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fixed bugs when handling items that are both food and drug
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5419 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+10
-2
@@ -502,7 +502,11 @@ void HourlyFoodAutoDigestion( SOLDIERTYPE *pSoldier )
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{
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while ( (*pObj)[0]->data.objectStatus > 1 )
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{
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ApplyFood( pSoldier, pObj );
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// if food is also a drug, ApplyDrugs will also call ApplyFood
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if ( Item[pObj->usItem].drugtype > 0 )
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ApplyDrugs( pSoldier, pObj );
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else
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ApplyFood( pSoldier, pObj );
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// if we're full, finish
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if ( pSoldier->bFoodLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold && pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold )
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@@ -530,7 +534,11 @@ void HourlyFoodAutoDigestion( SOLDIERTYPE *pSoldier )
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{
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while ( (*pObj)[0]->data.objectStatus > 1 )
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{
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ApplyFood( pSoldier, pObj );
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// if food is also a drug, ApplyDrugs will also call ApplyFood
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if ( Item[pObj->usItem].drugtype > 0 )
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ApplyDrugs( pSoldier, pObj );
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else
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ApplyFood( pSoldier, pObj );
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// if we're full, finish
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if ( pSoldier->bFoodLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold && pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold )
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