- Fix: when jumping over fences or sandbags, a merc was occasionally moved inside the structure.

- Fix: sandbags could only be jumped if their height was < 2. A structure with a .jsd-size of 1 barely offers protection, thus limiting the usefulness of sandbags. From now on, sandbags with a height of 2 can also be jumped. Note: This requires a changed sandbag.jsd in GameDir.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7931 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-07-24 21:20:17 +00:00
parent f4f124c7b0
commit 2ba4b77a84
5 changed files with 23 additions and 12 deletions
+8
View File
@@ -3489,11 +3489,14 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, NewInvMessage[NIV_NO_CLIMB] );
return;
}
if ( EnoughPoints( pjSoldier, GetAPsToClimbRoof( pjSoldier, TRUE ), GetBPsToClimbRoof( pjSoldier, TRUE ), FALSE ) )
{
pjSoldier->BeginSoldierClimbDownRoof( );
return;
}
}
if ( fNearHeigherLevel )
{
// No climbing when wearing a backpack!
@@ -3505,9 +3508,11 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, NewInvMessage[NIV_NO_CLIMB] );
return;
}
if ( EnoughPoints( pjSoldier, GetAPsToClimbRoof( pjSoldier, FALSE ), GetBPsToClimbRoof( pjSoldier, FALSE ), FALSE ) )
{
pjSoldier->BeginSoldierClimbUpRoof( );
return;
}
}
@@ -3534,6 +3539,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
if ( EnoughPoints( pjSoldier, sAPCost, sBPCost, FALSE ) )
{
pjSoldier->BeginSoldierClimbFence( );
return;
}
}
@@ -3549,11 +3555,13 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, NewInvMessage[NIV_NO_CLIMB] );
return;
}
if ( FindWallJumpDirection( pjSoldier, pjSoldier->sGridNo, pjSoldier->ubDirection, &bDirection ) )
{
if ( EnoughPoints( pjSoldier, GetAPsToJumpWall( pjSoldier, FALSE ), GetBPsToJumpWall( pjSoldier, FALSE ), FALSE ) )
{
pjSoldier->BeginSoldierClimbWall( );
return;
}
}
}