From 2a98cc4994a8d7a445d46f44fbe15c3311232cf4 Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Sun, 18 Jun 2006 00:40:57 +0000 Subject: [PATCH] -reduced MAX_THREAT_RANGE to reduce stutter during AI turns git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@258 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TacticalAI/AIInternals.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TacticalAI/AIInternals.h b/TacticalAI/AIInternals.h index 8069c265..46351acb 100644 --- a/TacticalAI/AIInternals.h +++ b/TacticalAI/AIInternals.h @@ -88,7 +88,7 @@ enum #define PERCENT_TO_IGNORE_THREAT 50 // any less, use threat value #define ACTION_TIMEOUT_CYCLES 50 // # failed cycles through AI -#define MAX_THREAT_RANGE 4000 // 30 tiles worth +#define MAX_THREAT_RANGE 400 // 30 tiles worth #define MIN_PERCENT_BETTER 5 // 5% improvement in cover is good