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Explosive improvements and fixes (by Sevenfm)
- New mine disarm dialogue (only for realtime): Disarm, Inspect, Remove Blue Flag, Blow up. - You can now attach tripwire-activated explosives to tripwire. - attached explosives volatility is now used in chain explosion calculation: added new function CalcTotalVolatility. - new function CheckForBuriedBombsAndRemoveFlags removes MAPELEMENT_XXX_MINE_PRESENT flags if there is no buried bomb at checked tile. This should fix problems with flag not removed correctly after chain explosions and such. - trip klaxon no longer calls enemies if it's activated as attached explosive (instead it makes some noise). - added check to MineSpottedDialogueCallBack. It should fix problem with game crash with tiles that have MAPELEMENT_PLAYER_MINE_PRESENT flag set but no buried mine - disarmed item will keep it's attachments if ALLOW_ATTACHED_EXPLOSIVES is TRUE. - IMPROVED_BOMB_PLANTING feature can be used to auto-take tripwire items from inventory. - see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/172712/15/Code_Snippets.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6663 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3191,6 +3191,22 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Demand surrender",
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L"Offer surrender",
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L"Talk",
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// added by sevenfm: disarm messagebox options, messages when arming wrong bomb
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L"Disarm trap",
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L"Inspect trap",
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L"Remove blue flag",
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L"Blow up!",
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L"Activate tripwire",
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L"Deactivate tripwire",
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L"Reveal tripwire",
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L"No detonator or remote detonator found!",
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L"This bomb is already armed!",
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L"Safe",
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L"Mostly safe",
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L"Risky",
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L"Dangerous",
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L"High danger!",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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