From 2bf3549142051c41363a63b6d37d73300577aa4a Mon Sep 17 00:00:00 2001 From: Shadooow Date: Wed, 12 Jan 2022 00:02:28 +0000 Subject: [PATCH] fix for error in last commit git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9245 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TileEngine/Tactical Placement GUI.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/TileEngine/Tactical Placement GUI.cpp b/TileEngine/Tactical Placement GUI.cpp index 236aa9d9..02ad160b 100644 --- a/TileEngine/Tactical Placement GUI.cpp +++ b/TileEngine/Tactical Placement GUI.cpp @@ -1409,7 +1409,6 @@ void ChooseRandomEdgepoints() // have the merc look outward. We add + 100 because later on we use this to signify that we want really enforce this direction gMercPlacement[i].pSoldier->ubInsertionDirection = (UINT8)GetDirectionToGridNoFromGridNo( gMapInformation.sCenterGridNo, gMercPlacement[i].pSoldier->usStrategicInsertionData ) + 100; } - else if(gfCenter && gGameExternalOptions.ubSkyriderHotLZ == 1 && gMercPlacement[i].pSoldier->usSoldierFlagMask & SOLDIER_AIRDROP) else { gMercPlacement[ i ].pSoldier->usStrategicInsertionData = ChooseMapEdgepoint( &gMercPlacement[ i ].ubStrategicInsertionCode, lastValidICode );