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AI:
- improved civilian cower/run away code - CancelAIAction: reset bNextAction and next action data - clear next action data before making decisions - militia always try to spare grenades unless under attack or using flares git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8905 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2517,6 +2517,7 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier)
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// sevenfm: before deciding anything, stop cowering
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if (SoldierAI(pSoldier) &&
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!fCivilian &&
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ubCanMove &&
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pSoldier->stats.bLife >= OKLIFE &&
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!pSoldier->bCollapsed &&
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@@ -4909,6 +4910,7 @@ INT16 ubMinAPCost;
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// sevenfm: before deciding anything, stop cowering
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if (SoldierAI(pSoldier) &&
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!fCivilian &&
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ubCanMove &&
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pSoldier->stats.bLife >= OKLIFE &&
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!pSoldier->bCollapsed &&
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