Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@971 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2007-06-15 03:00:15 +00:00
parent 1ff6f798c3
commit 2b59950880
21 changed files with 1006 additions and 105 deletions
+3 -2
View File
@@ -15,7 +15,8 @@
//Kaiden: This constant is to flag items that an enemy drops when they die.
#define WORLD_ITEM_DROPPED_FROM_ENEMY 0x0800
typedef struct
//typedef struct
struct WORLDITEM
{
BOOLEAN fExists;
INT16 sGridNo;
@@ -33,7 +34,7 @@ typedef struct
//This check is only performed the first time a map is loaded. Later, it is entirely skipped.
UINT8 ubNonExistChance;
} WORLDITEM;
}; // WORLDITEM;
extern WORLDITEM *gWorldItems;
extern UINT32 guiNumWorldItems;