If ALLOW_TARGET_HEADANDLEG_IFPRONE is TRUE, head/torso/legs can be targetted on prone soldiers (until now, hits were always considered on torso).

Additionally soldiers are no longer protected from stray bullets in crouched and prone stance.

This option will be removed once this code change has been accepted (or deemed unacceptable).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-07-02 18:04:49 +00:00
parent 9b2e65cade
commit 2a7abe5b0d
5 changed files with 140 additions and 17 deletions
+3
View File
@@ -542,6 +542,9 @@ typedef struct
// see Tactical\Weapons.cpp funtion CalcNewChanceToHitGun()
BOOLEAN fUseNewCTHCalculation;
// Flugente: this change allows to target head/torso/legs of prone targets. This option will be removed once accepted
BOOLEAN fAllowTargetHeadAndLegIfProne;
//Sight range
UINT32 ubStraightSightRange;