diff --git a/TacticalAI/AIUtils.cpp b/TacticalAI/AIUtils.cpp index 5ddef11b..2ea42f28 100644 --- a/TacticalAI/AIUtils.cpp +++ b/TacticalAI/AIUtils.cpp @@ -3941,8 +3941,6 @@ INT8 CalcMoraleNew(SOLDIERTYPE *pSoldier) bMoraleCategory ++; } - INT32 sClosestOpponent = ClosestKnownOpponent(pSoldier, NULL, NULL); - // if last attack of this soldier hit enemy - increase morale if( pSoldier->aiData.bLastAttackHit ) {