- added new parameters for NCTH in DifficultySettings.xml that allow the modification of CTH for militia and player mercs (requires GameDir 2445)

- re-enabled the extra elites for counter attacks

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8615 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2018-09-20 17:42:34 +00:00
parent ada2d374c4
commit 2aab4aff5d
5 changed files with 57 additions and 13 deletions
+15 -3
View File
@@ -11804,9 +11804,15 @@ FLOAT CalcNewChanceToHitBaseSpecialBonus(SOLDIERTYPE *pSoldier)
// GAME DIFFICULTY
if ( !(pSoldier->flags.uiStatusFlags & SOLDIER_PC ) && (pSoldier->bSide != gbPlayerNum) )
{
fBaseModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].NewDifficultySettingsBASE_DIFFICULTY;
fBaseModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsBaseDifficultyEnemy;
}
else if ( pSoldier->bTeam == MILITIA_TEAM )
{
fBaseModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsBaseDifficultyMilitia;
}
else
fBaseModifier += __max( 0, ( 30 - CurrentPlayerProgressPercentage() ) ) * zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsBaseDifficultyPlayer / 30;
return fBaseModifier;
}
@@ -12122,8 +12128,14 @@ FLOAT CalcNewChanceToHitAimSpecialBonus(SOLDIERTYPE *pSoldier)
// GAME DIFFICULTY
if ( !(pSoldier->flags.uiStatusFlags & SOLDIER_PC ) && (pSoldier->bSide != gbPlayerNum) )
{
fAimModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].NewDifficultySettingsAIM_DIFFICULTY;
fAimModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsAimDifficultyEnemy;
}
else if ( pSoldier->bTeam == MILITIA_TEAM )
{
fAimModifier += zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsAimDifficultyMilitia;
}
else
fAimModifier += __max( 0, ( 30 - CurrentPlayerProgressPercentage() ) ) * zDiffSetting[gGameOptions.ubDifficultyLevel].fCTHSettingsAimDifficultyPlayer / 30;
return fAimModifier;
}