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Added EOD suit animations for female
This commit is contained in:
@@ -3606,6 +3606,361 @@
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<AnimSurface name="RGF_WATER_PISTOL_IDLE_holster_l" file="Anims\LOBOT\RGF\FW_P_BRTH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGF_WATER_PISTOL_AIM_holster_l" file="Anims\LOBOT\RGF\FW_N_SHOT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="RGF_WATER_DUAL_AIM_holster_l" file="Anims\LOBOT\RGF\FW_DBLSHOT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
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<!-- EOD Armor -->
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<AnimSurface name="RGF_PICKUP_FOX_eod_h" file="Anims\LOBOT\RGF\F_PICKUP_FOX_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="RGF_RIFLE_WALK_CROUCH_eod_h" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGF_CROUCHWALK_eod_h" file="Anims\LOBOT\RGF\F_P_SWAT_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGF_CROUCHWALK_DUAL_eod_h" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGF_RIFLE_WALK_eod_h" file="Anims\LOBOT\RGF\F_R_RDY_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_RIFLE_WALK_HURT_eod_h" file="Anims\LOBOT\RGF\F_R_WALK_HURT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_RIFLE_IDLE_eod_h" file="Anims\LOBOT\RGF\F_R_STD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGF_BASICWALK_eod_h" file="Anims\LOBOT\RGF\F_R_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_RIFLE_CROUCH_eod_h" file="Anims\LOBOT\RGF\F_R_C_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
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<AnimSurface name="RGF_RIFLE_SWAT_eod_h" file="Anims\LOBOT\RGF\F_R_SWAT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
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<AnimSurface name="RGF_RIFLE_SIDESTEP_eod_h" file="Anims\LOBOT\RGF\F_R_SDSP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_eod_h" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_RUNNING_eod_h" file="Anims\LOBOT\RGF\F_R_RUN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_RIFLE_RAISE_eod_h" file="Anims\LOBOT\RGF\F_RAISE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="RGF_RIFLE_AIM_eod_h" file="Anims\LOBOT\RGF\F_SR_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="RGF_RIFLE_LOW_eod_h" file="Anims\LOBOT\RGF\F_R_LOW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGF_RIFLE_HIP_eod_h" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="RGF_RIFLE_HIP_LOW_eod_h" file="Anims\LOBOT\RGF\F_R_HIP_LOW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGF_RIFLE_CR_AIM_eod_h" file="Anims\LOBOT\RGF\F_CR_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="RGF_RIFLE_PRONE_eod_h" file="Anims\LOBOT\RGF\F_R_PRN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
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<AnimSurface name="RGF_HOP_eod_h" file="Anims\LOBOT\RGF\F_HOP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
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<AnimSurface name="RGF_CLIMB_eod_h" file="Anims\LOBOT\RGF\F_CLIMB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
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<AnimSurface name="RGF_PUNCH_eod_h" file="Anims\LOBOT\RGF\F_PUNCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGF_IDLE_eod_h" file="Anims\LOBOT\RGF\F_N_STD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGF_OPEN_eod_h" file="Anims\LOBOT\RGF\F_OPEN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="RGF_RIFLE_OPEN_eod_h" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="RGF_RIFLE_KICKDOOR_eod_h" file="Anims\LOBOT\RGF\F_R_DR_KICK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
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<AnimSurface name="RGF_RIFLE_DRUNK_eod_h" file="Anims\LOBOT\RGF\F_R_DRUNK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
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<AnimSurface name="RGF_RIFLE_BAYONET_eod_h" file="Anims\LOBOT\RGF\F_R_BAYONET_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="RGF_RIFLE_BAYONET_L_eod_h" file="Anims\LOBOT\RGF\F_R_BAYONET_L_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
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<AnimSurface name="RGF_PICKUP_eod_h" file="Anims\LOBOT\RGF\F_PICKUP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="RGF_MEDIC_CROUCH_eod_h" file="Anims\LOBOT\RGF\F_MEDIC_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGF_MEDIC_PRONE_eod_h" file="Anims\LOBOT\RGF\F_PRN_MED_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
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<AnimSurface name="RGF_COWER_PRONE_eod_h" file="Anims\LOBOT\RGF\F_PRNCOW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="RGF_DIE_PRONE_eod_h" file="Anims\LOBOT\RGF\F_P_DIE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
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<AnimSurface name="RGF_RIFLE_HIT_eod_h" file="Anims\LOBOT\RGF\F_HIT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="RGF_EMPTY_CROUCH_eod_h" file="Anims\LOBOT\RGF\F_N_CRCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
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<AnimSurface name="RGF_EMPTY_SWAT_eod_h" file="Anims\LOBOT\RGF\F_N_SWAT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
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<AnimSurface name="RGF_EMPTY_RUN_eod_h" file="Anims\LOBOT\RGF\F_N_RUN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_EMPTY_WALK_eod_h" file="Anims\LOBOT\RGF\F_N_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_EMPTY_PRONE_eod_h" file="Anims\LOBOT\RGF\F_N_PRNE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
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<AnimSurface name="RGF_DUAL_PRONE_eod_h" file="Anims\LOBOT\RGF\F_DB_PRN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_PISTOL_IDLE_eod_h" file="Anims\LOBOT\RGF\F_P_BRTH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGF_PISTOL_RDY_WALK_eod_h" file="Anims\LOBOT\RGF\F_P_RDY_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_DUAL_RDY_WALK_eod_h" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_PISTOL_AIM_eod_h" file="Anims\LOBOT\RGF\F_P_SHOT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="RGF_PISTOL_AIM_1H_eod_h" file="Anims\LOBOT\RGF\F_P_SHOT2_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="RGF_PISTOL_LOW_eod_h" file="Anims\LOBOT\RGF\F_P_LOW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGF_PISTOL_CR_AIM_eod_h" file="Anims\LOBOT\RGF\F_CR_AIM_P_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="RGF_DUAL_CR_AIM_eod_h" file="Anims\LOBOT\RGF\F_CR_AIM_D_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
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<AnimSurface name="RGF_PISTOL_SDSTP_eod_h" file="Anims\LOBOT\RGF\F_P_SDSP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_PISTOL_SDSTP_AIM_eod_h" file="Anims\LOBOT\RGF\F_P_SDSP_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_DUAL_SDSTP_eod_h" file="Anims\LOBOT\RGF\F_DBL_SDSP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_DUAL_SDSTP_AIM_eod_h" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_DUAL_AIM_eod_h" file="Anims\LOBOT\RGF\F_DBLSHOT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
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<AnimSurface name="RGF_EMPTY_PAIN_eod_h" file="Anims\LOBOT\RGF\F_N_PAIN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="RGF_EMPTY_DRUNK_eod_h" file="Anims\LOBOT\RGF\F_N_DRUNK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
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<AnimSurface name="RGF_RIFLE_PAIN_eod_h" file="Anims\LOBOT\RGF\F_R_PAIN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="RGF_EMPTY_DODGE_eod_h" file="Anims\LOBOT\RGF\F_DODGE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
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<AnimSurface name="RGF_EMPTY_THROW_eod_h" file="Anims\LOBOT\RGF\F_THROW_G_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="RGF_EMPTY_THROW_G_eod_h" file="Anims\LOBOT\RGF\F_THROW_G_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="RGF_EMPTY_LOB_eod_h" file="Anims\LOBOT\RGF\F_LOB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="RGF_EMPTY_LOB_G_eod_h" file="Anims\LOBOT\RGF\F_LOB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="RGF_EMPTY_KICKDOOR_eod_h" file="Anims\LOBOT\RGF\F_DR_KICK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
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<AnimSurface name="RGF_EMPTY_RADIO_eod_h" file="Anims\LOBOT\RGF\F_RADIO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
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<AnimSurface name="RGF_EMPTY_REMOTE_eod_h" file="Anims\LOBOT\RGF\F_REMOTE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
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<AnimSurface name="RGF_KNIFE_STAB_eod_h" file="Anims\LOBOT\RGF\F_STAB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="RGF_KNIFE_SLICE_eod_h" file="Anims\LOBOT\RGF\F_SLICE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="RGF_KNIFE_THROW_eod_h" file="Anims\LOBOT\RGF\F_K_THROW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="RGF_KNIFE_BREATH_eod_h" file="Anims\LOBOT\RGF\F_K_BREATH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGF_CROWBAR_HIT_eod_h" file="Anims\LOBOT\RGF\F_CROWBAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="RGF_CROWBAR_CR_HIT_eod_h" file="Anims\LOBOT\RGF\F_C_CROWBAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="RGF_EMPTY_DIE_eod_h" file="Anims\LOBOT\RGF\F_D_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
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<AnimSurface name="RGF_EMPTY_JFK_eod_h" file="Anims\LOBOT\RGF\F_D_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
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<AnimSurface name="RGF_EMPTY_DIEFB_eod_h" file="Anims\LOBOT\RGF\F_DIEBAC_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
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<AnimSurface name="RGF_EMPTY_DIEFBH_eod_h" file="Anims\LOBOT\RGF\F_DIEHARD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGF_EMPTY_DIEFBHB_eod_h" file="Anims\LOBOT\RGF\F_DIEHARDB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGF_EMPTY_FALL_eod_h" file="Anims\LOBOT\RGF\F_N_FALL_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
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<AnimSurface name="RGF_EMPTY_FALLFWD_eod_h" file="Anims\LOBOT\RGF\F_N_FALL_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
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<AnimSurface name="RGF_EMPTY_KARATEP_eod_h" file="Anims\LOBOT\RGF\F_K_PUNCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGF_EMPTY_KARATELK_eod_h" file="Anims\LOBOT\RGF\F_K_LOWKICK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
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<AnimSurface name="RGF_EMPTY_KARATESPINK_eod_h" file="Anims\LOBOT\RGF\F_K_SPINKICK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CDIE_eod_h" file="Anims\LOBOT\RGF\F_C_DIE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CPUNCH_eod_h" file="Anims\LOBOT\RGF\F_C_PUNCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CTHROW_eod_h" file="Anims\LOBOT\RGF\F_C_THROW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CRADIO_eod_h" file="Anims\LOBOT\RGF\F_C_RADIO_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_CSTAB_eod_h" file="Anims\LOBOT\RGF\F_C_STAB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_COWER_eod_h" file="Anims\LOBOT\RGF\F_COWER_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_COWER_eod_h" file="Anims\LOBOT\RGF\F_R_COWER_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PRN_COWER_eod_h" file="Anims\LOBOT\RGF\F_R_PRNCOW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_eod_h" file="Anims\LOBOT\RGF\F_R_ROLL_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_ROLL_eod_h" file="Anims\LOBOT\RGF\F_ROLL_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_ROLL_SIDE_eod_h" file="Anims\LOBOT\RGF\F_N_ROLL_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SLEEP_eod_h" file="Anims\LOBOT\RGF\F_SLEEP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGF_LAW_eod_h" file="Anims\LOBOT\RGF\F_LAW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_LAW_CR_eod_h" file="Anims\LOBOT\RGF\F_LAW_CR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KICKSAND_eod_h" file="Anims\LOBOT\RGF\F_SAND_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WIPEFACE_eod_h" file="Anims\LOBOT\RGF\F_WIPE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_LOOK_eod_h" file="Anims\LOBOT\RGF\F_R_LOOK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CLEAN_eod_h" file="Anims\LOBOT\RGF\F_R_CLEAN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_HELIDROP_eod_h" file="Anims\LOBOT\RGF\f_heli_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCH_MORTAR_eod_h" file="Anims\LOBOT\RGF\F_MORTAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
|
||||
<AnimSurface name="RGF_SLAP_eod_h" file="Anims\LOBOT\RGF\F_N_SLAP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_IDLE_eod_h" file="Anims\LOBOT\RGF\FW_R_STD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_WALK_eod_h" file="Anims\LOBOT\RGF\FW_R_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_AIM_eod_h" file="Anims\LOBOT\RGF\FW_SR_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_HIP_eod_h" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_IDLE_eod_h" file="Anims\LOBOT\RGF\FW_N_STD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_WALK_eod_h" file="Anims\LOBOT\RGF\FW_N_WALK_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_THROW_eod_h" file="Anims\LOBOT\RGF\FW_THROW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_FALL_eod_h" file="Anims\LOBOT\RGF\FW_FALL_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_TREAD_eod_h" file="Anims\LOBOT\RGF\FW_TREAD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_SWIM_eod_h" file="Anims\LOBOT\RGF\FW_SWIM_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_DIE_eod_h" file="Anims\LOBOT\RGF\FW_DIE_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_DROWN_eod_h" file="Anims\LOBOT\RGF\FW_DROWN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_PISTOL_IDLE_eod_h" file="Anims\LOBOT\RGF\FW_P_BRTH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_PISTOL_AIM_eod_h" file="Anims\LOBOT\RGF\FW_N_SHOT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_DUAL_AIM_eod_h" file="Anims\LOBOT\RGF\FW_DBLSHOT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_PICKUP_FOX_eod_v" file="Anims\LOBOT\RGF\F_PICKUP_FOX_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_eod_v" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCHWALK_eod_v" file="Anims\LOBOT\RGF\F_P_SWAT_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCHWALK_DUAL_eod_v" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_eod_v" file="Anims\LOBOT\RGF\F_R_RDY_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_eod_v" file="Anims\LOBOT\RGF\F_R_WALK_HURT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_IDLE_eod_v" file="Anims\LOBOT\RGF\F_R_STD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_BASICWALK_eod_v" file="Anims\LOBOT\RGF\F_R_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CROUCH_eod_v" file="Anims\LOBOT\RGF\F_R_C_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SWAT_eod_v" file="Anims\LOBOT\RGF\F_R_SWAT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SIDESTEP_eod_v" file="Anims\LOBOT\RGF\F_R_SDSP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_eod_v" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RUNNING_eod_v" file="Anims\LOBOT\RGF\F_R_RUN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_RAISE_eod_v" file="Anims\LOBOT\RGF\F_RAISE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_AIM_eod_v" file="Anims\LOBOT\RGF\F_SR_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_LOW_eod_v" file="Anims\LOBOT\RGF\F_R_LOW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIP_eod_v" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIP_LOW_eod_v" file="Anims\LOBOT\RGF\F_R_HIP_LOW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CR_AIM_eod_v" file="Anims\LOBOT\RGF\F_CR_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PRONE_eod_v" file="Anims\LOBOT\RGF\F_R_PRN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_HOP_eod_v" file="Anims\LOBOT\RGF\F_HOP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_eod_v" file="Anims\LOBOT\RGF\F_CLIMB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_eod_v" file="Anims\LOBOT\RGF\F_PUNCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_eod_v" file="Anims\LOBOT\RGF\F_N_STD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_eod_v" file="Anims\LOBOT\RGF\F_OPEN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_eod_v" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_KICKDOOR_eod_v" file="Anims\LOBOT\RGF\F_R_DR_KICK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_DRUNK_eod_v" file="Anims\LOBOT\RGF\F_R_DRUNK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_BAYONET_eod_v" file="Anims\LOBOT\RGF\F_R_BAYONET_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_BAYONET_L_eod_v" file="Anims\LOBOT\RGF\F_R_BAYONET_L_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGF_PICKUP_eod_v" file="Anims\LOBOT\RGF\F_PICKUP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_MEDIC_CROUCH_eod_v" file="Anims\LOBOT\RGF\F_MEDIC_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_MEDIC_PRONE_eod_v" file="Anims\LOBOT\RGF\F_PRN_MED_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGF_COWER_PRONE_eod_v" file="Anims\LOBOT\RGF\F_PRNCOW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="RGF_DIE_PRONE_eod_v" file="Anims\LOBOT\RGF\F_P_DIE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIT_eod_v" file="Anims\LOBOT\RGF\F_HIT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_eod_v" file="Anims\LOBOT\RGF\F_N_CRCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_eod_v" file="Anims\LOBOT\RGF\F_N_SWAT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_eod_v" file="Anims\LOBOT\RGF\F_N_RUN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_eod_v" file="Anims\LOBOT\RGF\F_N_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_eod_v" file="Anims\LOBOT\RGF\F_N_PRNE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_PRONE_eod_v" file="Anims\LOBOT\RGF\F_DB_PRN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_IDLE_eod_v" file="Anims\LOBOT\RGF\F_P_BRTH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_RDY_WALK_eod_v" file="Anims\LOBOT\RGF\F_P_RDY_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_RDY_WALK_eod_v" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_AIM_eod_v" file="Anims\LOBOT\RGF\F_P_SHOT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_AIM_1H_eod_v" file="Anims\LOBOT\RGF\F_P_SHOT2_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_LOW_eod_v" file="Anims\LOBOT\RGF\F_P_LOW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_CR_AIM_eod_v" file="Anims\LOBOT\RGF\F_CR_AIM_P_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_CR_AIM_eod_v" file="Anims\LOBOT\RGF\F_CR_AIM_D_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_SDSTP_eod_v" file="Anims\LOBOT\RGF\F_P_SDSP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_SDSTP_AIM_eod_v" file="Anims\LOBOT\RGF\F_P_SDSP_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_SDSTP_eod_v" file="Anims\LOBOT\RGF\F_DBL_SDSP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_SDSTP_AIM_eod_v" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_AIM_eod_v" file="Anims\LOBOT\RGF\F_DBLSHOT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_eod_v" file="Anims\LOBOT\RGF\F_N_PAIN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_eod_v" file="Anims\LOBOT\RGF\F_N_DRUNK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PAIN_eod_v" file="Anims\LOBOT\RGF\F_R_PAIN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_eod_v" file="Anims\LOBOT\RGF\F_DODGE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_THROW_eod_v" file="Anims\LOBOT\RGF\F_THROW_G_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_THROW_G_eod_v" file="Anims\LOBOT\RGF\F_THROW_G_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_LOB_eod_v" file="Anims\LOBOT\RGF\F_LOB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_LOB_G_eod_v" file="Anims\LOBOT\RGF\F_LOB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KICKDOOR_eod_v" file="Anims\LOBOT\RGF\F_DR_KICK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RADIO_eod_v" file="Anims\LOBOT\RGF\F_RADIO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_REMOTE_eod_v" file="Anims\LOBOT\RGF\F_REMOTE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_STAB_eod_v" file="Anims\LOBOT\RGF\F_STAB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_SLICE_eod_v" file="Anims\LOBOT\RGF\F_SLICE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_THROW_eod_v" file="Anims\LOBOT\RGF\F_K_THROW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_eod_v" file="Anims\LOBOT\RGF\F_K_BREATH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_eod_v" file="Anims\LOBOT\RGF\F_CROWBAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_eod_v" file="Anims\LOBOT\RGF\F_C_CROWBAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_eod_v" file="Anims\LOBOT\RGF\F_D_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_eod_v" file="Anims\LOBOT\RGF\F_D_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_eod_v" file="Anims\LOBOT\RGF\F_DIEBAC_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFBH_eod_v" file="Anims\LOBOT\RGF\F_DIEHARD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFBHB_eod_v" file="Anims\LOBOT\RGF\F_DIEHARDB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_FALL_eod_v" file="Anims\LOBOT\RGF\F_N_FALL_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_FALLFWD_eod_v" file="Anims\LOBOT\RGF\F_N_FALL_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATEP_eod_v" file="Anims\LOBOT\RGF\F_K_PUNCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATELK_eod_v" file="Anims\LOBOT\RGF\F_K_LOWKICK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATESPINK_eod_v" file="Anims\LOBOT\RGF\F_K_SPINKICK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CDIE_eod_v" file="Anims\LOBOT\RGF\F_C_DIE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CPUNCH_eod_v" file="Anims\LOBOT\RGF\F_C_PUNCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CTHROW_eod_v" file="Anims\LOBOT\RGF\F_C_THROW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CRADIO_eod_v" file="Anims\LOBOT\RGF\F_C_RADIO_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_CSTAB_eod_v" file="Anims\LOBOT\RGF\F_C_STAB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_COWER_eod_v" file="Anims\LOBOT\RGF\F_COWER_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_COWER_eod_v" file="Anims\LOBOT\RGF\F_R_COWER_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PRN_COWER_eod_v" file="Anims\LOBOT\RGF\F_R_PRNCOW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_eod_v" file="Anims\LOBOT\RGF\F_R_ROLL_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_ROLL_eod_v" file="Anims\LOBOT\RGF\F_ROLL_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_ROLL_SIDE_eod_v" file="Anims\LOBOT\RGF\F_N_ROLL_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SLEEP_eod_v" file="Anims\LOBOT\RGF\F_SLEEP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGF_LAW_eod_v" file="Anims\LOBOT\RGF\F_LAW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_LAW_CR_eod_v" file="Anims\LOBOT\RGF\F_LAW_CR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KICKSAND_eod_v" file="Anims\LOBOT\RGF\F_SAND_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WIPEFACE_eod_v" file="Anims\LOBOT\RGF\F_WIPE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_LOOK_eod_v" file="Anims\LOBOT\RGF\F_R_LOOK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CLEAN_eod_v" file="Anims\LOBOT\RGF\F_R_CLEAN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_HELIDROP_eod_v" file="Anims\LOBOT\RGF\f_heli_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCH_MORTAR_eod_v" file="Anims\LOBOT\RGF\F_MORTAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
|
||||
<AnimSurface name="RGF_SLAP_eod_v" file="Anims\LOBOT\RGF\F_N_SLAP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_IDLE_eod_v" file="Anims\LOBOT\RGF\FW_R_STD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_WALK_eod_v" file="Anims\LOBOT\RGF\FW_R_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_AIM_eod_v" file="Anims\LOBOT\RGF\FW_SR_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_HIP_eod_v" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_IDLE_eod_v" file="Anims\LOBOT\RGF\FW_N_STD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_WALK_eod_v" file="Anims\LOBOT\RGF\FW_N_WALK_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_THROW_eod_v" file="Anims\LOBOT\RGF\FW_THROW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_FALL_eod_v" file="Anims\LOBOT\RGF\FW_FALL_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_TREAD_eod_v" file="Anims\LOBOT\RGF\FW_TREAD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_SWIM_eod_v" file="Anims\LOBOT\RGF\FW_SWIM_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_DIE_eod_v" file="Anims\LOBOT\RGF\FW_DIE_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_DROWN_eod_v" file="Anims\LOBOT\RGF\FW_DROWN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_PISTOL_IDLE_eod_v" file="Anims\LOBOT\RGF\FW_P_BRTH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_PISTOL_AIM_eod_v" file="Anims\LOBOT\RGF\FW_N_SHOT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_DUAL_AIM_eod_v" file="Anims\LOBOT\RGF\FW_DBLSHOT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_PICKUP_FOX_eod_l" file="Anims\LOBOT\RGF\F_PICKUP_FOX_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_eod_l" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCHWALK_eod_l" file="Anims\LOBOT\RGF\F_P_SWAT_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCHWALK_DUAL_eod_l" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_eod_l" file="Anims\LOBOT\RGF\F_R_RDY_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_eod_l" file="Anims\LOBOT\RGF\F_R_WALK_HURT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_IDLE_eod_l" file="Anims\LOBOT\RGF\F_R_STD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_BASICWALK_eod_l" file="Anims\LOBOT\RGF\F_R_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CROUCH_eod_l" file="Anims\LOBOT\RGF\F_R_C_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SWAT_eod_l" file="Anims\LOBOT\RGF\F_R_SWAT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SIDESTEP_eod_l" file="Anims\LOBOT\RGF\F_R_SDSP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_eod_l" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RUNNING_eod_l" file="Anims\LOBOT\RGF\F_R_RUN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_RAISE_eod_l" file="Anims\LOBOT\RGF\F_RAISE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_AIM_eod_l" file="Anims\LOBOT\RGF\F_SR_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_LOW_eod_l" file="Anims\LOBOT\RGF\F_R_LOW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIP_eod_l" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIP_LOW_eod_l" file="Anims\LOBOT\RGF\F_R_HIP_LOW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CR_AIM_eod_l" file="Anims\LOBOT\RGF\F_CR_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PRONE_eod_l" file="Anims\LOBOT\RGF\F_R_PRN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_HOP_eod_l" file="Anims\LOBOT\RGF\F_HOP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_eod_l" file="Anims\LOBOT\RGF\F_CLIMB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_eod_l" file="Anims\LOBOT\RGF\F_PUNCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_eod_l" file="Anims\LOBOT\RGF\F_N_STD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_eod_l" file="Anims\LOBOT\RGF\F_OPEN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_eod_l" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_KICKDOOR_eod_l" file="Anims\LOBOT\RGF\F_R_DR_KICK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_DRUNK_eod_l" file="Anims\LOBOT\RGF\F_R_DRUNK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_BAYONET_eod_l" file="Anims\LOBOT\RGF\F_R_BAYONET_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_BAYONET_L_eod_l" file="Anims\LOBOT\RGF\F_R_BAYONET_L_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGF_PICKUP_eod_l" file="Anims\LOBOT\RGF\F_PICKUP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_MEDIC_CROUCH_eod_l" file="Anims\LOBOT\RGF\F_MEDIC_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_MEDIC_PRONE_eod_l" file="Anims\LOBOT\RGF\F_PRN_MED_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGF_COWER_PRONE_eod_l" file="Anims\LOBOT\RGF\F_PRNCOW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="RGF_DIE_PRONE_eod_l" file="Anims\LOBOT\RGF\F_P_DIE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIT_eod_l" file="Anims\LOBOT\RGF\F_HIT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_eod_l" file="Anims\LOBOT\RGF\F_N_CRCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_eod_l" file="Anims\LOBOT\RGF\F_N_SWAT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_eod_l" file="Anims\LOBOT\RGF\F_N_RUN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_eod_l" file="Anims\LOBOT\RGF\F_N_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_eod_l" file="Anims\LOBOT\RGF\F_N_PRNE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_PRONE_eod_l" file="Anims\LOBOT\RGF\F_DB_PRN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_IDLE_eod_l" file="Anims\LOBOT\RGF\F_P_BRTH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_RDY_WALK_eod_l" file="Anims\LOBOT\RGF\F_P_RDY_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_RDY_WALK_eod_l" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_AIM_eod_l" file="Anims\LOBOT\RGF\F_P_SHOT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_AIM_1H_eod_l" file="Anims\LOBOT\RGF\F_P_SHOT2_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_LOW_eod_l" file="Anims\LOBOT\RGF\F_P_LOW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_CR_AIM_eod_l" file="Anims\LOBOT\RGF\F_CR_AIM_P_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_CR_AIM_eod_l" file="Anims\LOBOT\RGF\F_CR_AIM_D_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_SDSTP_eod_l" file="Anims\LOBOT\RGF\F_P_SDSP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_SDSTP_AIM_eod_l" file="Anims\LOBOT\RGF\F_P_SDSP_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_SDSTP_eod_l" file="Anims\LOBOT\RGF\F_DBL_SDSP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_SDSTP_AIM_eod_l" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_AIM_eod_l" file="Anims\LOBOT\RGF\F_DBLSHOT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_eod_l" file="Anims\LOBOT\RGF\F_N_PAIN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_eod_l" file="Anims\LOBOT\RGF\F_N_DRUNK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PAIN_eod_l" file="Anims\LOBOT\RGF\F_R_PAIN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_eod_l" file="Anims\LOBOT\RGF\F_DODGE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_THROW_eod_l" file="Anims\LOBOT\RGF\F_THROW_G_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_THROW_G_eod_l" file="Anims\LOBOT\RGF\F_THROW_G_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_LOB_eod_l" file="Anims\LOBOT\RGF\F_LOB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_LOB_G_eod_l" file="Anims\LOBOT\RGF\F_LOB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KICKDOOR_eod_l" file="Anims\LOBOT\RGF\F_DR_KICK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RADIO_eod_l" file="Anims\LOBOT\RGF\F_RADIO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_REMOTE_eod_l" file="Anims\LOBOT\RGF\F_REMOTE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_STAB_eod_l" file="Anims\LOBOT\RGF\F_STAB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_SLICE_eod_l" file="Anims\LOBOT\RGF\F_SLICE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_THROW_eod_l" file="Anims\LOBOT\RGF\F_K_THROW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_eod_l" file="Anims\LOBOT\RGF\F_K_BREATH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_eod_l" file="Anims\LOBOT\RGF\F_CROWBAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_eod_l" file="Anims\LOBOT\RGF\F_C_CROWBAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_eod_l" file="Anims\LOBOT\RGF\F_D_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_eod_l" file="Anims\LOBOT\RGF\F_D_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_eod_l" file="Anims\LOBOT\RGF\F_DIEBAC_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFBH_eod_l" file="Anims\LOBOT\RGF\F_DIEHARD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFBHB_eod_l" file="Anims\LOBOT\RGF\F_DIEHARDB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_FALL_eod_l" file="Anims\LOBOT\RGF\F_N_FALL_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_FALLFWD_eod_l" file="Anims\LOBOT\RGF\F_N_FALL_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATEP_eod_l" file="Anims\LOBOT\RGF\F_K_PUNCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATELK_eod_l" file="Anims\LOBOT\RGF\F_K_LOWKICK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATESPINK_eod_l" file="Anims\LOBOT\RGF\F_K_SPINKICK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CDIE_eod_l" file="Anims\LOBOT\RGF\F_C_DIE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CPUNCH_eod_l" file="Anims\LOBOT\RGF\F_C_PUNCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CTHROW_eod_l" file="Anims\LOBOT\RGF\F_C_THROW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CRADIO_eod_l" file="Anims\LOBOT\RGF\F_C_RADIO_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_CSTAB_eod_l" file="Anims\LOBOT\RGF\F_C_STAB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_COWER_eod_l" file="Anims\LOBOT\RGF\F_COWER_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_COWER_eod_l" file="Anims\LOBOT\RGF\F_R_COWER_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PRN_COWER_eod_l" file="Anims\LOBOT\RGF\F_R_PRNCOW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_eod_l" file="Anims\LOBOT\RGF\F_R_ROLL_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_ROLL_eod_l" file="Anims\LOBOT\RGF\F_ROLL_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_ROLL_SIDE_eod_l" file="Anims\LOBOT\RGF\F_N_ROLL_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SLEEP_eod_l" file="Anims\LOBOT\RGF\F_SLEEP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGF_LAW_eod_l" file="Anims\LOBOT\RGF\F_LAW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_LAW_CR_eod_l" file="Anims\LOBOT\RGF\F_LAW_CR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KICKSAND_eod_l" file="Anims\LOBOT\RGF\F_SAND_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WIPEFACE_eod_l" file="Anims\LOBOT\RGF\F_WIPE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_LOOK_eod_l" file="Anims\LOBOT\RGF\F_R_LOOK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CLEAN_eod_l" file="Anims\LOBOT\RGF\F_R_CLEAN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_HELIDROP_eod_l" file="Anims\LOBOT\RGF\f_heli_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCH_MORTAR_eod_l" file="Anims\LOBOT\RGF\F_MORTAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
|
||||
<AnimSurface name="RGF_SLAP_eod_l" file="Anims\LOBOT\RGF\F_N_SLAP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_IDLE_eod_l" file="Anims\LOBOT\RGF\FW_R_STD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_WALK_eod_l" file="Anims\LOBOT\RGF\FW_R_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_AIM_eod_l" file="Anims\LOBOT\RGF\FW_SR_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_HIP_eod_l" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_IDLE_eod_l" file="Anims\LOBOT\RGF\FW_N_STD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_WALK_eod_l" file="Anims\LOBOT\RGF\FW_N_WALK_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_THROW_eod_l" file="Anims\LOBOT\RGF\FW_THROW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_FALL_eod_l" file="Anims\LOBOT\RGF\FW_FALL_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_TREAD_eod_l" file="Anims\LOBOT\RGF\FW_TREAD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_SWIM_eod_l" file="Anims\LOBOT\RGF\FW_SWIM_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_DIE_eod_l" file="Anims\LOBOT\RGF\FW_DIE_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_DROWN_eod_l" file="Anims\LOBOT\RGF\FW_DROWN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_PISTOL_IDLE_eod_l" file="Anims\LOBOT\RGF\FW_P_BRTH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_PISTOL_AIM_eod_l" file="Anims\LOBOT\RGF\FW_N_SHOT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_DUAL_AIM_eod_l" file="Anims\LOBOT\RGF\FW_DBLSHOT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
|
||||
<!-- DEFAULT ANIMS AS PLACEHOLDERS -->
|
||||
|
||||
@@ -1,5 +1,142 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LogicalAnimationSurfaces>
|
||||
<Layer name="legs">
|
||||
<LayerProp filter="EODpantsAndPistol" palette="hats">
|
||||
<Surface name="RGF_EMPTY_RUN_eod_l" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_eod_l" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_eod_l" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_WATER_PISTOL_IDLE_eod_l" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_eod_l" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_PISTOL_AIM_eod_l" animsurface="RGFWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODpantsAndRifle" palette="hats">
|
||||
<Surface name="RGF_RIFLE_OPEN_eod_l" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_COWER_eod_l" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_RIFLE_PRN_COWER_eod_l" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_KICKDOOR_eod_l" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_RIFLE_SQUISH_eod_l" animsurface="RGF_SQUISH" />
|
||||
<Surface name="RGF_RIFLE_LOOK_eod_l" animsurface="RGF_LOOK" />
|
||||
<Surface name="RGF_RIFLE_SPIT_eod_l" animsurface="RGF_SPIT" />-->
|
||||
<Surface name="RGF_RIFLE_DRUNK_eod_l" animsurface="RGFDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_LOW_eod_l" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_eod_l" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_eod_l" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODpants" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_eod_l" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_eod_l" animsurface="RGFWALK_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_IDLE_eod_l" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_eod_l" animsurface="RGFWALKING"/>
|
||||
<Surface name="RGF_RUNNING_eod_l" animsurface="RGFRUNNING"/>
|
||||
<Surface name="RGF_RIFLE_CROUCH_eod_l" animsurface="RGFCROUCHING"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_eod_l" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_RIFLE_SWAT_eod_l" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_RAISE_eod_l" animsurface="RGFRAISE"/>
|
||||
<Surface name="RGF_RIFLE_AIM_eod_l" animsurface="RGFSTANDAIM"/>
|
||||
<Surface name="RGF_RIFLE_HIP_eod_l" animsurface="RGF_HIP_AIM"/>
|
||||
<Surface name="RGF_RIFLE_CR_AIM_eod_l" animsurface="RGFCROUCHAIM"/>
|
||||
<Surface name="RGF_RIFLE_PRONE_eod_l" animsurface="RGFPRONE"/>
|
||||
<Surface name="RGF_RIFLE_HIT_eod_l" animsurface="RGFRHIT"/>
|
||||
<Surface name="RGF_CROUCHWALK_eod_l" animsurface="RGFCROUCH_P_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_DUAL_eod_l" animsurface="RGFCROUCH_D_RDY"/>
|
||||
<Surface name="RGF_HOP_eod_l" animsurface="RGFHOPFENCE"/>
|
||||
<Surface name="RGF_HOP_eod_l" animsurface="RGFJUMPWINDOWS"/>
|
||||
<Surface name="RGF_PUNCH_eod_l" animsurface="RGFPUNCH"/>
|
||||
<Surface name="RGF_IDLE_eod_l" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_eod_l" animsurface="RGFDBLBREATH"/>
|
||||
<Surface name="RGF_OPEN_eod_l" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_PICKUP_eod_l" animsurface="RGFPICKUP"/>
|
||||
<Surface name="RGF_MEDIC_CROUCH_eod_l" animsurface="RGFMEDIC"/>
|
||||
<Surface name="RGF_MEDIC_PRONE_eod_l" animsurface="RGFMEDICPRN"/>
|
||||
<Surface name="RGF_COWER_PRONE_eod_l" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_DIE_PRONE_eod_l" animsurface="RGFHITPRONE"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_eod_l" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_eod_l" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_eod_l" animsurface="RGFSWKNIFE"/>
|
||||
<Surface name="RGF_EMPTY_RUN_eod_l" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_eod_l" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_WALK_eod_l" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_eod_l" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_DUAL_PRONE_eod_l" animsurface="RGFDWPRONE"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_eod_l" animsurface="RGFPISTOLBREATH"/>
|
||||
<Surface name="RGF_PISTOL_RDY_WALK_eod_l" animsurface="RGFWALK_P_RDY"/>
|
||||
<Surface name="RGF_DUAL_RDY_WALK_eod_l" animsurface="RGFWALK_D_RDY"/>
|
||||
<Surface name="RGF_PISTOL_AIM_eod_l" animsurface="RGFHANDGUN_S_SHOT"/>
|
||||
<Surface name="RGF_PISTOL_AIM_1H_eod_l" animsurface="RGF_PFSHOT_AIM"/>
|
||||
<Surface name="RGF_PISTOL_LOW_eod_l" animsurface="RGFPISTOLSHOOTLOW"/>
|
||||
<Surface name="RGF_PISTOL_LOW_eod_l" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_PISTOL_CR_AIM_eod_l" animsurface="RGFHANDGUN_C_SHOT"/>
|
||||
<Surface name="RGF_DUAL_CR_AIM_eod_l" animsurface="RGFCDBLSHOT"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_AIM_eod_l" animsurface="RGFSIDESTEP_P_RDY"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_AIM_eod_l" animsurface="RGFSIDESTEP_D_RDY"/>
|
||||
<Surface name="RGF_DUAL_AIM_eod_l" animsurface="RGFSTANDDWALAIM"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_eod_l" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_RIFLE_PAIN_eod_l" animsurface="RGFHURTSTANDINGR"/>
|
||||
<Surface name="RGF_EMPTY_DIE_eod_l" animsurface="RGFHITSTAND"/>
|
||||
<Surface name="RGF_EMPTY_CDIE_eod_l" animsurface="RGFHITCROUCH"/>
|
||||
<Surface name="RGF_EMPTY_COWER_eod_l" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_CLIMB_eod_l" animsurface="RGFCLIMBROOF"/>
|
||||
<Surface name="RGF_CLIMB_eod_l" animsurface="RGFWALLJUMP"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_eod_l" animsurface="RGFROLLOVER"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_SIDE_eod_l" animsurface="RGFROLL_PR"/>
|
||||
<Surface name="RGF_EMPTY_DIEFB_eod_l" animsurface="RGFHITFALLBACK"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBH_eod_l" animsurface="RGFHITHARD"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBHB_eod_l" animsurface="RGFHITHARDBLOOD"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_eod_l" animsurface="RGFHURTWALKINGR"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_eod_l" animsurface="RGFBAYONET_S_S"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_L_eod_l" animsurface="RGFBAYONET_S_P"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_eod_l" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_EMPTY_THROW_eod_l" animsurface="RGFTHROW"/>
|
||||
<Surface name="RGF_EMPTY_THROW_G_eod_l" animsurface="RGFSTHRG"/>
|
||||
<Surface name="RGF_EMPTY_LOB_eod_l" animsurface="RGFLOB"/>
|
||||
<Surface name="RGF_EMPTY_LOB_G_eod_l" animsurface="RGFSLOBG"/>
|
||||
<Surface name="RGF_EMPTY_KICKDOOR_eod_l" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_EMPTY_SQUISH_eod_l" animsurface="RGF_SQUISH" />-->
|
||||
<Surface name="RGF_EMPTY_RADIO_eod_l" animsurface="RGFRADIO"/>
|
||||
<!--<Surface name="RGF_EMPTY_PULL_eod_l" animsurface="RGF_PULL" />-->
|
||||
<Surface name="RGF_EMPTY_REMOTE_eod_l" animsurface="RGFUSEREMOTE"/>
|
||||
<Surface name="RGF_KNIFE_STAB_eod_l" animsurface="RGFSTAB"/>
|
||||
<Surface name="RGF_KNIFE_SLICE_eod_l" animsurface="RGFSLICE"/>
|
||||
<Surface name="RGF_KNIFE_THROW_eod_l" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_KNIFE_BREATH_eod_l" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_eod_l" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_eod_l" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_eod_l" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CTHROW_eod_l" animsurface="RGFCRTHROW"/>
|
||||
<Surface name="RGF_KNIFE_CSTAB_eod_l" animsurface="RGFCSTAB"/>
|
||||
<Surface name="RGF_EMPTY_CRADIO_eod_l" animsurface="RGFCRRADIO"/>
|
||||
<Surface name="RGF_EMPTY_SLEEP_eod_l" animsurface="RGFSLEEP"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_eod_l" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_eod_l" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_FALL_eod_l" animsurface="RGFFALL"/>
|
||||
<Surface name="RGF_EMPTY_FALLFWD_eod_l" animsurface="RGFFALLF"/>
|
||||
<!--<Surface name="RGF_EMPTY_KARATELK_eod_l" animsurface="RGFLOWKICK" />
|
||||
<Surface name="RGF_EMPTY_KARATESPINK_eod_l" animsurface="RGFSPINKICK" />-->
|
||||
<Surface name="RGF_LAW_eod_l" animsurface="RGFROCKET"/>
|
||||
<Surface name="RGF_LAW_CR_eod_l" animsurface="RGFCRROCKET"/>
|
||||
<Surface name="RGF_EMPTY_KICKSAND_eod_l" animsurface="RGFKICKSN"/>
|
||||
<Surface name="RGF_EMPTY_WIPEFACE_eod_l" animsurface="RGFWIPE"/>
|
||||
<Surface name="RGF_RIFLE_LOOK_eod_l" animsurface="RGFALOOK"/>
|
||||
<Surface name="RGF_RIFLE_CLEAN_eod_l" animsurface="RGFCLEAN"/>
|
||||
<Surface name="RGF_WATER_RIFLE_IDLE_eod_l" animsurface="RGFWATER_R_STD" />
|
||||
<Surface name="RGF_WATER_RIFLE_WALK_eod_l" animsurface="RGFWATER_R_WALK" />
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_eod_l" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_eod_l" animsurface="RGF_WATER_HIP_AIM" />
|
||||
<Surface name="RGF_WATER_EMPTY_IDLE_eod_l" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_eod_l" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_EMPTY_THROW_eod_l" animsurface="RGFWATERTHROW" />
|
||||
<Surface name="RGF_WATER_EMPTY_FALL_eod_l" animsurface="RGFWATER_TRANS" />
|
||||
<Surface name="RGF_WATER_EMPTY_FALL_eod_l" animsurface="RGFWATER_TRANS" />
|
||||
<Surface name="RGF_WATER_EMPTY_TREAD_eod_l" animsurface="RGFDEEPWATER_TRED" />
|
||||
<Surface name="RGF_WATER_EMPTY_SWIM_eod_l" animsurface="RGFDEEPWATER_SWIM" />
|
||||
<Surface name="RGF_WATER_EMPTY_DIE_eod_l" animsurface="RGFWATER_DIE" />
|
||||
<Surface name="RGF_WATER_EMPTY_DROWN_eod_l" animsurface="RGFDEEPWATER_DIE" />
|
||||
<Surface name="RGF_WATER_DUAL_AIM_eod_l" animsurface="RGFWATER_DBLSHT" />
|
||||
<Surface name="RGF_HELIDROP_eod_l" animsurface="RGFHELIDROP" />
|
||||
<Surface name="RGF_CROUCH_MORTAR_eod_l" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_eod_l" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="hands">
|
||||
<LayerProp filter="LongsleevesANDHasPistolOrMPistolInLeftHand">
|
||||
<Surface name="RGF_EMPTY_RUN_LSLEEVE" animsurface="RGFPISTOL_RUN"/>
|
||||
@@ -280,6 +417,141 @@
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="helmet">
|
||||
<LayerProp filter="EODhelmetAndPistol" palette="hats">
|
||||
<Surface name="RGF_EMPTY_RUN_eod_h" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_eod_h" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_eod_h" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_WATER_PISTOL_IDLE_eod_h" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_eod_h" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_PISTOL_AIM_eod_h" animsurface="RGFWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODhelmetAndRifle" palette="hats">
|
||||
<Surface name="RGF_RIFLE_OPEN_eod_h" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_COWER_eod_h" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_RIFLE_PRN_COWER_eod_h" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_KICKDOOR_eod_h" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_RIFLE_SQUISH_eod_h" animsurface="RGF_SQUISH" />
|
||||
<Surface name="RGF_RIFLE_LOOK_eod_h" animsurface="RGF_LOOK" />
|
||||
<Surface name="RGF_RIFLE_SPIT_eod_h" animsurface="RGF_SPIT" />-->
|
||||
<Surface name="RGF_RIFLE_DRUNK_eod_h" animsurface="RGFDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_LOW_eod_h" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_eod_h" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_eod_h" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODhelmet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_eod_h" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_eod_h" animsurface="RGFWALK_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_IDLE_eod_h" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_eod_h" animsurface="RGFWALKING"/>
|
||||
<Surface name="RGF_RUNNING_eod_h" animsurface="RGFRUNNING"/>
|
||||
<Surface name="RGF_RIFLE_CROUCH_eod_h" animsurface="RGFCROUCHING"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_eod_h" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_RIFLE_SWAT_eod_h" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_RAISE_eod_h" animsurface="RGFRAISE"/>
|
||||
<Surface name="RGF_RIFLE_AIM_eod_h" animsurface="RGFSTANDAIM"/>
|
||||
<Surface name="RGF_RIFLE_HIP_eod_h" animsurface="RGF_HIP_AIM"/>
|
||||
<Surface name="RGF_RIFLE_CR_AIM_eod_h" animsurface="RGFCROUCHAIM"/>
|
||||
<Surface name="RGF_RIFLE_PRONE_eod_h" animsurface="RGFPRONE"/>
|
||||
<Surface name="RGF_RIFLE_HIT_eod_h" animsurface="RGFRHIT"/>
|
||||
<Surface name="RGF_CROUCHWALK_eod_h" animsurface="RGFCROUCH_P_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_DUAL_eod_h" animsurface="RGFCROUCH_D_RDY"/>
|
||||
<Surface name="RGF_HOP_eod_h" animsurface="RGFHOPFENCE"/>
|
||||
<Surface name="RGF_HOP_eod_h" animsurface="RGFJUMPWINDOWS"/>
|
||||
<Surface name="RGF_PUNCH_eod_h" animsurface="RGFPUNCH"/>
|
||||
<Surface name="RGF_IDLE_eod_h" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_eod_h" animsurface="RGFDBLBREATH"/>
|
||||
<Surface name="RGF_OPEN_eod_h" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_PICKUP_eod_h" animsurface="RGFPICKUP"/>
|
||||
<Surface name="RGF_MEDIC_CROUCH_eod_h" animsurface="RGFMEDIC"/>
|
||||
<Surface name="RGF_MEDIC_PRONE_eod_h" animsurface="RGFMEDICPRN"/>
|
||||
<Surface name="RGF_COWER_PRONE_eod_h" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_DIE_PRONE_eod_h" animsurface="RGFHITPRONE"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_eod_h" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_eod_h" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_eod_h" animsurface="RGFSWKNIFE"/>
|
||||
<Surface name="RGF_EMPTY_RUN_eod_h" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_eod_h" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_WALK_eod_h" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_eod_h" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_DUAL_PRONE_eod_h" animsurface="RGFDWPRONE"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_eod_h" animsurface="RGFPISTOLBREATH"/>
|
||||
<Surface name="RGF_PISTOL_RDY_WALK_eod_h" animsurface="RGFWALK_P_RDY"/>
|
||||
<Surface name="RGF_DUAL_RDY_WALK_eod_h" animsurface="RGFWALK_D_RDY"/>
|
||||
<Surface name="RGF_PISTOL_AIM_eod_h" animsurface="RGFHANDGUN_S_SHOT"/>
|
||||
<Surface name="RGF_PISTOL_AIM_1H_eod_h" animsurface="RGF_PFSHOT_AIM"/>
|
||||
<Surface name="RGF_PISTOL_LOW_eod_h" animsurface="RGFPISTOLSHOOTLOW"/>
|
||||
<Surface name="RGF_PISTOL_LOW_eod_h" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_PISTOL_CR_AIM_eod_h" animsurface="RGFHANDGUN_C_SHOT"/>
|
||||
<Surface name="RGF_DUAL_CR_AIM_eod_h" animsurface="RGFCDBLSHOT"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_AIM_eod_h" animsurface="RGFSIDESTEP_P_RDY"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_AIM_eod_h" animsurface="RGFSIDESTEP_D_RDY"/>
|
||||
<Surface name="RGF_DUAL_AIM_eod_h" animsurface="RGFSTANDDWALAIM"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_eod_h" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_RIFLE_PAIN_eod_h" animsurface="RGFHURTSTANDINGR"/>
|
||||
<Surface name="RGF_EMPTY_DIE_eod_h" animsurface="RGFHITSTAND"/>
|
||||
<Surface name="RGF_EMPTY_CDIE_eod_h" animsurface="RGFHITCROUCH"/>
|
||||
<Surface name="RGF_EMPTY_COWER_eod_h" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_CLIMB_eod_h" animsurface="RGFCLIMBROOF"/>
|
||||
<Surface name="RGF_CLIMB_eod_h" animsurface="RGFWALLJUMP"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_eod_h" animsurface="RGFROLLOVER"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_SIDE_eod_h" animsurface="RGFROLL_PR"/>
|
||||
<Surface name="RGF_EMPTY_DIEFB_eod_h" animsurface="RGFHITFALLBACK"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBH_eod_h" animsurface="RGFHITHARD"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBHB_eod_h" animsurface="RGFHITHARDBLOOD"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_eod_h" animsurface="RGFHURTWALKINGR"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_eod_h" animsurface="RGFBAYONET_S_S"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_L_eod_h" animsurface="RGFBAYONET_S_P"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_eod_h" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_EMPTY_THROW_eod_h" animsurface="RGFTHROW"/>
|
||||
<Surface name="RGF_EMPTY_THROW_G_eod_h" animsurface="RGFSTHRG"/>
|
||||
<Surface name="RGF_EMPTY_LOB_eod_h" animsurface="RGFLOB"/>
|
||||
<Surface name="RGF_EMPTY_LOB_G_eod_h" animsurface="RGFSLOBG"/>
|
||||
<Surface name="RGF_EMPTY_KICKDOOR_eod_h" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_EMPTY_SQUISH_eod_h" animsurface="RGF_SQUISH" />-->
|
||||
<Surface name="RGF_EMPTY_RADIO_eod_h" animsurface="RGFRADIO"/>
|
||||
<!--<Surface name="RGF_EMPTY_PULL_eod_h" animsurface="RGF_PULL" />-->
|
||||
<Surface name="RGF_EMPTY_REMOTE_eod_h" animsurface="RGFUSEREMOTE"/>
|
||||
<Surface name="RGF_KNIFE_STAB_eod_h" animsurface="RGFSTAB"/>
|
||||
<Surface name="RGF_KNIFE_SLICE_eod_h" animsurface="RGFSLICE"/>
|
||||
<Surface name="RGF_KNIFE_THROW_eod_h" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_KNIFE_BREATH_eod_h" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_eod_h" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_eod_h" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_eod_h" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CTHROW_eod_h" animsurface="RGFCRTHROW"/>
|
||||
<Surface name="RGF_KNIFE_CSTAB_eod_h" animsurface="RGFCSTAB"/>
|
||||
<Surface name="RGF_EMPTY_CRADIO_eod_h" animsurface="RGFCRRADIO"/>
|
||||
<Surface name="RGF_EMPTY_SLEEP_eod_h" animsurface="RGFSLEEP"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_eod_h" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_eod_h" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_FALL_eod_h" animsurface="RGFFALL"/>
|
||||
<Surface name="RGF_EMPTY_FALLFWD_eod_h" animsurface="RGFFALLF"/>
|
||||
<!--<Surface name="RGF_EMPTY_KARATELK_eod_h" animsurface="RGFLOWKICK" />
|
||||
<Surface name="RGF_EMPTY_KARATESPINK_eod_h" animsurface="RGFSPINKICK" />-->
|
||||
<Surface name="RGF_LAW_eod_h" animsurface="RGFROCKET"/>
|
||||
<Surface name="RGF_LAW_CR_eod_h" animsurface="RGFCRROCKET"/>
|
||||
<Surface name="RGF_EMPTY_KICKSAND_eod_h" animsurface="RGFKICKSN"/>
|
||||
<Surface name="RGF_EMPTY_WIPEFACE_eod_h" animsurface="RGFWIPE"/>
|
||||
<Surface name="RGF_RIFLE_LOOK_eod_h" animsurface="RGFALOOK"/>
|
||||
<Surface name="RGF_RIFLE_CLEAN_eod_h" animsurface="RGFCLEAN"/>
|
||||
<Surface name="RGF_WATER_RIFLE_IDLE_eod_h" animsurface="RGFWATER_R_STD" />
|
||||
<Surface name="RGF_WATER_RIFLE_WALK_eod_h" animsurface="RGFWATER_R_WALK" />
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_eod_h" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_eod_h" animsurface="RGF_WATER_HIP_AIM" />
|
||||
<Surface name="RGF_WATER_EMPTY_IDLE_eod_h" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_eod_h" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_EMPTY_THROW_eod_h" animsurface="RGFWATERTHROW" />
|
||||
<Surface name="RGF_WATER_EMPTY_FALL_eod_h" animsurface="RGFWATER_TRANS" />
|
||||
<Surface name="RGF_WATER_EMPTY_FALL_eod_h" animsurface="RGFWATER_TRANS" />
|
||||
<Surface name="RGF_WATER_EMPTY_TREAD_eod_h" animsurface="RGFDEEPWATER_TRED" />
|
||||
<Surface name="RGF_WATER_EMPTY_SWIM_eod_h" animsurface="RGFDEEPWATER_SWIM" />
|
||||
<Surface name="RGF_WATER_EMPTY_DIE_eod_h" animsurface="RGFWATER_DIE" />
|
||||
<Surface name="RGF_WATER_EMPTY_DROWN_eod_h" animsurface="RGFDEEPWATER_DIE" />
|
||||
<Surface name="RGF_WATER_DUAL_AIM_eod_h" animsurface="RGFWATER_DBLSHT" />
|
||||
<Surface name="RGF_HELIDROP_eod_h" animsurface="RGFHELIDROP" />
|
||||
<Surface name="RGF_CROUCH_MORTAR_eod_h" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_eod_h" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingCamoHelmetAndHasPistol" palette="hats">
|
||||
<Surface name="RGF_EMPTY_RUN_CAMOHELMET" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_CAMOHELMET" animsurface="RGFNOTHING_RUN"/>
|
||||
@@ -1231,6 +1503,141 @@
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="vest">
|
||||
<LayerProp filter="EODvestAndPistol" palette="hats">
|
||||
<Surface name="RGF_EMPTY_RUN_eod_v" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_eod_v" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_eod_v" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_WATER_PISTOL_IDLE_eod_v" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_eod_v" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_PISTOL_AIM_eod_v" animsurface="RGFWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODvestAndRifle" palette="hats">
|
||||
<Surface name="RGF_RIFLE_OPEN_eod_v" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_COWER_eod_v" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_RIFLE_PRN_COWER_eod_v" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_KICKDOOR_eod_v" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_RIFLE_SQUISH_eod_v" animsurface="RGF_SQUISH" />
|
||||
<Surface name="RGF_RIFLE_LOOK_eod_v" animsurface="RGF_LOOK" />
|
||||
<Surface name="RGF_RIFLE_SPIT_eod_v" animsurface="RGF_SPIT" />-->
|
||||
<Surface name="RGF_RIFLE_DRUNK_eod_v" animsurface="RGFDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_LOW_eod_v" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_eod_v" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_eod_v" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODvest" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_eod_v" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_eod_v" animsurface="RGFWALK_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_IDLE_eod_v" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_eod_v" animsurface="RGFWALKING"/>
|
||||
<Surface name="RGF_RUNNING_eod_v" animsurface="RGFRUNNING"/>
|
||||
<Surface name="RGF_RIFLE_CROUCH_eod_v" animsurface="RGFCROUCHING"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_eod_v" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_RIFLE_SWAT_eod_v" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_RAISE_eod_v" animsurface="RGFRAISE"/>
|
||||
<Surface name="RGF_RIFLE_AIM_eod_v" animsurface="RGFSTANDAIM"/>
|
||||
<Surface name="RGF_RIFLE_HIP_eod_v" animsurface="RGF_HIP_AIM"/>
|
||||
<Surface name="RGF_RIFLE_CR_AIM_eod_v" animsurface="RGFCROUCHAIM"/>
|
||||
<Surface name="RGF_RIFLE_PRONE_eod_v" animsurface="RGFPRONE"/>
|
||||
<Surface name="RGF_RIFLE_HIT_eod_v" animsurface="RGFRHIT"/>
|
||||
<Surface name="RGF_CROUCHWALK_eod_v" animsurface="RGFCROUCH_P_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_DUAL_eod_v" animsurface="RGFCROUCH_D_RDY"/>
|
||||
<Surface name="RGF_HOP_eod_v" animsurface="RGFHOPFENCE"/>
|
||||
<Surface name="RGF_HOP_eod_v" animsurface="RGFJUMPWINDOWS"/>
|
||||
<Surface name="RGF_PUNCH_eod_v" animsurface="RGFPUNCH"/>
|
||||
<Surface name="RGF_IDLE_eod_v" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_eod_v" animsurface="RGFDBLBREATH"/>
|
||||
<Surface name="RGF_OPEN_eod_v" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_PICKUP_eod_v" animsurface="RGFPICKUP"/>
|
||||
<Surface name="RGF_MEDIC_CROUCH_eod_v" animsurface="RGFMEDIC"/>
|
||||
<Surface name="RGF_MEDIC_PRONE_eod_v" animsurface="RGFMEDICPRN"/>
|
||||
<Surface name="RGF_COWER_PRONE_eod_v" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_DIE_PRONE_eod_v" animsurface="RGFHITPRONE"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_eod_v" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_eod_v" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_eod_v" animsurface="RGFSWKNIFE"/>
|
||||
<Surface name="RGF_EMPTY_RUN_eod_v" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_eod_v" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_WALK_eod_v" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_eod_v" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_DUAL_PRONE_eod_v" animsurface="RGFDWPRONE"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_eod_v" animsurface="RGFPISTOLBREATH"/>
|
||||
<Surface name="RGF_PISTOL_RDY_WALK_eod_v" animsurface="RGFWALK_P_RDY"/>
|
||||
<Surface name="RGF_DUAL_RDY_WALK_eod_v" animsurface="RGFWALK_D_RDY"/>
|
||||
<Surface name="RGF_PISTOL_AIM_eod_v" animsurface="RGFHANDGUN_S_SHOT"/>
|
||||
<Surface name="RGF_PISTOL_AIM_1H_eod_v" animsurface="RGF_PFSHOT_AIM"/>
|
||||
<Surface name="RGF_PISTOL_LOW_eod_v" animsurface="RGFPISTOLSHOOTLOW"/>
|
||||
<Surface name="RGF_PISTOL_LOW_eod_v" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_PISTOL_CR_AIM_eod_v" animsurface="RGFHANDGUN_C_SHOT"/>
|
||||
<Surface name="RGF_DUAL_CR_AIM_eod_v" animsurface="RGFCDBLSHOT"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_AIM_eod_v" animsurface="RGFSIDESTEP_P_RDY"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_AIM_eod_v" animsurface="RGFSIDESTEP_D_RDY"/>
|
||||
<Surface name="RGF_DUAL_AIM_eod_v" animsurface="RGFSTANDDWALAIM"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_eod_v" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_RIFLE_PAIN_eod_v" animsurface="RGFHURTSTANDINGR"/>
|
||||
<Surface name="RGF_EMPTY_DIE_eod_v" animsurface="RGFHITSTAND"/>
|
||||
<Surface name="RGF_EMPTY_CDIE_eod_v" animsurface="RGFHITCROUCH"/>
|
||||
<Surface name="RGF_EMPTY_COWER_eod_v" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_CLIMB_eod_v" animsurface="RGFCLIMBROOF"/>
|
||||
<Surface name="RGF_CLIMB_eod_v" animsurface="RGFWALLJUMP"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_eod_v" animsurface="RGFROLLOVER"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_SIDE_eod_v" animsurface="RGFROLL_PR"/>
|
||||
<Surface name="RGF_EMPTY_DIEFB_eod_v" animsurface="RGFHITFALLBACK"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBH_eod_v" animsurface="RGFHITHARD"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBHB_eod_v" animsurface="RGFHITHARDBLOOD"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_eod_v" animsurface="RGFHURTWALKINGR"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_eod_v" animsurface="RGFBAYONET_S_S"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_L_eod_v" animsurface="RGFBAYONET_S_P"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_eod_v" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_EMPTY_THROW_eod_v" animsurface="RGFTHROW"/>
|
||||
<Surface name="RGF_EMPTY_THROW_G_eod_v" animsurface="RGFSTHRG"/>
|
||||
<Surface name="RGF_EMPTY_LOB_eod_v" animsurface="RGFLOB"/>
|
||||
<Surface name="RGF_EMPTY_LOB_G_eod_v" animsurface="RGFSLOBG"/>
|
||||
<Surface name="RGF_EMPTY_KICKDOOR_eod_v" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_EMPTY_SQUISH_eod_v" animsurface="RGF_SQUISH" />-->
|
||||
<Surface name="RGF_EMPTY_RADIO_eod_v" animsurface="RGFRADIO"/>
|
||||
<!--<Surface name="RGF_EMPTY_PULL_eod_v" animsurface="RGF_PULL" />-->
|
||||
<Surface name="RGF_EMPTY_REMOTE_eod_v" animsurface="RGFUSEREMOTE"/>
|
||||
<Surface name="RGF_KNIFE_STAB_eod_v" animsurface="RGFSTAB"/>
|
||||
<Surface name="RGF_KNIFE_SLICE_eod_v" animsurface="RGFSLICE"/>
|
||||
<Surface name="RGF_KNIFE_THROW_eod_v" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_KNIFE_BREATH_eod_v" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_eod_v" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_eod_v" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_eod_v" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CTHROW_eod_v" animsurface="RGFCRTHROW"/>
|
||||
<Surface name="RGF_KNIFE_CSTAB_eod_v" animsurface="RGFCSTAB"/>
|
||||
<Surface name="RGF_EMPTY_CRADIO_eod_v" animsurface="RGFCRRADIO"/>
|
||||
<Surface name="RGF_EMPTY_SLEEP_eod_v" animsurface="RGFSLEEP"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_eod_v" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_eod_v" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_FALL_eod_v" animsurface="RGFFALL"/>
|
||||
<Surface name="RGF_EMPTY_FALLFWD_eod_v" animsurface="RGFFALLF"/>
|
||||
<!--<Surface name="RGF_EMPTY_KARATELK_eod_v" animsurface="RGFLOWKICK" />
|
||||
<Surface name="RGF_EMPTY_KARATESPINK_eod_v" animsurface="RGFSPINKICK" />-->
|
||||
<Surface name="RGF_LAW_eod_v" animsurface="RGFROCKET"/>
|
||||
<Surface name="RGF_LAW_CR_eod_v" animsurface="RGFCRROCKET"/>
|
||||
<Surface name="RGF_EMPTY_KICKSAND_eod_v" animsurface="RGFKICKSN"/>
|
||||
<Surface name="RGF_EMPTY_WIPEFACE_eod_v" animsurface="RGFWIPE"/>
|
||||
<Surface name="RGF_RIFLE_LOOK_eod_v" animsurface="RGFALOOK"/>
|
||||
<Surface name="RGF_RIFLE_CLEAN_eod_v" animsurface="RGFCLEAN"/>
|
||||
<Surface name="RGF_WATER_RIFLE_IDLE_eod_v" animsurface="RGFWATER_R_STD" />
|
||||
<Surface name="RGF_WATER_RIFLE_WALK_eod_v" animsurface="RGFWATER_R_WALK" />
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_eod_v" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_eod_v" animsurface="RGF_WATER_HIP_AIM" />
|
||||
<Surface name="RGF_WATER_EMPTY_IDLE_eod_v" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_eod_v" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_EMPTY_THROW_eod_v" animsurface="RGFWATERTHROW" />
|
||||
<Surface name="RGF_WATER_EMPTY_FALL_eod_v" animsurface="RGFWATER_TRANS" />
|
||||
<Surface name="RGF_WATER_EMPTY_FALL_eod_v" animsurface="RGFWATER_TRANS" />
|
||||
<Surface name="RGF_WATER_EMPTY_TREAD_eod_v" animsurface="RGFDEEPWATER_TRED" />
|
||||
<Surface name="RGF_WATER_EMPTY_SWIM_eod_v" animsurface="RGFDEEPWATER_SWIM" />
|
||||
<Surface name="RGF_WATER_EMPTY_DIE_eod_v" animsurface="RGFWATER_DIE" />
|
||||
<Surface name="RGF_WATER_EMPTY_DROWN_eod_v" animsurface="RGFDEEPWATER_DIE" />
|
||||
<Surface name="RGF_WATER_DUAL_AIM_eod_v" animsurface="RGFWATER_DBLSHT" />
|
||||
<Surface name="RGF_HELIDROP_eod_v" animsurface="RGFHELIDROP" />
|
||||
<Surface name="RGF_CROUCH_MORTAR_eod_v" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_eod_v" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingSpectraAndHasPistol" palette="hats">
|
||||
<Surface name="RGF_PISTOL_IDLE_spectra" animsurface="RGFPISTOLBREATH"/>
|
||||
<Surface name="RGF_EMPTY_WALK_spectra" animsurface="RGFNOTHING_WALK"/>
|
||||
|
||||
@@ -135,8 +135,6 @@
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="hands">
|
||||
<LayerProp filter="EODvest" > <!-- Hide hands when wearing EOD vest -->
|
||||
</LayerProp>
|
||||
<LayerProp filter="LongsleevesANDHasPistolOrMPistolInLeftHand" >
|
||||
<Surface name="RGMEMPTY_RUN_LSLEEVE" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMDUAL_SDSTP_LSLEEVE" animsurface="RGMSIDESTEP" />
|
||||
|
||||
@@ -15,13 +15,11 @@
|
||||
<!ENTITY RGF_guns SYSTEM "LogicalBodyTypes\LBT_RGF\LogicalBodyType_RGF_guns.xml">
|
||||
<!ENTITY RGF_guns_paletteswap SYSTEM "LogicalBodyTypes\LBT_RGF\LogicalBodyType_RGF_gun_paletteswaps.xml">
|
||||
|
||||
<!--<!ENTITY RGM_Elite SYSTEM "LogicalBodyTypes\LBT_RGM\LogicalBodyType_LBT_Elite.xml">-->
|
||||
]>
|
||||
<LogicalBodyTypes>
|
||||
<!-- Bodytypes should be ordered from most specific -> most general -->
|
||||
<!-- ExcludedObjects filter in the beginning is used to exclude LOBOT system for certain types. In this case filter ExcludedObjects is set up to limit LOBOT only for soldiers with a profile. -->
|
||||
<!--<LogicalBodyType filter="ExcludedObjects" />--> <!-- Commented out because unfortunately, an IMP mercenary can have an ubFaceIndex 200 EVEN THOUGH normally merc profile 200 means no profile -->
|
||||
<!--<LogicalBodyType filter="IsElite" cachesize="8192">&RGM_guns_paletteswap;&RGM_guns;&RGM_Elite;</LogicalBodyType>-->
|
||||
<LogicalBodyType filter="IsRegularMaleAverage" cachesize="8192">&RGM_guns_paletteswap;&RGM_guns;&RGM_gear;&RGM;</LogicalBodyType>
|
||||
<LogicalBodyType filter="IsBigMale" cachesize="8192">&BGM_guns_paletteswap;&BGM_guns;&BGM_gear;&BGM;</LogicalBodyType>
|
||||
<LogicalBodyType filter="IsFemale" cachesize="8192">&RGF_guns_paletteswap;&RGF_guns;&RGF_gear;&RGF;</LogicalBodyType>
|
||||
|
||||
Reference in New Issue
Block a user