Explosive improvements and fixes (by Sevenfm)

- New mine disarm dialogue (only for realtime): Disarm, Inspect, Remove Blue Flag, Blow up.
- You can now attach tripwire-activated explosives to tripwire.
- attached explosives volatility is now used in chain explosion calculation: added new function CalcTotalVolatility.
- new function CheckForBuriedBombsAndRemoveFlags removes MAPELEMENT_XXX_MINE_PRESENT flags if there is no buried bomb at checked tile. This should fix problems with flag not removed correctly after chain explosions and such.
- trip klaxon no longer calls enemies if it's activated as attached explosive (instead it makes some noise).
- added check to MineSpottedDialogueCallBack. It should fix problem with game crash with tiles that have MAPELEMENT_PLAYER_MINE_PRESENT flag set but no buried mine
- disarmed item will keep it's attachments if ALLOW_ATTACHED_EXPLOSIVES is TRUE.
- IMPROVED_BOMB_PLANTING feature can be used to auto-take tripwire items from inventory.
- see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/172712/15/Code_Snippets.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6663 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-29 07:38:41 +00:00
parent 18af587c75
commit 2cba26ab07
17 changed files with 518 additions and 123 deletions
+17 -1
View File
@@ -1012,8 +1012,24 @@ enum
PRISONER_DEMAND_SURRENDER_STR,
PRISONER_OFFER_SURRENDER_STR,
PRISONER_TALK_STR,
// sevenfm: new disarm trap dialog, new messages for wrong mines when arming
DISARM_DIALOG_DISARM,
DISARM_DIALOG_INSPECT,
DISARM_DIALOG_REMOVE_BLUEFLAG,
DISARM_DIALOG_BLOWUP,
DISARM_DIALOG_ACTIVATE_TRIPWIRE,
DISARM_DIALOG_DEACTIVATE_TRIPWIRE,
DISARM_DIALOG_REVEAL_TRIPWIRE,
ARM_MESSAGE_NO_DETONATOR,
ARM_MESSAGE_ALREADY_ARMED,
INSPECT_RESULT_SAFE,
INSPECT_RESULT_MOSTLY_SAFE,
INSPECT_RESULT_RISKY,
INSPECT_RESULT_DANGEROUS,
INSPECT_RESULT_HIGH_DANGER,
TEXT_NUM_TACTICAL_STR
TEXT_NUM_TACTICAL_STR,
};
enum{