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If ALLOW_TARGET_HEADANDLEG_IFPRONE is TRUE, head/torso/legs can be targetted on prone soldiers (until now, hits were always considered on torso).
Additionally soldiers are no longer protected from stray bullets in crouched and prone stance. This option will be removed once this code change has been accepted (or deemed unacceptable). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -542,6 +542,9 @@ typedef struct
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// see Tactical\Weapons.cpp funtion CalcNewChanceToHitGun()
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BOOLEAN fUseNewCTHCalculation;
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// Flugente: this change allows to target head/torso/legs of prone targets. This option will be removed once accepted
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BOOLEAN fAllowTargetHeadAndLegIfProne;
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//Sight range
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UINT32 ubStraightSightRange;
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