Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@971 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2007-06-15 03:00:15 +00:00
parent 1ff6f798c3
commit 2b59950880
21 changed files with 1006 additions and 105 deletions
+3 -1
View File
@@ -49,6 +49,8 @@ enum{
extern INT16 sVehicleOrigArmorValues[ NUMBER_OF_TYPES_OF_VEHICLES][ NUMBER_OF_INTERNAL_HIT_LOCATIONS_IN_VEHICLE];
// WDS - Clean up inventory handling
#define MAXPASSENGERS 10
// struct for vehicles
typedef struct
{
@@ -60,7 +62,7 @@ typedef struct
INT16 sSectorZ;
BOOLEAN fBetweenSectors; // between sectors?
INT16 sGridNo; // location in tactical
SOLDIERTYPE *pPassengers[ 10 ];
SOLDIERTYPE *pPassengers[ MAXPASSENGERS ];
UINT8 ubDriver;
INT16 sInternalHitLocations[ NUMBER_OF_EXTERNAL_HIT_LOCATIONS_ON_VEHICLE ];
INT16 sArmourType;