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- new Item_Settings.ini modifiers for weapon class specific range
- renamed weapon overheating modifiers to get a common naming scheme - added weapon overheating modifiers for launchers - renamed TURNING_FROM_PRONE_FOR_PUNCH_OR_STUB to TURNING_FROM_PRONE_FOR_PUNCH_OR_STAB for search reasons git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6469 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8026,7 +8026,7 @@ void SOLDIERTYPE::TurnSoldier( void )
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}
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}
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if(this->flags.bTurningFromPronePosition == TURNING_FROM_PRONE_FOR_PUNCH_OR_STUB)//dnl ch73 290913
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if(this->flags.bTurningFromPronePosition == TURNING_FROM_PRONE_FOR_PUNCH_OR_STAB)//dnl ch73 290913
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{
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this->flags.bTurningFromPronePosition = TURNING_FROM_PRONE_OFF;
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}
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@@ -11766,7 +11766,7 @@ void SOLDIERTYPE::EVENT_SoldierBeginBladeAttack( INT32 sGridNo, UINT8 ubDirectio
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this->EVENT_SetSoldierDesiredDirection(ubDirection);
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this->EVENT_SetSoldierDirection(ubDirection);
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if(this->flags.bTurningFromPronePosition)
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this->flags.bTurningFromPronePosition = TURNING_FROM_PRONE_FOR_PUNCH_OR_STUB;
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this->flags.bTurningFromPronePosition = TURNING_FROM_PRONE_FOR_PUNCH_OR_STAB;
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usForceAnimState = INVALID_ANIMATION;
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// CHANGE TO ANIMATION
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@@ -11987,7 +11987,7 @@ void SOLDIERTYPE::EVENT_SoldierBeginPunchAttack( INT32 sGridNo, UINT8 ubDirectio
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this->EVENT_SetSoldierDesiredDirection(ubDirection);
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this->EVENT_SetSoldierDirection(ubDirection);
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if(this->flags.bTurningFromPronePosition)
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this->flags.bTurningFromPronePosition = TURNING_FROM_PRONE_FOR_PUNCH_OR_STUB;
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this->flags.bTurningFromPronePosition = TURNING_FROM_PRONE_FOR_PUNCH_OR_STAB;
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usForceAnimState = INVALID_ANIMATION;
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}
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