diff --git a/GameSettings.cpp b/GameSettings.cpp index b21cf3cf..e4a9d26e 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -1180,7 +1180,7 @@ void LoadGameExternalOptions() //################# Tactical Vision Settings ################# // Sight range - gGameExternalOptions.ubStraightSightRange = iniReader.ReadInteger("Tactical Vision Settings","BASE_SIGHT_RANGE",13, 5, 100); + gGameExternalOptions.ubStraightSightRange = iniReader.ReadInteger("Tactical Vision Settings","BASE_SIGHT_RANGE",14, 5, 100); gGameExternalOptions.ubBrightnessVisionMod[0] = iniReader.ReadInteger("Tactical Vision Settings", "BRIGHTNESS_MOD_0", 80, 1, 100); gGameExternalOptions.ubBrightnessVisionMod[1] = iniReader.ReadInteger("Tactical Vision Settings", "BRIGHTNESS_MOD_1", 86, 1, 100); diff --git a/Multiplayer/connect.h b/Multiplayer/connect.h index df804dab..370a9fda 100644 --- a/Multiplayer/connect.h +++ b/Multiplayer/connect.h @@ -198,9 +198,9 @@ extern BOOLEAN fClientReceivedAllFiles; // Add basic version checking, will only work from now on // note: this cannot be longer than char[30] #ifdef JA2UB -#define MPVERSION "MP v2.0(UB)" +#define MPVERSION "MP v3.0(UB)" #else -#define MPVERSION "MP v2.0" +#define MPVERSION "MP v3.0" #endif // OJW - 2009128 - inline funcs for working with soldiers and teams