From 2a4e963983b28ed0a88888c47e050d9d5b140e60 Mon Sep 17 00:00:00 2001 From: Overhaul Date: Thu, 13 Sep 2007 06:01:33 +0000 Subject: [PATCH] Fixed a problem with wrong variable name, and modified infant spit index to match the new Vanilla friendly index git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1357 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Item Types.h | 2 +- Tactical/PATHAI.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Tactical/Item Types.h b/Tactical/Item Types.h index 08cb7f67..cc5a61ee 100644 --- a/Tactical/Item Types.h +++ b/Tactical/Item Types.h @@ -586,7 +586,7 @@ typedef enum BIG_TEAR_GAS, SMALL_CREATURE_GAS, LARGE_CREATURE_GAS, - VERY_SMALL_CREATURE_GAS=995, // Renumbered because the original 160 was lost + VERY_SMALL_CREATURE_GAS=270, // Renumbered because the original 160 was lost // armor FLAK_JACKET=161, //= FIRST_ARMOUR, ( We're out of space! ) diff --git a/Tactical/PATHAI.cpp b/Tactical/PATHAI.cpp index b258a076..e52a8181 100644 --- a/Tactical/PATHAI.cpp +++ b/Tactical/PATHAI.cpp @@ -871,7 +871,7 @@ void AStarPathfinder::ExecuteAStarLogic() if (fContinuousTurnNeeded) { GridNode parent = GetAStarParent(ParentNode); if (parent != GridNode(-1,-1)) { - lastDir = pSoldier->bDirection; + lastDir = pSoldier->ubDirection; } else if ( GetLoopState(parent) == false ) { lastDir = GetDirection(parent);