fixed bugs when handling items that are both food and drug

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5419 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-24 22:26:13 +00:00
parent fe460b0325
commit 2cef09b50b
3 changed files with 17 additions and 5 deletions
+10 -2
View File
@@ -502,7 +502,11 @@ void HourlyFoodAutoDigestion( SOLDIERTYPE *pSoldier )
{
while ( (*pObj)[0]->data.objectStatus > 1 )
{
ApplyFood( pSoldier, pObj );
// if food is also a drug, ApplyDrugs will also call ApplyFood
if ( Item[pObj->usItem].drugtype > 0 )
ApplyDrugs( pSoldier, pObj );
else
ApplyFood( pSoldier, pObj );
// if we're full, finish
if ( pSoldier->bFoodLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold && pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold )
@@ -530,7 +534,11 @@ void HourlyFoodAutoDigestion( SOLDIERTYPE *pSoldier )
{
while ( (*pObj)[0]->data.objectStatus > 1 )
{
ApplyFood( pSoldier, pObj );
// if food is also a drug, ApplyDrugs will also call ApplyFood
if ( Item[pObj->usItem].drugtype > 0 )
ApplyDrugs( pSoldier, pObj );
else
ApplyFood( pSoldier, pObj );
// if we're full, finish
if ( pSoldier->bFoodLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold && pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold )