diff --git a/TileEngine/Tactical Placement GUI.cpp b/TileEngine/Tactical Placement GUI.cpp index 236aa9d9..02ad160b 100644 --- a/TileEngine/Tactical Placement GUI.cpp +++ b/TileEngine/Tactical Placement GUI.cpp @@ -1409,7 +1409,6 @@ void ChooseRandomEdgepoints() // have the merc look outward. We add + 100 because later on we use this to signify that we want really enforce this direction gMercPlacement[i].pSoldier->ubInsertionDirection = (UINT8)GetDirectionToGridNoFromGridNo( gMapInformation.sCenterGridNo, gMercPlacement[i].pSoldier->usStrategicInsertionData ) + 100; } - else if(gfCenter && gGameExternalOptions.ubSkyriderHotLZ == 1 && gMercPlacement[i].pSoldier->usSoldierFlagMask & SOLDIER_AIRDROP) else { gMercPlacement[ i ].pSoldier->usStrategicInsertionData = ChooseMapEdgepoint( &gMercPlacement[ i ].ubStrategicInsertionCode, lastValidICode );