- improved civilian cower/run away code
- CancelAIAction: reset bNextAction and next action data
- clear next action data before making decisions
- militia always try to spare grenades unless under attack or using flares

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8905 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-10-20 21:20:26 +00:00
parent b45af3f575
commit 2c2d8c9276
4 changed files with 26 additions and 0 deletions
+2
View File
@@ -2517,6 +2517,7 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier)
// sevenfm: before deciding anything, stop cowering
if (SoldierAI(pSoldier) &&
!fCivilian &&
ubCanMove &&
pSoldier->stats.bLife >= OKLIFE &&
!pSoldier->bCollapsed &&
@@ -4909,6 +4910,7 @@ INT16 ubMinAPCost;
// sevenfm: before deciding anything, stop cowering
if (SoldierAI(pSoldier) &&
!fCivilian &&
ubCanMove &&
pSoldier->stats.bLife >= OKLIFE &&
!pSoldier->bCollapsed &&