\BGM\M_ROLL_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_SIDE_eod_h2" file="Anims\LOBOT\BGM\M_N_ROLL_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_SLEEP_eod_h2" file="Anims\LOBOT\BGM\M_SLEEP_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMRIFLE_DUST_SHOE_eod_h" file="Anims\LOBOT\BGM\M_SHOEDUST_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WIPE_eod_h" file="Anims\LOBOT\BGM\M_WIPE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_eod_h" file="Anims\LOBOT\BGM\M_NECK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_HERO_eod_h" file="Anims\LOBOT\BGM\M_NECK_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_eod_h" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_HERO_eod_h" file="Anims\LOBOT\BGM\M_R_STD_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HERO_eod_h" file="Anims\LOBOT\BGM\M_R_WALK_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_HERO_eod_h" file="Anims\LOBOT\BGM\M_R_C_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_BIGM_eod_h" file="Anims\LOBOT\BGM\M_R_C_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_HERO_eod_h" file="Anims\LOBOT\BGM\M_RAISE_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_HERO_eod_h" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_HERO_eod_h" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_HERO_eod_h" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_HERO_eod_h" file="Anims\LOBOT\BGM\M_R_PRN_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_HERO_eod_h2" file="Anims\LOBOT\BGM\M_R_PRN_HERO_eod_h2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_HERO_eod_h" file="Anims\LOBOT\BGM\M_HIT_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGM_STRETCH_eod_h" file="Anims\LOBOT\BGM\M_STRETCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_FLEX_eod_h" file="Anims\LOBOT\BGM\M_FLEX_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_ROCK_eod_h" file="Anims\LOBOT\BGM\M_STEIN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRUNNING_HERO_eod_h" file="Anims\LOBOT\BGM\M_R_RUN_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMLAW_eod_h" file="Anims\LOBOT\BGM\M_LAW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMLAW_CR_eod_h" file="Anims\LOBOT\BGM\M_LAW_CR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGM_CROUCH_MORTAR_eod_h" file="Anims\LOBOT\BGM\M_MORTAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_IDLE_eod_h" file="Anims\LOBOT\BGM\MW_R_STD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_WALK_eod_h" file="Anims\LOBOT\BGM\MW_R_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_AIM_eod_h" file="Anims\LOBOT\BGM\MW_SR_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_HIP_eod_h" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_IDLE_eod_h" file="Anims\LOBOT\BGM\MW_N_STD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_WALK_eod_h" file="Anims\LOBOT\BGM\MW_N_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_THROW_eod_h" file="Anims\LOBOT\BGM\MW_THROW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_FALL_eod_h" file="Anims\LOBOT\BGM\MW_FALL_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_TREAD_eod_h" file="Anims\LOBOT\BGM\MW_TREAD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_SWIM_eod_h" file="Anims\LOBOT\BGM\MW_SWIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DIE_eod_h" file="Anims\LOBOT\BGM\MW_DIE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DROWN_eod_h" file="Anims\LOBOT\BGM\MW_DROWN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_IDLE_eod_h" file="Anims\LOBOT\BGM\MW_P_BRTH_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_WALK_eod_h" file="Anims\LOBOT\BGM\MW_P_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_AIM_eod_h" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_eod_h" file="Anims\LOBOT\BGM\MW_DBLSHOT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGM_HELIDROP_eod_v" file="Anims\LOBOT\BGM\M_heli_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_CROUCH_eod_v" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_eod_v" file="Anims\LOBOT\BGM\cr_walk_pistol_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_DUAL_eod_v" file="Anims\LOBOT\BGM\cr_walk_dual_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_eod_v" file="Anims\LOBOT\BGM\M_R_RDY_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HURT_eod_v" file="Anims\LOBOT\BGM\M_R_WALK_HURT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_eod_v" file="Anims\LOBOT\BGM\M_R_STD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMBASICWALK_eod_v" file="Anims\LOBOT\BGM\M_R_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_eod_v" file="Anims\LOBOT\BGM\M_R_C_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_SWAT_eod_v" file="Anims\LOBOT\BGM\M_R_SWAT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_eod_v" file="Anims\LOBOT\BGM\M_R_SDSP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_eod_v" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_eod_v" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRUNNING_eod_v" file="Anims\LOBOT\BGM\M_R_RUN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_eod_v" file="Anims\LOBOT\BGM\M_RAISE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_eod_v" file="Anims\LOBOT\BGM\M_SR_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_LOW_eod_v" file="Anims\LOBOT\BGM\M_R_LOW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_eod_v" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_LOW_eod_v" file="Anims\LOBOT\BGM\M_R_HIP_LOW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_eod_v" file="Anims\LOBOT\BGM\M_CR_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_eod_v" file="Anims\LOBOT\BGM\M_R_PRN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGM_HOP_eod_v" file="Anims\LOBOT\BGM\M_HOP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="BGM_CLIMB_eod_v" file="Anims\LOBOT\BGM\M_CLIMB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="BGM_PUNCH_eod_v" file="Anims\LOBOT\BGM\M_PUNCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_IDLE_eod_v" file="Anims\LOBOT\BGM\M_N_STD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_OPEN_eod_v" file="Anims\LOBOT\BGM\M_OPEN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_RIFLE_OPEN_eod_v" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_KICKDOOR_eod_v" file="Anims\LOBOT\BGM\M_R_DR_KICK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_SQUISH_eod_v" file="Anims\LOBOT\BGM\M_R_SQUISH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_LOOK_eod_v" file="Anims\LOBOT\BGM\M_R_LOOK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_SPIT_eod_v" file="Anims\LOBOT\BGM\M_R_SPIT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_DRUNK_eod_v" file="Anims\LOBOT\BGM\M_R_DRUNK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_eod_v" file="Anims\LOBOT\BGM\M_R_BAYONET_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_L_eod_v" file="Anims\LOBOT\BGM\M_R_BAYONET_L_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGM_PICKUP_eod_v" file="Anims\LOBOT\BGM\M_PICKUP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMMEDIC_CROUCH_eod_v" file="Anims\LOBOT\BGM\M_MEDIC_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMMEDIC_PRONE_eod_v" file="Anims\LOBOT\BGM\M_PRN_MED_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_eod_v" file="Anims\LOBOT\BGM\M_PRNCOW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMDIE_PRONE_eod_v" file="Anims\LOBOT\BGM\M_P_DIE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_eod_v" file="Anims\LOBOT\BGM\M_HIT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMEMPTY_CROUCH_eod_v" file="Anims\LOBOT\BGM\M_N_CRCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMEMPTY_SWAT_eod_v" file="Anims\LOBOT\BGM\M_N_SWAT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMEMPTY_RUN_eod_v" file="Anims\LOBOT\BGM\M_N_RUN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_eod_v" file="Anims\LOBOT\BGM\M_N_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_HURT_eod_v" file="Anims\LOBOT\BGM\M_N_WALK_HURT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_PRONE_eod_v" file="Anims\LOBOT\BGM\M_N_PRNE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMDUAL_PRONE_eod_v" file="Anims\LOBOT\BGM\M_DB_PRN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_IDLE_eod_v" file="Anims\LOBOT\BGM\M_P_BRTH_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_WALK_eod_v" file="Anims\LOBOT\BGM\M_P_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_RDY_WALK_eod_v" file="Anims\LOBOT\BGM\M_P_RDY_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_RDY_WALK_eod_v" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_eod_v" file="Anims\LOBOT\BGM\M_P_SHOT_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_1H_eod_v" file="Anims\LOBOT\BGM\M_N_SHOT2_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_LOW_eod_v" file="Anims\LOBOT\BGM\M_P_LOW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_CR_AIM_eod_v" file="Anims\LOBOT\BGM\M_CR_AIM_P_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMDUAL_CR_AIM_eod_v" file="Anims\LOBOT\BGM\M_CR_AIM_D_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_eod_v" file="Anims\LOBOT\BGM\M_P_SDSP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_AIM_eod_v" file="Anims\LOBOT\BGM\M_P_SDSP_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_eod_v" file="Anims\LOBOT\BGM\M_DBL_SDSP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_AIM_eod_v" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_AIM_eod_v" file="Anims\LOBOT\BGM\M_DBLSHOT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMEMPTY_PAIN_eod_v" file="Anims\LOBOT\BGM\M_N_PAIN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DRUNK_eod_v" file="Anims\LOBOT\BGM\M_N_DRUNK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_PAIN_eod_v" file="Anims\LOBOT\BGM\M_R_PAIN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DODGE_eod_v" file="Anims\LOBOT\BGM\M_DODGE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_eod_v" file="Anims\LOBOT\BGM\M_THROW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_G_eod_v" file="Anims\LOBOT\BGM\M_THROW_G_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_eod_v" file="Anims\LOBOT\BGM\M_LOB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_G_eod_v" file="Anims\LOBOT\BGM\M_LOB_G_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_KICKDOOR_eod_v" file="Anims\LOBOT\BGM\M_DR_KICK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_SQUISH_eod_v" file="Anims\LOBOT\BGM\M_SQUISH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_PULL_eod_v" file="Anims\LOBOT\BGM\M_PULL_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMEMPTY_RADIO_eod_v" file="Anims\LOBOT\BGM\M_RADIO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMEMPTY_REMOTE_eod_v" file="Anims\LOBOT\BGM\M_REMOTE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMKNIFE_STAB_eod_v" file="Anims\LOBOT\BGM\M_STAB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_SLICE_eod_v" file="Anims\LOBOT\BGM\M_SLICE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_THROW_eod_v" file="Anims\LOBOT\BGM\M_K_THROW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_BREATH_eod_v" file="Anims\LOBOT\BGM\M_K_BREATH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMCROWBAR_HIT_eod_v" file="Anims\LOBOT\BGM\M_CROWBAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_DIE_eod_v" file="Anims\LOBOT\BGM\M_D_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_JFK_eod_v" file="Anims\LOBOT\BGM\M_D_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFB_eod_v" file="Anims\LOBOT\BGM\M_DIEBAC_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBH_eod_v" file="Anims\LOBOT\BGM\M_DIEHARD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_eod_v" file="Anims\LOBOT\BGM\M_DIEHARDB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMEMPTY_FALL_eod_v" file="Anims\LOBOT\BGM\M_N_FALL_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="BGMEMPTY_FALLFWD_eod_v" file="Anims\LOBOT\BGM\M_N_FALL_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATEP_eod_v" file="Anims\LOBOT\BGM\M_K_PUNCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATELK_eod_v" file="Anims\LOBOT\BGM\M_K_LOWKICK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATESPINK_eod_v" file="Anims\LOBOT\BGM\M_K_SPINKICK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="BGMEMPTY_CDIE_eod_v" file="Anims\LOBOT\BGM\M_C_DIE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="BGMEMPTY_CPUNCH_eod_v" file="Anims\LOBOT\BGM\M_C_PUNCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CTHROW_eod_v" file="Anims\LOBOT\BGM\M_C_THROW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CRADIO_eod_v" file="Anims\LOBOT\BGM\M_C_RADIO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMKNIFE_CSTAB_eod_v" file="Anims\LOBOT\BGM\M_C_STAB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_COWER_eod_v" file="Anims\LOBOT\BGM\M_COWER_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_COWER_eod_v" file="Anims\LOBOT\BGM\M_R_COWER_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_eod_v" file="Anims\LOBOT\BGM\M_R_PRNCOW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_eod_v" file="Anims\LOBOT\BGM\M_R_ROLL_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_eod_v" file="Anims\LOBOT\BGM\M_ROLL_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_SIDE_eod_v" file="Anims\LOBOT\BGM\M_N_ROLL_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_SLEEP_eod_v" file="Anims\LOBOT\BGM\M_SLEEP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMRIFLE_DUST_SHOE_eod_v" file="Anims\LOBOT\BGM\M_SHOEDUST_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WIPE_eod_v" file="Anims\LOBOT\BGM\M_WIPE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_eod_v" file="Anims\LOBOT\BGM\M_NECK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_HERO_eod_v" file="Anims\LOBOT\BGM\M_NECK_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_eod_v" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_HERO_eod_v" file="Anims\LOBOT\BGM\M_R_STD_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HERO_eod_v" file="Anims\LOBOT\BGM\M_R_WALK_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_HERO_eod_v" file="Anims\LOBOT\BGM\M_R_C_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_BIGM_eod_v" file="Anims\LOBOT\BGM\M_R_C_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_HERO_eod_v" file="Anims\LOBOT\BGM\M_RAISE_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_HERO_eod_v" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_HERO_eod_v" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_HERO_eod_v" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_HERO_eod_v" file="Anims\LOBOT\BGM\M_R_PRN_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_HERO_eod_v" file="Anims\LOBOT\BGM\M_HIT_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGM_STRETCH_eod_v" file="Anims\LOBOT\BGM\M_STRETCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_FLEX_eod_v" file="Anims\LOBOT\BGM\M_FLEX_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_ROCK_eod_v" file="Anims\LOBOT\BGM\M_STEIN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRUNNING_HERO_eod_v" file="Anims\LOBOT\BGM\M_R_RUN_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMLAW_eod_v" file="Anims\LOBOT\BGM\M_LAW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMLAW_CR_eod_v" file="Anims\LOBOT\BGM\M_LAW_CR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGM_CROUCH_MORTAR_eod_v" file="Anims\LOBOT\BGM\M_MORTAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_IDLE_eod_v" file="Anims\LOBOT\BGM\MW_R_STD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_WALK_eod_v" file="Anims\LOBOT\BGM\MW_R_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_AIM_eod_v" file="Anims\LOBOT\BGM\MW_SR_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_HIP_eod_v" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_IDLE_eod_v" file="Anims\LOBOT\BGM\MW_N_STD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_WALK_eod_v" file="Anims\LOBOT\BGM\MW_N_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_THROW_eod_v" file="Anims\LOBOT\BGM\MW_THROW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_FALL_eod_v" file="Anims\LOBOT\BGM\MW_FALL_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_TREAD_eod_v" file="Anims\LOBOT\BGM\MW_TREAD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_SWIM_eod_v" file="Anims\LOBOT\BGM\MW_SWIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DIE_eod_v" file="Anims\LOBOT\BGM\MW_DIE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DROWN_eod_v" file="Anims\LOBOT\BGM\MW_DROWN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_IDLE_eod_v" file="Anims\LOBOT\BGM\MW_P_BRTH_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_WALK_eod_v" file="Anims\LOBOT\BGM\MW_P_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_AIM_eod_v" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_eod_v" file="Anims\LOBOT\BGM\MW_DBLSHOT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGM_HELIDROP_eod_l" file="Anims\LOBOT\BGM\M_heli_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_CROUCH_eod_l" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_eod_l" file="Anims\LOBOT\BGM\cr_walk_pistol_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_DUAL_eod_l" file="Anims\LOBOT\BGM\cr_walk_dual_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_eod_l" file="Anims\LOBOT\BGM\M_R_RDY_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HURT_eod_l" file="Anims\LOBOT\BGM\M_R_WALK_HURT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_eod_l" file="Anims\LOBOT\BGM\M_R_STD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMBASICWALK_eod_l" file="Anims\LOBOT\BGM\M_R_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_eod_l" file="Anims\LOBOT\BGM\M_R_C_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_SWAT_eod_l" file="Anims\LOBOT\BGM\M_R_SWAT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_eod_l" file="Anims\LOBOT\BGM\M_R_SDSP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_eod_l" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_eod_l" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRUNNING_eod_l" file="Anims\LOBOT\BGM\M_R_RUN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_eod_l" file="Anims\LOBOT\BGM\M_RAISE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_eod_l" file="Anims\LOBOT\BGM\M_SR_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_LOW_eod_l" file="Anims\LOBOT\BGM\M_R_LOW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_eod_l" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_LOW_eod_l" file="Anims\LOBOT\BGM\M_R_HIP_LOW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_eod_l" file="Anims\LOBOT\BGM\M_CR_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_eod_l" file="Anims\LOBOT\BGM\M_R_PRN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGM_HOP_eod_l" file="Anims\LOBOT\BGM\M_HOP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="BGM_CLIMB_eod_l" file="Anims\LOBOT\BGM\M_CLIMB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="BGM_PUNCH_eod_l" file="Anims\LOBOT\BGM\M_PUNCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_IDLE_eod_l" file="Anims\LOBOT\BGM\M_N_STD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_OPEN_eod_l" file="Anims\LOBOT\BGM\M_OPEN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_RIFLE_OPEN_eod_l" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_KICKDOOR_eod_l" file="Anims\LOBOT\BGM\M_R_DR_KICK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_SQUISH_eod_l" file="Anims\LOBOT\BGM\M_R_SQUISH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_LOOK_eod_l" file="Anims\LOBOT\BGM\M_R_LOOK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_SPIT_eod_l" file="Anims\LOBOT\BGM\M_R_SPIT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_DRUNK_eod_l" file="Anims\LOBOT\BGM\M_R_DRUNK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_eod_l" file="Anims\LOBOT\BGM\M_R_BAYONET_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_L_eod_l" file="Anims\LOBOT\BGM\M_R_BAYONET_L_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGM_PICKUP_eod_l" file="Anims\LOBOT\BGM\M_PICKUP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMMEDIC_CROUCH_eod_l" file="Anims\LOBOT\BGM\M_MEDIC_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMMEDIC_PRONE_eod_l" file="Anims\LOBOT\BGM\M_PRN_MED_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_eod_l" file="Anims\LOBOT\BGM\M_PRNCOW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMDIE_PRONE_eod_l" file="Anims\LOBOT\BGM\M_P_DIE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_eod_l" file="Anims\LOBOT\BGM\M_HIT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMEMPTY_CROUCH_eod_l" file="Anims\LOBOT\BGM\M_N_CRCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMEMPTY_SWAT_eod_l" file="Anims\LOBOT\BGM\M_N_SWAT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMEMPTY_RUN_eod_l" file="Anims\LOBOT\BGM\M_N_RUN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_eod_l" file="Anims\LOBOT\BGM\M_N_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_HURT_eod_l" file="Anims\LOBOT\BGM\M_N_WALK_HURT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_PRONE_eod_l" file="Anims\LOBOT\BGM\M_N_PRNE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMDUAL_PRONE_eod_l" file="Anims\LOBOT\BGM\M_DB_PRN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_IDLE_eod_l" file="Anims\LOBOT\BGM\M_P_BRTH_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_WALK_eod_l" file="Anims\LOBOT\BGM\M_P_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_RDY_WALK_eod_l" file="Anims\LOBOT\BGM\M_P_RDY_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_RDY_WALK_eod_l" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_eod_l" file="Anims\LOBOT\BGM\M_P_SHOT_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_1H_eod_l" file="Anims\LOBOT\BGM\M_N_SHOT2_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_LOW_eod_l" file="Anims\LOBOT\BGM\M_P_LOW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_CR_AIM_eod_l" file="Anims\LOBOT\BGM\M_CR_AIM_P_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMDUAL_CR_AIM_eod_l" file="Anims\LOBOT\BGM\M_CR_AIM_D_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_eod_l" file="Anims\LOBOT\BGM\M_P_SDSP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_AIM_eod_l" file="Anims\LOBOT\BGM\M_P_SDSP_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_eod_l" file="Anims\LOBOT\BGM\M_DBL_SDSP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_AIM_eod_l" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_AIM_eod_l" file="Anims\LOBOT\BGM\M_DBLSHOT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMEMPTY_PAIN_eod_l" file="Anims\LOBOT\BGM\M_N_PAIN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DRUNK_eod_l" file="Anims\LOBOT\BGM\M_N_DRUNK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_PAIN_eod_l" file="Anims\LOBOT\BGM\M_R_PAIN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DODGE_eod_l" file="Anims\LOBOT\BGM\M_DODGE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_eod_l" file="Anims\LOBOT\BGM\M_THROW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_G_eod_l" file="Anims\LOBOT\BGM\M_THROW_G_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_eod_l" file="Anims\LOBOT\BGM\M_LOB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_G_eod_l" file="Anims\LOBOT\BGM\M_LOB_G_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_KICKDOOR_eod_l" file="Anims\LOBOT\BGM\M_DR_KICK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_SQUISH_eod_l" file="Anims\LOBOT\BGM\M_SQUISH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_PULL_eod_l" file="Anims\LOBOT\BGM\M_PULL_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMEMPTY_RADIO_eod_l" file="Anims\LOBOT\BGM\M_RADIO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMEMPTY_REMOTE_eod_l" file="Anims\LOBOT\BGM\M_REMOTE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMKNIFE_STAB_eod_l" file="Anims\LOBOT\BGM\M_STAB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_SLICE_eod_l" file="Anims\LOBOT\BGM\M_SLICE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_THROW_eod_l" file="Anims\LOBOT\BGM\M_K_THROW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_BREATH_eod_l" file="Anims\LOBOT\BGM\M_K_BREATH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMCROWBAR_HIT_eod_l" file="Anims\LOBOT\BGM\M_CROWBAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_DIE_eod_l" file="Anims\LOBOT\BGM\M_D_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_JFK_eod_l" file="Anims\LOBOT\BGM\M_D_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFB_eod_l" file="Anims\LOBOT\BGM\M_DIEBAC_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBH_eod_l" file="Anims\LOBOT\BGM\M_DIEHARD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_eod_l" file="Anims\LOBOT\BGM\M_DIEHARDB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMEMPTY_FALL_eod_l" file="Anims\LOBOT\BGM\M_N_FALL_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="BGMEMPTY_FALLFWD_eod_l" file="Anims\LOBOT\BGM\M_N_FALL_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATEP_eod_l" file="Anims\LOBOT\BGM\M_K_PUNCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATELK_eod_l" file="Anims\LOBOT\BGM\M_K_LOWKICK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATESPINK_eod_l" file="Anims\LOBOT\BGM\M_K_SPINKICK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="BGMEMPTY_CDIE_eod_l" file="Anims\LOBOT\BGM\M_C_DIE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="BGMEMPTY_CPUNCH_eod_l" file="Anims\LOBOT\BGM\M_C_PUNCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CTHROW_eod_l" file="Anims\LOBOT\BGM\M_C_THROW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CRADIO_eod_l" file="Anims\LOBOT\BGM\M_C_RADIO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMKNIFE_CSTAB_eod_l" file="Anims\LOBOT\BGM\M_C_STAB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_COWER_eod_l" file="Anims\LOBOT\BGM\M_COWER_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_COWER_eod_l" file="Anims\LOBOT\BGM\M_R_COWER_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_eod_l" file="Anims\LOBOT\BGM\M_R_PRNCOW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_eod_l" file="Anims\LOBOT\BGM\M_R_ROLL_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_eod_l" file="Anims\LOBOT\BGM\M_ROLL_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_SIDE_eod_l" file="Anims\LOBOT\BGM\M_N_ROLL_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_SLEEP_eod_l" file="Anims\LOBOT\BGM\M_SLEEP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMRIFLE_DUST_SHOE_eod_l" file="Anims\LOBOT\BGM\M_SHOEDUST_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WIPE_eod_l" file="Anims\LOBOT\BGM\M_WIPE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_eod_l" file="Anims\LOBOT\BGM\M_NECK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_HERO_eod_l" file="Anims\LOBOT\BGM\M_NECK_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_eod_l" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_HERO_eod_l" file="Anims\LOBOT\BGM\M_R_STD_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HERO_eod_l" file="Anims\LOBOT\BGM\M_R_WALK_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_HERO_eod_l" file="Anims\LOBOT\BGM\M_R_C_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_BIGM_eod_l" file="Anims\LOBOT\BGM\M_R_C_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_HERO_eod_l" file="Anims\LOBOT\BGM\M_RAISE_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_HERO_eod_l" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_HERO_eod_l" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_HERO_eod_l" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_HERO_eod_l" file="Anims\LOBOT\BGM\M_R_PRN_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_HERO_eod_l" file="Anims\LOBOT\BGM\M_HIT_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGM_STRETCH_eod_l" file="Anims\LOBOT\BGM\M_STRETCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_FLEX_eod_l" file="Anims\LOBOT\BGM\M_FLEX_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_ROCK_eod_l" file="Anims\LOBOT\BGM\M_STEIN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRUNNING_HERO_eod_l" file="Anims\LOBOT\BGM\M_R_RUN_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMLAW_eod_l" file="Anims\LOBOT\BGM\M_LAW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMLAW_CR_eod_l" file="Anims\LOBOT\BGM\M_LAW_CR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGM_CROUCH_MORTAR_eod_l" file="Anims\LOBOT\BGM\M_MORTAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_IDLE_eod_l" file="Anims\LOBOT\BGM\MW_R_STD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_WALK_eod_l" file="Anims\LOBOT\BGM\MW_R_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_AIM_eod_l" file="Anims\LOBOT\BGM\MW_SR_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_HIP_eod_l" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_IDLE_eod_l" file="Anims\LOBOT\BGM\MW_N_STD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_WALK_eod_l" file="Anims\LOBOT\BGM\MW_N_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_THROW_eod_l" file="Anims\LOBOT\BGM\MW_THROW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_FALL_eod_l" file="Anims\LOBOT\BGM\MW_FALL_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_TREAD_eod_l" file="Anims\LOBOT\BGM\MW_TREAD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_SWIM_eod_l" file="Anims\LOBOT\BGM\MW_SWIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DIE_eod_l" file="Anims\LOBOT\BGM\MW_DIE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DROWN_eod_l" file="Anims\LOBOT\BGM\MW_DROWN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_IDLE_eod_l" file="Anims\LOBOT\BGM\MW_P_BRTH_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_WALK_eod_l" file="Anims\LOBOT\BGM\MW_P_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_AIM_eod_l" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_eod_l" file="Anims\LOBOT\BGM\MW_DBLSHOT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- BURN, BABY, BURN! -->
<AnimSurface name="BGMBURN" file="Anims\LOBOT\RGM\default\S_FIRE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="43" profile="-1" />
@@ -1,5 +1,155 @@
<?xml version="1.0" encoding="utf-8"?>
<LogicalAnimationSurfaces>
<Layer name="legs">
<LayerProp filter="EODpantsAndPistolLeft" >
<Surface name="BGMEMPTY_RUN_eod_l" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMDUAL_SDSTP_eod_l" animsurface="BGMSIDESTEP" />
</LayerProp>
<LayerProp filter="EODpantsAndPistol" palette="hats">
<Surface name="BGMPISTOL_WALK_eod_l" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_eod_l" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_eod_l" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMPISTOL_SDSTP_eod_l" animsurface="BGMSIDESTEP" />
<Surface name="BGM_WATER_PISTOL_IDLE_eod_l" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_PISTOL_WALK_eod_l" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_PISTOL_AIM_eod_l" animsurface="BGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="EODpantsAndRifle" palette="hats">
<Surface name="BGM_RIFLE_OPEN_eod_l" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_COWER_eod_l" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_eod_l" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMRIFLE_KICKDOOR_eod_l" animsurface="BGMKICKDOOR" />
<Surface name="BGMRIFLE_DUST_SHOE_eod_l" animsurface="BGMSHOEDUST" />
<Surface name="BGMRIFLE_WIPE_eod_l" animsurface="BGMHEADTURN" />
<Surface name="BGMRIFLE_NECK_eod_l" animsurface="BGMIDLENECK" />
<Surface name="BGMRIFLE_NECK_HERO_eod_l" animsurface="BGMIDLENECK2" />
<Surface name="BGMRIFLE_DRUNK_eod_l" animsurface="BGMDRUNK" />
<Surface name="BGMRIFLE_LOW_eod_l" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMRIFLE_HIP_LOW_eod_l" animsurface="RGM_HIP_LOW" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_eod_l" animsurface="BGMSIDESTEP_R_RDY" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_eod_l" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_ROLL_SIDE_eod_l" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="EODpants" palette="hats">
<Surface name="BGMRIFLE_WALK_CROUCH_eod_l" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_eod_l" animsurface="BGMWALK_R_RDY2" />
<Surface name="BGMRIFLE_WALK_eod_l" animsurface="BGMWALK_R_RDY" />
<Surface name="BGMRIFLE_IDLE_HERO_eod_l" animsurface="BGMSTANDING" />
<Surface name="BGMRIFLE_IDLE_eod_l" animsurface="BGMTHREATENSTAND" />
<Surface name="BGMRIFLE_WALK_HERO_eod_l" animsurface="BGMWALKING" />
<Surface name="BGMBASICWALK_eod_l" animsurface="BGMWALK2" />
<Surface name="BGMRUNNING_HERO_eod_l" animsurface="BGMRUNNING" />
<Surface name="BGMRUNNING_eod_l" animsurface="BGMRUN2" />
<Surface name="BGMRIFLE_CROUCH_HERO_eod_l" animsurface="BGMCROUCHING" />
<Surface name="BGMRIFLE_CROUCH_BIGM_eod_l" animsurface="BGMCROUCHTRANS" />
<Surface name="BGMRIFLE_SIDESTEP_eod_l" animsurface="BGMSIDESTEP" />
<Surface name="BGMRIFLE_SWAT_eod_l" animsurface="BGMSNEAKING" />
<Surface name="BGMRIFLE_RAISE_HERO_eod_l" animsurface="BGMRAISE" />
<Surface name="BGMRIFLE_RAISE_eod_l" animsurface="BGMRAISE2" />
<Surface name="BGMRIFLE_AIM_HERO_eod_l" animsurface="BGMSTANDAIM" />
<Surface name="BGMRIFLE_AIM_eod_l" animsurface="BGMSTANDAIM2" />
<Surface name="BGMRIFLE_AIM_eod_l" animsurface="BGMSRAIMALT" />
<Surface name="BGMRIFLE_HIP_eod_l" animsurface="BGM_HIP_AIM" />
<Surface name="BGMRIFLE_HIP_HERO_eod_l" animsurface="BGMHIPAIMALT" />
<Surface name="BGMRIFLE_CR_AIM_HERO_eod_l" animsurface="BGMCROUCHAIM" />
<Surface name="BGMRIFLE_PRONE_HERO_eod_l" animsurface="BGMPRONE" />
<Surface name="BGMRIFLE_HIT_HERO_eod_l" animsurface="BGMRHIT" />
<Surface name="BGM_CROUCHWALK_eod_l" animsurface="BGMCROUCH_P_RDY" />
<Surface name="BGM_CROUCHWALK_DUAL_eod_l" animsurface="BGMCROUCH_D_RDY" />
<Surface name="BGM_HOP_eod_l" animsurface="BGMHOPFENCE" />
<Surface name="BGM_HOP_eod_l" animsurface="BGMJUMPWINDOWS" />
<Surface name="BGM_PUNCH_eod_l" animsurface="BGMPUNCH" />
<Surface name="BGM_IDLE_eod_l" animsurface="BGMNOTHING_STD" />
<Surface name="BGM_IDLE_eod_l" animsurface="BGMDBLBREATH" />
<Surface name="BGM_OPEN_eod_l" animsurface="BGMOPEN" />
<Surface name="BGM_PICKUP_eod_l" animsurface="BGMPICKUP" />
<Surface name="BGMMEDIC_CROUCH_eod_l" animsurface="BGMMEDIC" />
<Surface name="BGMMEDIC_PRONE_eod_l" animsurface="BGMMEDICPRN" />
<Surface name="BGMCOWER_PRONE_eod_l" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMDIE_PRONE_eod_l" animsurface="BGMHITPRONE" />
<Surface name="BGMEMPTY_CROUCH_eod_l" animsurface="BGMNOTHING_CROUCH" />
<Surface name="BGMEMPTY_SWAT_eod_l" animsurface="BGMNOTHING_SWAT" />
<Surface name="BGMEMPTY_SWAT_eod_l" animsurface="BGMSWKNIFE" />
<Surface name="BGMEMPTY_RUN_eod_l" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_eod_l" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMEMPTY_WALK_eod_l" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_PRONE_eod_l" animsurface="BGMHANDGUN_PRONE" />
<Surface name="BGMDUAL_PRONE_eod_l" animsurface="BGMDWPRONE" />
<Surface name="BGMPISTOL_IDLE_eod_l" animsurface="BGMPISTOLBREATH" />
<Surface name="BGMPISTOL_RDY_WALK_eod_l" animsurface="BGMWALK_P_RDY" />
<Surface name="BGMDUAL_RDY_WALK_eod_l" animsurface="BGMWALK_D_RDY" />
<Surface name="BGMPISTOL_AIM_eod_l" animsurface="BGMHANDGUN_S_SHOT" />
<Surface name="BGMPISTOL_AIM_1H_eod_l" animsurface="BGM_PFSHOT_AIM" />
<Surface name="BGMPISTOL_LOW_eod_l" animsurface="BGMPISTOLSHOOTLOW" />
<Surface name="BGMPISTOL_LOW_eod_l" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMPISTOL_CR_AIM_eod_l" animsurface="BGMHANDGUN_C_SHOT" />
<Surface name="BGMDUAL_CR_AIM_eod_l" animsurface="BGMCDBLSHOT" />
<Surface name="BGMPISTOL_SDSTP_AIM_eod_l" animsurface="BGMSIDESTEP_P_RDY" />
<Surface name="BGMDUAL_SDSTP_AIM_eod_l" animsurface="BGMSIDESTEP_D_RDY" />
<Surface name="BGMDUAL_AIM_eod_l" animsurface="BGMSTANDDWALAIM" />
<Surface name="BGMEMPTY_PAIN_eod_l" animsurface="BGMHURTSTANDINGN" />
<Surface name="BGMRIFLE_PAIN_eod_l" animsurface="BGMHURTSTANDINGR" />
<Surface name="BGMEMPTY_DIE_eod_l" animsurface="BGMHITSTAND" />
<Surface name="BGMEMPTY_JFK_eod_l" animsurface="BGMDIE_JFK" />
<Surface name="BGMEMPTY_CDIE_eod_l" animsurface="BGMHITCROUCH" />
<Surface name="BGMEMPTY_COWER_eod_l" animsurface="BGMCOWER" />
<Surface name="BGM_CLIMB_eod_l" animsurface="BGMCLIMBROOF" />
<Surface name="BGM_CLIMB_eod_l" animsurface="BGMWALLJUMP" />
<Surface name="BGMEMPTY_ROLL_eod_l" animsurface="BGMROLLOVER" />
<Surface name="BGMEMPTY_ROLL_SIDE_eod_l" animsurface="BGMROLL_PR" />
<Surface name="BGMEMPTY_DIEFB_eod_l" animsurface="BGMHITFALLBACK" />
<Surface name="BGMEMPTY_DIEFBH_eod_l" animsurface="BGMHITHARD" />
<Surface name="BGMEMPTY_DIEFBHB_eod_l" animsurface="BGMHITHARDBLOOD" />
<Surface name="BGMRIFLE_WALK_HURT_eod_l" animsurface="BGMHURTWALKINGR" />
<Surface name="BGMRIFLE_BAYONET_eod_l" animsurface="BGMBAYONET_S_S" />
<Surface name="BGMRIFLE_BAYONET_L_eod_l" animsurface="BGMBAYONET_S_P" />
<Surface name="BGMEMPTY_DODGE_eod_l" animsurface="BGMDODGE" />
<Surface name="BGMEMPTY_THROW_eod_l" animsurface="BGMTHROW" />
<Surface name="BGMEMPTY_THROW_G_eod_l" animsurface="BGMSTHRG" />
<Surface name="BGMEMPTY_LOB_eod_l" animsurface="BGMLOB" />
<Surface name="BGMEMPTY_LOB_G_eod_l" animsurface="BGMSLOBG" />
<Surface name="BGMEMPTY_KICKDOOR_eod_l" animsurface="BGMKICKDOOR" />
<Surface name="BGM_STRETCH_eod_l" animsurface="BGMSTRECH" />
<Surface name="BGMEMPTY_RADIO_eod_l" animsurface="BGMRADIO" />
<Surface name="BGM_FLEX_eod_l" animsurface="BGMFLEX" />
<Surface name="BGMEMPTY_REMOTE_eod_l" animsurface="BGMUSEREMOTE" />
<Surface name="BGMKNIFE_STAB_eod_l" animsurface="BGMSTAB" />
<Surface name="BGMKNIFE_SLICE_eod_l" animsurface="BGMSLICE" />
<Surface name="BGMKNIFE_THROW_eod_l" animsurface="BGMTHROWKNIFE" />
<Surface name="BGMKNIFE_BREATH_eod_l" animsurface="BGMBREATHKNIFE" />
<Surface name="BGMCROWBAR_HIT_eod_l" animsurface="BGMCROWBAR" />
<Surface name="BGMEMPTY_CPUNCH_eod_l" animsurface="BGMPUNCHLOW" />
<Surface name="BGMEMPTY_CTHROW_eod_l" animsurface="BGMCRTHROW" />
<Surface name="BGMKNIFE_CSTAB_eod_l" animsurface="BGMCSTAB" />
<Surface name="BGMEMPTY_CRADIO_eod_l" animsurface="BGMCRRADIO" />
<Surface name="BGMEMPTY_SLEEP_eod_l" animsurface="BGMSLEEP" />
<Surface name="BGMEMPTY_DRUNK_eod_l" animsurface="BGMPISTOLDRUNK" />
<Surface name="BGMEMPTY_WALK_HURT_eod_l" animsurface="BGMHURTWALKINGN" />
<Surface name="BGMEMPTY_FALL_eod_l" animsurface="BGMFALL" />
<Surface name="BGMEMPTY_FALLFWD_eod_l" animsurface="BGMFALLF" />
<Surface name="BGMEMPTY_KARATELK_eod_l" animsurface="RGMLOWKICK" />
<Surface name="BGMEMPTY_KARATESPINK_eod_l" animsurface="RGMSPINKICK" />
<Surface name="BGMLAW_eod_l" animsurface="BGMROCKET" />
<Surface name="BGMLAW_CR_eod_l" animsurface="BGMCRROCKET" />
<Surface name="BGM_ROCK_eod_l" animsurface="BGMWITHSTONE" />
<Surface name="BGM_HELIDROP_eod_l" animsurface="BGMHELIDROP" />
<Surface name="BGM_WATER_RIFLE_IDLE_eod_l" animsurface="BGMWATER_R_STD" />
<Surface name="BGM_WATER_RIFLE_WALK_eod_l" animsurface="BGMWATER_R_WALK" />
<Surface name="BGM_WATER_RIFLE_AIM_eod_l" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_eod_l" animsurface="BGM_WATER_HIP_AIM" />
<Surface name="BGM_WATER_EMPTY_IDLE_eod_l" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_EMPTY_WALK_eod_l" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_EMPTY_THROW_eod_l" animsurface="BGMWATERTHROW" />
<Surface name="BGM_WATER_EMPTY_FALL_eod_l" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_FALL_eod_l" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_TREAD_eod_l" animsurface="BGMDEEPWATER_TRED" />
<Surface name="BGM_WATER_EMPTY_SWIM_eod_l" animsurface="BGMDEEPWATER_SWIM" />
<Surface name="BGM_WATER_EMPTY_DIE_eod_l" animsurface="BGMWATER_DIE" />
<Surface name="BGM_WATER_EMPTY_DROWN_eod_l" animsurface="BGMDEEPWATER_DIE" />
<Surface name="BGM_WATER_DUAL_AIM_eod_l" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_eod_l" animsurface="BGMMORTAR" />
</LayerProp>
</Layer>
<Layer name="hands">
<LayerProp filter="LongsleevesANDHasPistolOrMPistolInLeftHand" >
<Surface name="BGMEMPTY_RUN_LSLEEVE" animsurface="BGMPISTOL_RUN" />
@@ -296,6 +446,165 @@
</LayerProp>
</Layer>
<Layer name="helmet">
<LayerProp filter="EODhelmetVestAndRifle" palette="hats">
<Surface name="BGMRIFLE_ROLL_SIDE_eod_h2" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="EODhelmetAndVest" palette="hats">
<Surface name="BGMRIFLE_PRONE_HERO_eod_h2" animsurface="BGMPRONE" />
<Surface name="BGMMEDIC_PRONE_eod_h2" animsurface="BGMMEDICPRN" />
<Surface name="BGMCOWER_PRONE_eod_h2" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMDIE_PRONE_eod_h2" animsurface="BGMHITPRONE" />
<Surface name="BGMEMPTY_PRONE_eod_h2" animsurface="BGMHANDGUN_PRONE" />
<Surface name="BGMDUAL_PRONE_eod_h2" animsurface="BGMDWPRONE" />
<Surface name="BGMEMPTY_SLEEP_eod_h2" animsurface="BGMSLEEP" />
<Surface name="BGMEMPTY_ROLL_eod_h2" animsurface="BGMROLLOVER" />
<Surface name="BGMEMPTY_ROLL_SIDE_eod_h2" animsurface="BGMROLL_PR" />
<Surface name="BGMRIFLE_PRN_COWER_eod_h2" animsurface="BGM_COWER_PRONE" />
</LayerProp>
<LayerProp filter="EODhelmetAndPistol" palette="hats">
<Surface name="BGMPISTOL_WALK_eod_h" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_eod_h" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_eod_h" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMPISTOL_SDSTP_eod_h" animsurface="BGMSIDESTEP" />
<Surface name="BGM_WATER_PISTOL_IDLE_eod_h" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_PISTOL_WALK_eod_h" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_PISTOL_AIM_eod_h" animsurface="BGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="EODhelmetAndRifle" palette="hats">
<Surface name="BGM_RIFLE_OPEN_eod_h" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_COWER_eod_h" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_eod_h" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMRIFLE_KICKDOOR_eod_h" animsurface="BGMKICKDOOR" />
<Surface name="BGMRIFLE_DUST_SHOE_eod_h" animsurface="BGMSHOEDUST" />
<Surface name="BGMRIFLE_WIPE_eod_h" animsurface="BGMHEADTURN" />
<Surface name="BGMRIFLE_NECK_eod_h" animsurface="BGMIDLENECK" />
<Surface name="BGMRIFLE_NECK_HERO_eod_h" animsurface="BGMIDLENECK2" />
<Surface name="BGMRIFLE_DRUNK_eod_h" animsurface="BGMDRUNK" />
<Surface name="BGMRIFLE_LOW_eod_h" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMRIFLE_HIP_LOW_eod_h" animsurface="RGM_HIP_LOW" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_eod_h" animsurface="BGMSIDESTEP_R_RDY" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_eod_h" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_ROLL_SIDE_eod_h" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="EODhelmet" palette="hats">
<Surface name="BGMRIFLE_WALK_CROUCH_eod_h" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_eod_h" animsurface="BGMWALK_R_RDY2" />
<Surface name="BGMRIFLE_WALK_eod_h" animsurface="BGMWALK_R_RDY" />
<Surface name="BGMRIFLE_IDLE_HERO_eod_h" animsurface="BGMSTANDING" />
<Surface name="BGMRIFLE_IDLE_eod_h" animsurface="BGMTHREATENSTAND" />
<Surface name="BGMRIFLE_WALK_HERO_eod_h" animsurface="BGMWALKING" />
<Surface name="BGMBASICWALK_eod_h" animsurface="BGMWALK2" />
<Surface name="BGMRUNNING_HERO_eod_h" animsurface="BGMRUNNING" />
<Surface name="BGMRUNNING_eod_h" animsurface="BGMRUN2" />
<Surface name="BGMRIFLE_CROUCH_HERO_eod_h" animsurface="BGMCROUCHING" />
<Surface name="BGMRIFLE_CROUCH_BIGM_eod_h" animsurface="BGMCROUCHTRANS" />
<Surface name="BGMRIFLE_SIDESTEP_eod_h" animsurface="BGMSIDESTEP" />
<Surface name="BGMRIFLE_SWAT_eod_h" animsurface="BGMSNEAKING" />
<Surface name="BGMRIFLE_RAISE_HERO_eod_h" animsurface="BGMRAISE" />
<Surface name="BGMRIFLE_RAISE_eod_h" animsurface="BGMRAISE2" />
<Surface name="BGMRIFLE_AIM_HERO_eod_h" animsurface="BGMSTANDAIM" />
<Surface name="BGMRIFLE_AIM_eod_h" animsurface="BGMSTANDAIM2" />
<Surface name="BGMRIFLE_AIM_eod_h" animsurface="BGMSRAIMALT" />
<Surface name="BGMRIFLE_HIP_eod_h" animsurface="BGM_HIP_AIM" />
<Surface name="BGMRIFLE_HIP_HERO_eod_h" animsurface="BGMHIPAIMALT" />
<Surface name="BGMRIFLE_CR_AIM_HERO_eod_h" animsurface="BGMCROUCHAIM" />
<Surface name="BGMRIFLE_PRONE_HERO_eod_h" animsurface="BGMPRONE" />
<Surface name="BGMRIFLE_HIT_HERO_eod_h" animsurface="BGMRHIT" />
<Surface name="BGM_CROUCHWALK_eod_h" animsurface="BGMCROUCH_P_RDY" />
<Surface name="BGM_CROUCHWALK_DUAL_eod_h" animsurface="BGMCROUCH_D_RDY" />
<Surface name="BGM_HOP_eod_h" animsurface="BGMHOPFENCE" />
<Surface name="BGM_HOP_eod_h" animsurface="BGMJUMPWINDOWS" />
<Surface name="BGM_PUNCH_eod_h" animsurface="BGMPUNCH" />
<Surface name="BGM_IDLE_eod_h" animsurface="BGMNOTHING_STD" />
<Surface name="BGM_IDLE_eod_h" animsurface="BGMDBLBREATH" />
<Surface name="BGM_OPEN_eod_h" animsurface="BGMOPEN" />
<Surface name="BGM_PICKUP_eod_h" animsurface="BGMPICKUP" />
<Surface name="BGMMEDIC_CROUCH_eod_h" animsurface="BGMMEDIC" />
<Surface name="BGMMEDIC_PRONE_eod_h" animsurface="BGMMEDICPRN" />
<Surface name="BGMCOWER_PRONE_eod_h" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMDIE_PRONE_eod_h" animsurface="BGMHITPRONE" />
<Surface name="BGMEMPTY_CROUCH_eod_h" animsurface="BGMNOTHING_CROUCH" />
<Surface name="BGMEMPTY_SWAT_eod_h" animsurface="BGMNOTHING_SWAT" />
<Surface name="BGMEMPTY_SWAT_eod_h" animsurface="BGMSWKNIFE" />
<Surface name="BGMEMPTY_RUN_eod_h" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_eod_h" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMEMPTY_WALK_eod_h" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_PRONE_eod_h" animsurface="BGMHANDGUN_PRONE" />
<Surface name="BGMDUAL_PRONE_eod_h" animsurface="BGMDWPRONE" />
<Surface name="BGMPISTOL_IDLE_eod_h" animsurface="BGMPISTOLBREATH" />
<Surface name="BGMPISTOL_RDY_WALK_eod_h" animsurface="BGMWALK_P_RDY" />
<Surface name="BGMDUAL_RDY_WALK_eod_h" animsurface="BGMWALK_D_RDY" />
<Surface name="BGMPISTOL_AIM_eod_h" animsurface="BGMHANDGUN_S_SHOT" />
<Surface name="BGMPISTOL_AIM_1H_eod_h" animsurface="BGM_PFSHOT_AIM" />
<Surface name="BGMPISTOL_LOW_eod_h" animsurface="BGMPISTOLSHOOTLOW" />
<Surface name="BGMPISTOL_LOW_eod_h" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMPISTOL_CR_AIM_eod_h" animsurface="BGMHANDGUN_C_SHOT" />
<Surface name="BGMDUAL_CR_AIM_eod_h" animsurface="BGMCDBLSHOT" />
<Surface name="BGMPISTOL_SDSTP_AIM_eod_h" animsurface="BGMSIDESTEP_P_RDY" />
<Surface name="BGMDUAL_SDSTP_AIM_eod_h" animsurface="BGMSIDESTEP_D_RDY" />
<Surface name="BGMDUAL_AIM_eod_h" animsurface="BGMSTANDDWALAIM" />
<Surface name="BGMEMPTY_PAIN_eod_h" animsurface="BGMHURTSTANDINGN" />
<Surface name="BGMRIFLE_PAIN_eod_h" animsurface="BGMHURTSTANDINGR" />
<Surface name="BGMEMPTY_DIE_eod_h" animsurface="BGMHITSTAND" />
<Surface name="BGMEMPTY_JFK_eod_h" animsurface="BGMDIE_JFK" />
<Surface name="BGMEMPTY_CDIE_eod_h" animsurface="BGMHITCROUCH" />
<Surface name="BGMEMPTY_COWER_eod_h" animsurface="BGMCOWER" />
<Surface name="BGM_CLIMB_eod_h" animsurface="BGMCLIMBROOF" />
<Surface name="BGM_CLIMB_eod_h" animsurface="BGMWALLJUMP" />
<Surface name="BGMEMPTY_ROLL_eod_h" animsurface="BGMROLLOVER" />
<Surface name="BGMEMPTY_ROLL_SIDE_eod_h" animsurface="BGMROLL_PR" />
<Surface name="BGMEMPTY_DIEFB_eod_h" animsurface="BGMHITFALLBACK" />
<Surface name="BGMEMPTY_DIEFBH_eod_h" animsurface="BGMHITHARD" />
<Surface name="BGMEMPTY_DIEFBHB_eod_h" animsurface="BGMHITHARDBLOOD" />
<Surface name="BGMRIFLE_WALK_HURT_eod_h" animsurface="BGMHURTWALKINGR" />
<Surface name="BGMRIFLE_BAYONET_eod_h" animsurface="BGMBAYONET_S_S" />
<Surface name="BGMRIFLE_BAYONET_L_eod_h" animsurface="BGMBAYONET_S_P" />
<Surface name="BGMEMPTY_DODGE_eod_h" animsurface="BGMDODGE" />
<Surface name="BGMEMPTY_THROW_eod_h" animsurface="BGMTHROW" />
<Surface name="BGMEMPTY_THROW_G_eod_h" animsurface="BGMSTHRG" />
<Surface name="BGMEMPTY_LOB_eod_h" animsurface="BGMLOB" />
<Surface name="BGMEMPTY_LOB_G_eod_h" animsurface="BGMSLOBG" />
<Surface name="BGMEMPTY_KICKDOOR_eod_h" animsurface="BGMKICKDOOR" />
<Surface name="BGM_STRETCH_eod_h" animsurface="BGMSTRECH" />
<Surface name="BGMEMPTY_RADIO_eod_h" animsurface="BGMRADIO" />
<Surface name="BGM_FLEX_eod_h" animsurface="BGMFLEX" />
<Surface name="BGMEMPTY_REMOTE_eod_h" animsurface="BGMUSEREMOTE" />
<Surface name="BGMKNIFE_STAB_eod_h" animsurface="BGMSTAB" />
<Surface name="BGMKNIFE_SLICE_eod_h" animsurface="BGMSLICE" />
<Surface name="BGMKNIFE_THROW_eod_h" animsurface="BGMTHROWKNIFE" />
<Surface name="BGMKNIFE_BREATH_eod_h" animsurface="BGMBREATHKNIFE" />
<Surface name="BGMCROWBAR_HIT_eod_h" animsurface="BGMCROWBAR" />
<Surface name="BGMEMPTY_CPUNCH_eod_h" animsurface="BGMPUNCHLOW" />
<Surface name="BGMEMPTY_CTHROW_eod_h" animsurface="BGMCRTHROW" />
<Surface name="BGMKNIFE_CSTAB_eod_h" animsurface="BGMCSTAB" />
<Surface name="BGMEMPTY_CRADIO_eod_h" animsurface="BGMCRRADIO" />
<Surface name="BGMEMPTY_SLEEP_eod_h" animsurface="BGMSLEEP" />
<Surface name="BGMEMPTY_DRUNK_eod_h" animsurface="BGMPISTOLDRUNK" />
<Surface name="BGMEMPTY_WALK_HURT_eod_h" animsurface="BGMHURTWALKINGN" />
<Surface name="BGMEMPTY_FALL_eod_h" animsurface="BGMFALL" />
<Surface name="BGMEMPTY_FALLFWD_eod_h" animsurface="BGMFALLF" />
<Surface name="BGMEMPTY_KARATELK_eod_h" animsurface="RGMLOWKICK" />
<Surface name="BGMEMPTY_KARATESPINK_eod_h" animsurface="RGMSPINKICK" />
<Surface name="BGMLAW_eod_h" animsurface="BGMROCKET" />
<Surface name="BGMLAW_CR_eod_h" animsurface="BGMCRROCKET" />
<Surface name="BGM_ROCK_eod_h" animsurface="BGMWITHSTONE" />
<Surface name="BGM_HELIDROP_eod_h" animsurface="BGMHELIDROP" />
<Surface name="BGM_WATER_RIFLE_IDLE_eod_h" animsurface="BGMWATER_R_STD" />
<Surface name="BGM_WATER_RIFLE_WALK_eod_h" animsurface="BGMWATER_R_WALK" />
<Surface name="BGM_WATER_RIFLE_AIM_eod_h" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_eod_h" animsurface="BGM_WATER_HIP_AIM" />
<Surface name="BGM_WATER_EMPTY_IDLE_eod_h" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_EMPTY_WALK_eod_h" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_EMPTY_THROW_eod_h" animsurface="BGMWATERTHROW" />
<Surface name="BGM_WATER_EMPTY_FALL_eod_h" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_FALL_eod_h" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_TREAD_eod_h" animsurface="BGMDEEPWATER_TRED" />
<Surface name="BGM_WATER_EMPTY_SWIM_eod_h" animsurface="BGMDEEPWATER_SWIM" />
<Surface name="BGM_WATER_EMPTY_DIE_eod_h" animsurface="BGMWATER_DIE" />
<Surface name="BGM_WATER_EMPTY_DROWN_eod_h" animsurface="BGMDEEPWATER_DIE" />
<Surface name="BGM_WATER_DUAL_AIM_eod_h" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_eod_h" animsurface="BGMMORTAR" />
</LayerProp>
<LayerProp filter="IsWearingCamoHelmetAndHasPistol" palette="hats">
<Surface name="BGMPISTOL_WALK_CAMOHELMET" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_CAMOHELMET" animsurface="BGMPISTOL_RUN" />
@@ -1301,6 +1610,150 @@
</LayerProp>
</Layer>
<Layer name="vest">
<LayerProp filter="EODvestAndPistol" palette="hats">
<Surface name="BGMPISTOL_WALK_eod_v" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_eod_v" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_eod_v" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMPISTOL_SDSTP_eod_v" animsurface="BGMSIDESTEP" />
<Surface name="BGM_WATER_PISTOL_IDLE_eod_v" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_PISTOL_WALK_eod_v" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_PISTOL_AIM_eod_v" animsurface="BGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="EODvestAndRifle" palette="hats">
<Surface name="BGM_RIFLE_OPEN_eod_v" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_COWER_eod_v" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_eod_v" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMRIFLE_KICKDOOR_eod_v" animsurface="BGMKICKDOOR" />
<Surface name="BGMRIFLE_DUST_SHOE_eod_v" animsurface="BGMSHOEDUST" />
<Surface name="BGMRIFLE_WIPE_eod_v" animsurface="BGMHEADTURN" />
<Surface name="BGMRIFLE_NECK_eod_v" animsurface="BGMIDLENECK" />
<Surface name="BGMRIFLE_NECK_HERO_eod_v" animsurface="BGMIDLENECK2" />
<Surface name="BGMRIFLE_DRUNK_eod_v" animsurface="BGMDRUNK" />
<Surface name="BGMRIFLE_LOW_eod_v" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMRIFLE_HIP_LOW_eod_v" animsurface="RGM_HIP_LOW" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_eod_v" animsurface="BGMSIDESTEP_R_RDY" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_eod_v" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_ROLL_SIDE_eod_v" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="EODvest" palette="hats">
<Surface name="BGMRIFLE_WALK_CROUCH_eod_v" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_eod_v" animsurface="BGMWALK_R_RDY2" />
<Surface name="BGMRIFLE_WALK_eod_v" animsurface="BGMWALK_R_RDY" />
<Surface name="BGMRIFLE_IDLE_HERO_eod_v" animsurface="BGMSTANDING" />
<Surface name="BGMRIFLE_IDLE_eod_v" animsurface="BGMTHREATENSTAND" />
<Surface name="BGMRIFLE_WALK_HERO_eod_v" animsurface="BGMWALKING" />
<Surface name="BGMBASICWALK_eod_v" animsurface="BGMWALK2" />
<Surface name="BGMRUNNING_HERO_eod_v" animsurface="BGMRUNNING" />
<Surface name="BGMRUNNING_eod_v" animsurface="BGMRUN2" />
<Surface name="BGMRIFLE_CROUCH_HERO_eod_v" animsurface="BGMCROUCHING" />
<Surface name="BGMRIFLE_CROUCH_BIGM_eod_v" animsurface="BGMCROUCHTRANS" />
<Surface name="BGMRIFLE_SIDESTEP_eod_v" animsurface="BGMSIDESTEP" />
<Surface name="BGMRIFLE_SWAT_eod_v" animsurface="BGMSNEAKING" />
<Surface name="BGMRIFLE_RAISE_HERO_eod_v" animsurface="BGMRAISE" />
<Surface name="BGMRIFLE_RAISE_eod_v" animsurface="BGMRAISE2" />
<Surface name="BGMRIFLE_AIM_HERO_eod_v" animsurface="BGMSTANDAIM" />
<Surface name="BGMRIFLE_AIM_eod_v" animsurface="BGMSTANDAIM2" />
<Surface name="BGMRIFLE_AIM_eod_v" animsurface="BGMSRAIMALT" />
<Surface name="BGMRIFLE_HIP_eod_v" animsurface="BGM_HIP_AIM" />
<Surface name="BGMRIFLE_HIP_HERO_eod_v" animsurface="BGMHIPAIMALT" />
<Surface name="BGMRIFLE_CR_AIM_HERO_eod_v" animsurface="BGMCROUCHAIM" />
<Surface name="BGMRIFLE_PRONE_HERO_eod_v" animsurface="BGMPRONE" />
<Surface name="BGMRIFLE_HIT_HERO_eod_v" animsurface="BGMRHIT" />
<Surface name="BGM_CROUCHWALK_eod_v" animsurface="BGMCROUCH_P_RDY" />
<Surface name="BGM_CROUCHWALK_DUAL_eod_v" animsurface="BGMCROUCH_D_RDY" />
<Surface name="BGM_HOP_eod_v" animsurface="BGMHOPFENCE" />
<Surface name="BGM_HOP_eod_v" animsurface="BGMJUMPWINDOWS" />
<Surface name="BGM_PUNCH_eod_v" animsurface="BGMPUNCH" />
<Surface name="BGM_IDLE_eod_v" animsurface="BGMNOTHING_STD" />
<Surface name="BGM_IDLE_eod_v" animsurface="BGMDBLBREATH" />
<Surface name="BGM_OPEN_eod_v" animsurface="BGMOPEN" />
<Surface name="BGM_PICKUP_eod_v" animsurface="BGMPICKUP" />
<Surface name="BGMMEDIC_CROUCH_eod_v" animsurface="BGMMEDIC" />
<Surface name="BGMMEDIC_PRONE_eod_v" animsurface="BGMMEDICPRN" />
<Surface name="BGMCOWER_PRONE_eod_v" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMDIE_PRONE_eod_v" animsurface="BGMHITPRONE" />
<Surface name="BGMEMPTY_CROUCH_eod_v" animsurface="BGMNOTHING_CROUCH" />
<Surface name="BGMEMPTY_SWAT_eod_v" animsurface="BGMNOTHING_SWAT" />
<Surface name="BGMEMPTY_SWAT_eod_v" animsurface="BGMSWKNIFE" />
<Surface name="BGMEMPTY_RUN_eod_v" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_eod_v" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMEMPTY_WALK_eod_v" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_PRONE_eod_v" animsurface="BGMHANDGUN_PRONE" />
<Surface name="BGMDUAL_PRONE_eod_v" animsurface="BGMDWPRONE" />
<Surface name="BGMPISTOL_IDLE_eod_v" animsurface="BGMPISTOLBREATH" />
<Surface name="BGMPISTOL_RDY_WALK_eod_v" animsurface="BGMWALK_P_RDY" />
<Surface name="BGMDUAL_RDY_WALK_eod_v" animsurface="BGMWALK_D_RDY" />
<Surface name="BGMPISTOL_AIM_eod_v" animsurface="BGMHANDGUN_S_SHOT" />
<Surface name="BGMPISTOL_AIM_1H_eod_v" animsurface="BGM_PFSHOT_AIM" />
<Surface name="BGMPISTOL_LOW_eod_v" animsurface="BGMPISTOLSHOOTLOW" />
<Surface name="BGMPISTOL_LOW_eod_v" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMPISTOL_CR_AIM_eod_v" animsurface="BGMHANDGUN_C_SHOT" />
<Surface name="BGMDUAL_CR_AIM_eod_v" animsurface="BGMCDBLSHOT" />
<Surface name="BGMPISTOL_SDSTP_AIM_eod_v" animsurface="BGMSIDESTEP_P_RDY" />
<Surface name="BGMDUAL_SDSTP_AIM_eod_v" animsurface="BGMSIDESTEP_D_RDY" />
<Surface name="BGMDUAL_AIM_eod_v" animsurface="BGMSTANDDWALAIM" />
<Surface name="BGMEMPTY_PAIN_eod_v" animsurface="BGMHURTSTANDINGN" />
<Surface name="BGMRIFLE_PAIN_eod_v" animsurface="BGMHURTSTANDINGR" />
<Surface name="BGMEMPTY_DIE_eod_v" animsurface="BGMHITSTAND" />
<Surface name="BGMEMPTY_JFK_eod_v" animsurface="BGMDIE_JFK" />
<Surface name="BGMEMPTY_CDIE_eod_v" animsurface="BGMHITCROUCH" />
<Surface name="BGMEMPTY_COWER_eod_v" animsurface="BGMCOWER" />
<Surface name="BGM_CLIMB_eod_v" animsurface="BGMCLIMBROOF" />
<Surface name="BGM_CLIMB_eod_v" animsurface="BGMWALLJUMP" />
<Surface name="BGMEMPTY_ROLL_eod_v" animsurface="BGMROLLOVER" />
<Surface name="BGMEMPTY_ROLL_SIDE_eod_v" animsurface="BGMROLL_PR" />
<Surface name="BGMEMPTY_DIEFB_eod_v" animsurface="BGMHITFALLBACK" />
<Surface name="BGMEMPTY_DIEFBH_eod_v" animsurface="BGMHITHARD" />
<Surface name="BGMEMPTY_DIEFBHB_eod_v" animsurface="BGMHITHARDBLOOD" />
<Surface name="BGMRIFLE_WALK_HURT_eod_v" animsurface="BGMHURTWALKINGR" />
<Surface name="BGMRIFLE_BAYONET_eod_v" animsurface="BGMBAYONET_S_S" />
<Surface name="BGMRIFLE_BAYONET_L_eod_v" animsurface="BGMBAYONET_S_P" />
<Surface name="BGMEMPTY_DODGE_eod_v" animsurface="BGMDODGE" />
<Surface name="BGMEMPTY_THROW_eod_v" animsurface="BGMTHROW" />
<Surface name="BGMEMPTY_THROW_G_eod_v" animsurface="BGMSTHRG" />
<Surface name="BGMEMPTY_LOB_eod_v" animsurface="BGMLOB" />
<Surface name="BGMEMPTY_LOB_G_eod_v" animsurface="BGMSLOBG" />
<Surface name="BGMEMPTY_KICKDOOR_eod_v" animsurface="BGMKICKDOOR" />
<Surface name="BGM_STRETCH_eod_v" animsurface="BGMSTRECH" />
<Surface name="BGMEMPTY_RADIO_eod_v" animsurface="BGMRADIO" />
<Surface name="BGM_FLEX_eod_v" animsurface="BGMFLEX" />
<Surface name="BGMEMPTY_REMOTE_eod_v" animsurface="BGMUSEREMOTE" />
<Surface name="BGMKNIFE_STAB_eod_v" animsurface="BGMSTAB" />
<Surface name="BGMKNIFE_SLICE_eod_v" animsurface="BGMSLICE" />
<Surface name="BGMKNIFE_THROW_eod_v" animsurface="BGMTHROWKNIFE" />
<Surface name="BGMKNIFE_BREATH_eod_v" animsurface="BGMBREATHKNIFE" />
<Surface name="BGMCROWBAR_HIT_eod_v" animsurface="BGMCROWBAR" />
<Surface name="BGMEMPTY_CPUNCH_eod_v" animsurface="BGMPUNCHLOW" />
<Surface name="BGMEMPTY_CTHROW_eod_v" animsurface="BGMCRTHROW" />
<Surface name="BGMKNIFE_CSTAB_eod_v" animsurface="BGMCSTAB" />
<Surface name="BGMEMPTY_CRADIO_eod_v" animsurface="BGMCRRADIO" />
<Surface name="BGMEMPTY_SLEEP_eod_v" animsurface="BGMSLEEP" />
<Surface name="BGMEMPTY_DRUNK_eod_v" animsurface="BGMPISTOLDRUNK" />
<Surface name="BGMEMPTY_WALK_HURT_eod_v" animsurface="BGMHURTWALKINGN" />
<Surface name="BGMEMPTY_FALL_eod_v" animsurface="BGMFALL" />
<Surface name="BGMEMPTY_FALLFWD_eod_v" animsurface="BGMFALLF" />
<Surface name="BGMEMPTY_KARATELK_eod_v" animsurface="RGMLOWKICK" />
<Surface name="BGMEMPTY_KARATESPINK_eod_v" animsurface="RGMSPINKICK" />
<Surface name="BGMLAW_eod_v" animsurface="BGMROCKET" />
<Surface name="BGMLAW_CR_eod_v" animsurface="BGMCRROCKET" />
<Surface name="BGM_ROCK_eod_v" animsurface="BGMWITHSTONE" />
<Surface name="BGM_HELIDROP_eod_v" animsurface="BGMHELIDROP" />
<Surface name="BGM_WATER_RIFLE_IDLE_eod_v" animsurface="BGMWATER_R_STD" />
<Surface name="BGM_WATER_RIFLE_WALK_eod_v" animsurface="BGMWATER_R_WALK" />
<Surface name="BGM_WATER_RIFLE_AIM_eod_v" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_eod_v" animsurface="BGM_WATER_HIP_AIM" />
<Surface name="BGM_WATER_EMPTY_IDLE_eod_v" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_EMPTY_WALK_eod_v" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_EMPTY_THROW_eod_v" animsurface="BGMWATERTHROW" />
<Surface name="BGM_WATER_EMPTY_FALL_eod_v" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_FALL_eod_v" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_TREAD_eod_v" animsurface="BGMDEEPWATER_TRED" />
<Surface name="BGM_WATER_EMPTY_SWIM_eod_v" animsurface="BGMDEEPWATER_SWIM" />
<Surface name="BGM_WATER_EMPTY_DIE_eod_v" animsurface="BGMWATER_DIE" />
<Surface name="BGM_WATER_EMPTY_DROWN_eod_v" animsurface="BGMDEEPWATER_DIE" />
<Surface name="BGM_WATER_DUAL_AIM_eod_v" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_eod_v" animsurface="BGMMORTAR" />
</LayerProp>
<LayerProp filter="IsWearingSpectraAndHasPistol" palette="hats">
<Surface name="BGMPISTOL_WALK_spectra" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_spectra" animsurface="BGMPISTOL_RUN" />