- improved civilian cower/run away code
- CancelAIAction: reset bNextAction and next action data
- clear next action data before making decisions
- militia always try to spare grenades unless under attack or using flares

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8905 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-10-20 21:20:26 +00:00
parent b45af3f575
commit 2c2d8c9276
4 changed files with 26 additions and 0 deletions
+6
View File
@@ -1336,6 +1336,12 @@ void CalcBestThrow(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestThrow)
fSpare = FALSE;
}
// militia always try to spare grenades unless under attack or using flares
if (pSoldier->bTeam == MILITIA_TEAM && !pSoldier->aiData.bUnderFire && !Item[usGrenade].flare)
{
fSpare = TRUE;
}
// need 3 opponents for 0 difficulty, 1 opponent for max difficulty
if (fSpare && ubOpponentCnt < 3 - ubDiff / 2)
{