fixed bugs when handling items that are both food and drug

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5419 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-24 22:26:13 +00:00
parent fe460b0325
commit 2cef09b50b
3 changed files with 17 additions and 5 deletions
+2 -2
View File
@@ -3315,7 +3315,7 @@ void SMInvClickCamoCallback( MOUSE_REGION * pRegion, INT32 iReason )
gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
}
}
else if ( gGameOptions.fFoodSystem && ApplyDrugs( gpSMCurrentMerc, gpItemPointer ) )
else if ( ApplyDrugs( gpSMCurrentMerc, gpItemPointer ) )
{
// Dirty
fInterfacePanelDirty = DIRTYLEVEL2;
@@ -3342,7 +3342,7 @@ void SMInvClickCamoCallback( MOUSE_REGION * pRegion, INT32 iReason )
gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
}
else if ( ApplyFood( gpSMCurrentMerc, gpItemPointer ) )
else if ( gGameOptions.fFoodSystem && ApplyFood( gpSMCurrentMerc, gpItemPointer ) )
{
// Dirty
fInterfacePanelDirty = DIRTYLEVEL2;