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AI:
- improved civilian cower/run away code - CancelAIAction: reset bNextAction and next action data - clear next action data before making decisions - militia always try to spare grenades unless under attack or using flares git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8905 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1336,6 +1336,12 @@ void CalcBestThrow(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestThrow)
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fSpare = FALSE;
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}
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// militia always try to spare grenades unless under attack or using flares
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if (pSoldier->bTeam == MILITIA_TEAM && !pSoldier->aiData.bUnderFire && !Item[usGrenade].flare)
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{
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fSpare = TRUE;
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}
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// need 3 opponents for 0 difficulty, 1 opponent for max difficulty
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if (fSpare && ubOpponentCnt < 3 - ubDiff / 2)
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{
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