Explosive improvements and fixes (by Sevenfm)

- New mine disarm dialogue (only for realtime): Disarm, Inspect, Remove Blue Flag, Blow up.
- You can now attach tripwire-activated explosives to tripwire.
- attached explosives volatility is now used in chain explosion calculation: added new function CalcTotalVolatility.
- new function CheckForBuriedBombsAndRemoveFlags removes MAPELEMENT_XXX_MINE_PRESENT flags if there is no buried bomb at checked tile. This should fix problems with flag not removed correctly after chain explosions and such.
- trip klaxon no longer calls enemies if it's activated as attached explosive (instead it makes some noise).
- added check to MineSpottedDialogueCallBack. It should fix problem with game crash with tiles that have MAPELEMENT_PLAYER_MINE_PRESENT flag set but no buried mine
- disarmed item will keep it's attachments if ALLOW_ATTACHED_EXPLOSIVES is TRUE.
- IMPROVED_BOMB_PLANTING feature can be used to auto-take tripwire items from inventory.
- see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/172712/15/Code_Snippets.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6663 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-29 07:38:41 +00:00
parent 18af587c75
commit 2cba26ab07
17 changed files with 518 additions and 123 deletions
+5 -1
View File
@@ -164,5 +164,9 @@ extern void HandleSeeingFortifiedDoor( UINT32 sGridNo );//Ja25 UB
void HandleBuddyExplosions(UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT32 sGridNo, UINT16 usItem, BOOLEAN fLocate, INT8 bLevel, UINT8 ubDirection );
// sevenfm: handle explosive items from attachments
void HandleAttachedExplosions(UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT32 sGridNo, UINT16 usItem, BOOLEAN fLocate, INT8 bLevel, UINT8 ubDirection, OBJECTTYPE * pObj );
BOOLEAN HandleAttachedExplosions(UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT32 sGridNo, UINT16 usItem, BOOLEAN fLocate, INT8 bLevel, UINT8 ubDirection, OBJECTTYPE * pObj );
void CheckForBuriedBombsAndRemoveFlags( INT32 sGridNo, INT8 bLevel );
UINT16 CalcTotalVolatility(OBJECTTYPE * pObj);
BOOLEAN FindBinderAttachment (OBJECTTYPE * pObj);
BOOLEAN CheckExplosiveTypeAsDetonator(UINT16 ubType);
#endif