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Vehicle data is no longer saved and loaded into savegames, as it was externalised to xml a long time ago
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6093 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define NO_VEHICLE_SAVE 144 // Flugente: vehicle data isn't saved anymore, as it has long been externalised
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#define SOLDIER_PROFILES 143 // Flugente: profiles for enemy and militia (possibly any non-NPC/RPC character)
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#define DYNAMIC_FLASHLIGHTS 142 // Flugente: had to add variables to LIGHTEFFECT-struct
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#define ENLARGED_OPINIONS 141 // Flugente: increased numberof merc opinions to 255, thus need to change savegame reading
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@@ -62,7 +63,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION SOLDIER_PROFILES
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#define SAVE_GAME_VERSION NO_VEHICLE_SAVE
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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