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- added new parameters for NCTH in DifficultySettings.xml that allow the modification of CTH for militia and player mercs (requires GameDir 2445)
- re-enabled the extra elites for counter attacks git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8615 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+15
-3
@@ -11804,9 +11804,15 @@ FLOAT CalcNewChanceToHitBaseSpecialBonus(SOLDIERTYPE *pSoldier)
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// GAME DIFFICULTY
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if ( !(pSoldier->flags.uiStatusFlags & SOLDIER_PC ) && (pSoldier->bSide != gbPlayerNum) )
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{
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fBaseModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].NewDifficultySettingsBASE_DIFFICULTY;
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fBaseModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsBaseDifficultyEnemy;
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}
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else if ( pSoldier->bTeam == MILITIA_TEAM )
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{
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fBaseModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsBaseDifficultyMilitia;
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}
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else
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fBaseModifier += __max( 0, ( 30 - CurrentPlayerProgressPercentage() ) ) * zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsBaseDifficultyPlayer / 30;
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return fBaseModifier;
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}
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@@ -12122,8 +12128,14 @@ FLOAT CalcNewChanceToHitAimSpecialBonus(SOLDIERTYPE *pSoldier)
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// GAME DIFFICULTY
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if ( !(pSoldier->flags.uiStatusFlags & SOLDIER_PC ) && (pSoldier->bSide != gbPlayerNum) )
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{
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fAimModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].NewDifficultySettingsAIM_DIFFICULTY;
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fAimModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsAimDifficultyEnemy;
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}
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else if ( pSoldier->bTeam == MILITIA_TEAM )
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{
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fAimModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsAimDifficultyMilitia;
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}
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else
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fAimModifier += __max( 0, ( 30 - CurrentPlayerProgressPercentage() ) ) * zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsAimDifficultyPlayer / 30;
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return fAimModifier;
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}
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