Explosive improvements and fixes (by Sevenfm)

- New mine disarm dialogue (only for realtime): Disarm, Inspect, Remove Blue Flag, Blow up.
- You can now attach tripwire-activated explosives to tripwire.
- attached explosives volatility is now used in chain explosion calculation: added new function CalcTotalVolatility.
- new function CheckForBuriedBombsAndRemoveFlags removes MAPELEMENT_XXX_MINE_PRESENT flags if there is no buried bomb at checked tile. This should fix problems with flag not removed correctly after chain explosions and such.
- trip klaxon no longer calls enemies if it's activated as attached explosive (instead it makes some noise).
- added check to MineSpottedDialogueCallBack. It should fix problem with game crash with tiles that have MAPELEMENT_PLAYER_MINE_PRESENT flag set but no buried mine
- disarmed item will keep it's attachments if ALLOW_ATTACHED_EXPLOSIVES is TRUE.
- IMPROVED_BOMB_PLANTING feature can be used to auto-take tripwire items from inventory.
- see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/172712/15/Code_Snippets.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6663 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-29 07:38:41 +00:00
parent 18af587c75
commit 2cba26ab07
17 changed files with 518 additions and 123 deletions
+16
View File
@@ -3191,6 +3191,22 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Demand surrender",
L"Offer surrender",
L"Talk",
// added by sevenfm: disarm messagebox options, messages when arming wrong bomb
L"Disarm trap",
L"Inspect trap",
L"Remove blue flag",
L"Blow up!",
L"Activate tripwire",
L"Deactivate tripwire",
L"Reveal tripwire",
L"No detonator or remote detonator found!",
L"This bomb is already armed!",
L"Safe",
L"Mostly safe",
L"Risky",
L"Dangerous",
L"High danger!",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.