diff --git a/Tactical/Soldier Control.h b/Tactical/Soldier Control.h index 519cc707..c04da42f 100644 --- a/Tactical/Soldier Control.h +++ b/Tactical/Soldier Control.h @@ -642,7 +642,7 @@ extern CLOTHES_STRUCT Clothes[CLOTHES_MAX]; // IF WE ARE CONSIDERING ATTACKING THEM. Creatures & bloodcats will attack neutrals // but they can't attack empty vehicles!! #define CONSIDERED_NEUTRAL( me, them ) (\ - ( them->aiData.bNeutral || them->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER|SOLDIER_POW) ) \ + ( them->aiData.bNeutral || them->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER|SOLDIER_POW) || (them->flags.uiStatusFlags & SOLDIER_PC && them->stats.bLife < OKLIFE) ) \ && ( me->bTeam != CREATURE_TEAM || (them->flags.uiStatusFlags & SOLDIER_VEHICLE) ) \ && !( me->flags.uiStatusFlags & SOLDIER_BOXER && them->flags.uiStatusFlags & SOLDIER_BOXER ) \ )