From 2ae110971bf5132bce2fc49f9dc1177256f6d6cb Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Tue, 24 Jun 2025 21:31:42 +0300 Subject: [PATCH] spelling fixes --- Tactical/Ja25_Tactical.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Tactical/Ja25_Tactical.cpp b/Tactical/Ja25_Tactical.cpp index 2a4fc5b3..38313a09 100644 --- a/Tactical/Ja25_Tactical.cpp +++ b/Tactical/Ja25_Tactical.cpp @@ -650,7 +650,7 @@ void HandleWhenCertainPercentageOfEnemiesDie() UINT32 uiPercentEnemiesKilled; UINT8 ubSectorID; - //if there isnt enemies in the sector + //if there isn't enemies in the sector if( ( gTacticalStatus.Team[ ENEMY_TEAM ].bMenInSector + gTacticalStatus.ubArmyGuysKilled ) == 0 ) { //get out @@ -667,7 +667,7 @@ void HandleWhenCertainPercentageOfEnemiesDie() switch( ubSectorID ) { case SEC_K15: - //all enemies are dead and if the quote hasnt been said yet + //all enemies are dead and if the quote hasn't been said yet if( uiPercentEnemiesKilled >= 100 && !( gJa25SaveStruct.uiJa25GeneralFlags & JA_GF__ALL_DEAD_TOP_LEVEL_OF_COMPLEX ) ) { INT16 bProfile = RandomProfileIdFromNewMercsOnPlayerTeam(); @@ -707,7 +707,7 @@ void StopPowerGenFan() return; } - //Remeber how the player got through + //Remember how the player got through SetJa25GeneralFlag( JA_GF__POWER_GEN_FAN_HAS_BEEN_STOPPED ); gJa25SaveStruct.ubStateOfFanInPowerGenSector = PGF__STOPPED; @@ -725,7 +725,7 @@ void StopPowerGenFan() //Turn off the power gen fan sound HandleRemovingPowerGenFanSound(); - //remeber which turn the fan stopped on + //remember which turn the fan stopped on gJa25SaveStruct.uiTurnPowerGenFanWentDown = gJa25SaveStruct.uiTacticalTurnCounter; @@ -733,7 +733,7 @@ void StopPowerGenFan() // Replace the Fan graphic // - // Turn on permenant changes.... + // Turn on permanent changes.... ApplyMapChangesToMapTempFile( TRUE ); //Add the exit grid to the power gen fan @@ -788,7 +788,7 @@ void StartFanBackUpAgain() return; } - //Remeber how the player got through + //Remember how the player got through gJa25SaveStruct.ubStateOfFanInPowerGenSector = PGF__RUNNING_NORMALLY; @@ -800,7 +800,7 @@ void StartFanBackUpAgain() // Replace the Fan graphic // - // Turn on permenant changes.... + // Turn on permanent changes.... ApplyMapChangesToMapTempFile( TRUE ); // Remove it!