diff --git a/GameSettings.cpp b/GameSettings.cpp index e5322e4e..22a95b6c 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -1915,6 +1915,8 @@ void LoadGameExternalOptions() gGameExternalOptions.fRobotNoReadytime = iniReader.ReadBoolean("Tactical Gameplay Settings", "ROBOT_NO_READYTIME", FALSE); + gGameExternalOptions.fUseXMLSquadNames = iniReader.ReadBoolean("Strategic Assignment Settings", "USE_XML_SQUADNAMES", FALSE); + // WANNE: This is just a debug setting. Only in debug version we set that property to TRUE. // In Release version this should always be set to FALSE // dnl ch51 081009 JA2 Debug Settings diff --git a/GameSettings.h b/GameSettings.h index 6f70ca9f..aabd922f 100644 --- a/GameSettings.h +++ b/GameSettings.h @@ -1221,6 +1221,9 @@ typedef struct BOOLEAN fRobotNoReadytime; //DBrot: should the robot need to ready his gun? + // Flugente: externalised squad names + BOOLEAN fUseXMLSquadNames; + } GAME_EXTERNAL_OPTIONS; typedef struct diff --git a/Init.cpp b/Init.cpp index 4e3baa20..2df6a923 100644 --- a/Init.cpp +++ b/Init.cpp @@ -380,6 +380,10 @@ BOOLEAN LoadExternalGameplayData(STR directoryName) strcat(fileName, RANDOMITEMFILENAME); SGP_THROW_IFFALSE(ReadInRandomItemStats(fileName),RANDOMITEMFILENAME); + strcpy(fileName, directoryName); + strcat(fileName, SQUADNAMEFILENAME); + SGP_THROW_IFFALSE(ReadInSquadNamesStats(fileName),SQUADNAMEFILENAME); + strcpy(fileName, directoryName); strcat(fileName, ARMOURSFILENAME); SGP_THROW_IFFALSE(ReadInArmourStats(fileName),ARMOURSFILENAME); diff --git a/Laptop/personnel.cpp b/Laptop/personnel.cpp index d5609ce3..d7f30bee 100644 --- a/Laptop/personnel.cpp +++ b/Laptop/personnel.cpp @@ -37,6 +37,9 @@ #include "Soldier Macros.h" #include "InterfaceItemImages.h" +#include "Map Screen Interface.h" // added by Flugente + + // WDS - make number of mercenaries, etc. be configurable #define MAX_MERCS_ON_SCREEN 20 @@ -1309,7 +1312,12 @@ void DisplayCharName( INT32 iId, INT32 iSlot ) } //Display the mercs name - mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString ); + if ( Menptr[iId].bAssignment < ON_DUTY && gGameExternalOptions.fUseXMLSquadNames ) + { + swprintf( sString, L"%s", SquadNames[ Menptr[iId].bAssignment ].squadname); + } + else + mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString ); swprintf( sString, L"%s", pPersonnelAssignmentStrings[Menptr[iId].bAssignment]); diff --git a/Strategic/Assignments.cpp b/Strategic/Assignments.cpp index d5f0df5f..8009e6e3 100644 --- a/Strategic/Assignments.cpp +++ b/Strategic/Assignments.cpp @@ -9226,10 +9226,16 @@ void SquadMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason ) swprintf( sString, pMapErrorString[ 37 ], pSoldier->name ); break; case CHARACTER_CANT_JOIN_SQUAD_TOO_FAR: - swprintf( sString, pMapErrorString[ 20 ], pSoldier->name, pLongAssignmentStrings[ iValue ] ); + if ( gGameExternalOptions.fUseXMLSquadNames ) + swprintf( sString, pMapErrorString[ 20 ], pSoldier->name, SquadNames[ iValue ].squadname ); + else + swprintf( sString, pMapErrorString[ 20 ], pSoldier->name, pLongAssignmentStrings[ iValue ] ); break; case CHARACTER_CANT_JOIN_SQUAD_FULL: - swprintf( sString, pMapErrorString[ 19 ], pSoldier->name, pLongAssignmentStrings[ iValue ] ); + if ( gGameExternalOptions.fUseXMLSquadNames ) + swprintf( sString, pMapErrorString[ 19 ], pSoldier->name, SquadNames[ iValue ].squadname ); + else + swprintf( sString, pMapErrorString[ 19 ], pSoldier->name, pLongAssignmentStrings[ iValue ] ); break; default: // generic "you can't join this squad" msg @@ -10059,13 +10065,17 @@ void CreateSquadBox( void ) // add strings for box for(uiCounter=0; uiCounter <= uiMaxSquad; uiCounter++) { - // get info about current squad and put in string - //SQUAD10 FIX - swprintf( sString, L"%s ( %d/%d )", pSquadMenuStrings[uiCounter], NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize ); - AddMonoString(&hStringHandle, sString ); + // get info about current squad and put in string + //SQUAD10 FIX + if ( gGameExternalOptions.fUseXMLSquadNames ) + swprintf( sString, L"%s ( %d/%d )", SquadNames[ uiCounter ].squadname, NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize ); + else + swprintf( sString, L"%s ( %d/%d )", pSquadMenuStrings[uiCounter], NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize ); - // make sure it is unhighlighted - UnHighLightLine(hStringHandle); + AddMonoString(&hStringHandle, sString ); + + // make sure it is unhighlighted + UnHighLightLine(hStringHandle); } // add cancel line @@ -13744,6 +13754,10 @@ UINT32 GetLastSquadListedInSquadMenu( void ) uiMaxSquad = NUMBER_OF_SQUADS - 1; } + // Flugente: if using xml squad names, always show all squads - people will propably want to use them + if ( gGameExternalOptions.fUseXMLSquadNames ) + uiMaxSquad = NUMBER_OF_SQUADS - 1; + return( uiMaxSquad ); } diff --git a/Strategic/Map Screen Interface Map.cpp b/Strategic/Map Screen Interface Map.cpp index b1fb5590..c0ded589 100644 --- a/Strategic/Map Screen Interface Map.cpp +++ b/Strategic/Map Screen Interface Map.cpp @@ -2173,7 +2173,10 @@ void PlotPathForCharacter( SOLDIERTYPE *pCharacter, INT16 sX, INT16 sY, BOOLEAN } else // squad { - MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", pLongAssignmentStrings[ pCharacter->bAssignment ], gsUndergroundString[0] ); + if ( gGameExternalOptions.fUseXMLSquadNames ) + MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", SquadNames[ pCharacter->bAssignment ].squadname, gsUndergroundString[0] ); + else + MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", pLongAssignmentStrings[ pCharacter->bAssignment ], gsUndergroundString[0] ); } return; } diff --git a/Strategic/Map Screen Interface.cpp b/Strategic/Map Screen Interface.cpp index 1b0e4bf3..12335e12 100644 --- a/Strategic/Map Screen Interface.cpp +++ b/Strategic/Map Screen Interface.cpp @@ -367,6 +367,8 @@ SGPPoint OrigFacilityPosition = { 160, 150 }; // HEADROCK HAM 3.6 SGPPoint OrigFacilityAssignmentPosition = { 220,150 }; // HEADROCK HAM 3.6 //SGPPoint OrigTalkToAllPosition = { 160, 150 }; +SQUAD_NAMES SquadNames[20]; + //extern BOOLEAN fMapExitDueToMessageBox; // at least one merc was hired at some time @@ -3871,11 +3873,17 @@ void AddStringsToMoveBox( void ) // add this squad, now add all the grunts in it if( fSquadIsMoving[ iCount ] ) { - swprintf( sString, L"*%s*", pSquadMenuStrings[iSquadMovingList[ iCount ] ] ); + if ( gGameExternalOptions.fUseXMLSquadNames ) + swprintf( sString, L"*%s*", SquadNames[ iSquadMovingList[ iCount ] ].squadname ); + else + swprintf( sString, L"*%s*", pSquadMenuStrings[iSquadMovingList[ iCount ] ] ); } else { - swprintf( sString, L"%s", pSquadMenuStrings[iSquadMovingList[ iCount ] ] ); + if ( gGameExternalOptions.fUseXMLSquadNames ) + swprintf( sString, L"%s", SquadNames[ iSquadMovingList[ iCount ] ].squadname ); + else + swprintf( sString, L"%s", pSquadMenuStrings[iSquadMovingList[ iCount ] ] ); } AddMonoString(&hStringHandle, sString ); @@ -3962,11 +3970,17 @@ void AddStringsToMoveBox( void ) // add OTHER soldiers (not on duty nor in a vehicle) if( IsSoldierSelectedForMovement( pSoldierMovingList[ iCount ] ) == TRUE ) { - swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] ); + if ( gGameExternalOptions.fUseXMLSquadNames ) + swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, SquadNames[ pSoldierMovingList[ iCount ]->bAssignment ].squadname ); + else + swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] ); } else { - swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] ); + if ( gGameExternalOptions.fUseXMLSquadNames ) + swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, SquadNames[ pSoldierMovingList[ iCount ]->bAssignment ].squadname ); + else + swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] ); } AddMonoString(&hStringHandle, sString ); } diff --git a/Strategic/Map Screen Interface.h b/Strategic/Map Screen Interface.h index 16ba1164..3316019f 100644 --- a/Strategic/Map Screen Interface.h +++ b/Strategic/Map Screen Interface.h @@ -21,6 +21,14 @@ typedef struct FASTHELPREGION { } FASTHELPREGION; +// Flugente: externalised squad names +typedef struct +{ + UINT32 uiIndex; + CHAR16 squadname[10]; +} SQUAD_NAMES; + +extern SQUAD_NAMES SquadNames[20]; extern UINT8 FIRSTmercTOdisplay ; extern UINT8 maxNumberOfMercVisibleInStrategyList; diff --git a/Strategic/Strategic Movement.cpp b/Strategic/Strategic Movement.cpp index 7cd17eac..f972a74e 100644 --- a/Strategic/Strategic Movement.cpp +++ b/Strategic/Strategic Movement.cpp @@ -1931,7 +1931,10 @@ void GroupArrivedAtSector( UINT8 ubGroupID, BOOLEAN fCheckForBattle, BOOLEAN fNe { // squad // HEADROCK HAM 3.6: Messages are no longer yellow by default. - ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], pAssignmentStrings[ pGroup->pPlayerList->pSoldier->bAssignment ], pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]); + if ( gGameExternalOptions.fUseXMLSquadNames ) + ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], SquadNames[ pGroup->pPlayerList->pSoldier->bAssignment ].squadname, pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]); + else + ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], pAssignmentStrings[ pGroup->pPlayerList->pSoldier->bAssignment ], pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]); } else { diff --git a/Strategic/Strategic_VS2005.vcproj b/Strategic/Strategic_VS2005.vcproj index 23520e15..747c4a27 100644 --- a/Strategic/Strategic_VS2005.vcproj +++ b/Strategic/Strategic_VS2005.vcproj @@ -776,6 +776,10 @@ RelativePath=".\XML_SectorNames.cpp" > + + diff --git a/Strategic/Strategic_VS2008.vcproj b/Strategic/Strategic_VS2008.vcproj index 67c77be9..cc514b3c 100644 --- a/Strategic/Strategic_VS2008.vcproj +++ b/Strategic/Strategic_VS2008.vcproj @@ -774,6 +774,10 @@ RelativePath=".\XML_SectorNames.cpp" > + + diff --git a/Strategic/Strategic_VS2010.vcxproj b/Strategic/Strategic_VS2010.vcxproj index 0f1aa230..45dc290b 100644 --- a/Strategic/Strategic_VS2010.vcxproj +++ b/Strategic/Strategic_VS2010.vcxproj @@ -133,6 +133,7 @@ + diff --git a/Strategic/Strategic_VS2010.vcxproj.filters b/Strategic/Strategic_VS2010.vcxproj.filters index 3f8afb2e..078e58f4 100644 --- a/Strategic/Strategic_VS2010.vcxproj.filters +++ b/Strategic/Strategic_VS2010.vcxproj.filters @@ -338,5 +338,8 @@ Source Files + + Source Files + \ No newline at end of file diff --git a/Strategic/XML_SquadNames.cpp b/Strategic/XML_SquadNames.cpp new file mode 100644 index 00000000..6be99e0c --- /dev/null +++ b/Strategic/XML_SquadNames.cpp @@ -0,0 +1,189 @@ +#ifdef PRECOMPILEDHEADERS + #include "Tactical All.h" +#else + #include "sgp.h" + #include "Map Screen Interface.h" + #include "overhead.h" + #include "Debug Control.h" + #include "expat.h" + #include "XML.h" +#endif + + +struct +{ + PARSE_STAGE curElement; + + CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1]; + SQUAD_NAMES curSquadNames; + SQUAD_NAMES * curArray; + UINT32 maxArraySize; + + UINT32 currentDepth; + UINT32 maxReadDepth; +} +typedef squadnamesParseData; + +static void XMLCALL +squadnamesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts) +{ + squadnamesParseData * pData = (squadnamesParseData *)userData; + + if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element? + { + if(strcmp(name, "SQUAD_NAMES") == 0 && pData->curElement == ELEMENT_NONE) + { + pData->curElement = ELEMENT_LIST; + + memset(pData->curArray,0,sizeof(SQUAD_NAMES)*pData->maxArraySize); + + pData->maxReadDepth++; //we are not skipping this element + } + else if(strcmp(name, "SQUADNAME") == 0 && pData->curElement == ELEMENT_LIST) + { + pData->curElement = ELEMENT; + + memset(&pData->curSquadNames,0,sizeof(SQUAD_NAMES)); + + pData->maxReadDepth++; //we are not skipping this element + } + else if(pData->curElement == ELEMENT && + (strcmp(name, "uiIndex") == 0 || + strcmp(name, "Squad") == 0 )) + { + pData->curElement = ELEMENT_PROPERTY; + + pData->maxReadDepth++; //we are not skipping this element + } + + pData->szCharData[0] = '\0'; + } + + pData->currentDepth++; + +} + +static void XMLCALL +squadnamesCharacterDataHandle(void *userData, const XML_Char *str, int len) +{ + squadnamesParseData * pData = (squadnamesParseData *)userData; + + if( (pData->currentDepth <= pData->maxReadDepth) && + (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH) + ){ + strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); + } +} + + +static void XMLCALL +squadnamesEndElementHandle(void *userData, const XML_Char *name) +{ + squadnamesParseData * pData = (squadnamesParseData *)userData; + + if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading + { + if(strcmp(name, "SQUAD_NAMES") == 0) + { + pData->curElement = ELEMENT_NONE; + } + else if(strcmp(name, "SQUADNAME") == 0) + { + pData->curElement = ELEMENT_LIST; + + if(pData->curSquadNames.uiIndex < pData->maxArraySize) + { + pData->curArray[pData->curSquadNames.uiIndex] = pData->curSquadNames; //write the squadnames into the table + } + } + else if(strcmp(name, "uiIndex") == 0) + { + pData->curElement = ELEMENT; + pData->curSquadNames.uiIndex = (UINT32) atol(pData->szCharData); + } + else if(strcmp(name, "Squad") == 0) + { + pData->curElement = ELEMENT; + + MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curSquadNames.squadname, sizeof(pData->curSquadNames.squadname)/sizeof(pData->curSquadNames.squadname[0]) ); + pData->curSquadNames.squadname[sizeof(pData->curSquadNames.squadname)/sizeof(pData->curSquadNames.squadname[0]) - 1] = '\0'; + } + + + pData->maxReadDepth--; + } + + pData->currentDepth--; +} + + + + +BOOLEAN ReadInSquadNamesStats(STR fileName) +{ + HWFILE hFile; + UINT32 uiBytesRead; + UINT32 uiFSize; + CHAR8 * lpcBuffer; + XML_Parser parser = XML_ParserCreate(NULL); + + squadnamesParseData pData; + + DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading SquadNames.xml" ); + + // Open squadnames file + hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); + if ( !hFile ) + return( FALSE ); + + uiFSize = FileGetSize(hFile); + lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1); + + //Read in block + if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) + { + MemFree(lpcBuffer); + return( FALSE ); + } + + lpcBuffer[uiFSize] = 0; //add a null terminator + + FileClose( hFile ); + + + XML_SetElementHandler(parser, squadnamesStartElementHandle, squadnamesEndElementHandle); + XML_SetCharacterDataHandler(parser, squadnamesCharacterDataHandle); + + + memset(&pData,0,sizeof(pData)); + pData.curArray = SquadNames; + pData.maxArraySize = 20; + + XML_SetUserData(parser, &pData); + + + if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) + { + CHAR8 errorBuf[511]; + + sprintf(errorBuf, "XML Parser Error in SquadNames.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser)); + LiveMessage(errorBuf); + + MemFree(lpcBuffer); + return FALSE; + } + + MemFree(lpcBuffer); + + + XML_ParserFree(parser); + + + return( TRUE ); +} + +BOOLEAN WriteSquadNamesStats() +{ + + return( TRUE ); +} \ No newline at end of file diff --git a/Strategic/mapscreen.cpp b/Strategic/mapscreen.cpp index 44dd671e..561f60af 100644 --- a/Strategic/mapscreen.cpp +++ b/Strategic/mapscreen.cpp @@ -2829,7 +2829,10 @@ void DrawCharacterInfo(INT16 sCharNumber) } else { - wcscpy( sString, pAssignmentStrings[ pSoldier->bAssignment ] ); + if ( gGameExternalOptions.fUseXMLSquadNames ) + swprintf( sString, L"%s", SquadNames[ pSoldier->bAssignment ].squadname ); + else + wcscpy( sString, pAssignmentStrings[ pSoldier->bAssignment ] ); } FindFontCenterCoordinates( CHAR_ASSIGN_X, CHAR_ASSIGN1_Y, CHAR_ASSIGN_WID, CHAR_ASSIGN_HEI, sString, CHAR_FONT, &usX, &usY ); @@ -15553,7 +15556,10 @@ void GetMapscreenMercAssignmentString( SOLDIERTYPE *pSoldier, CHAR16 sString[] ) } else { - wcscpy(sString, pAssignmentStrings[ pSoldier->bAssignment ] ); + if ( gGameExternalOptions.fUseXMLSquadNames ) + swprintf( sString, L" %s", SquadNames[ pSoldier->bAssignment ].squadname ); + else + wcscpy(sString, pAssignmentStrings[ pSoldier->bAssignment ] ); } // If soldier is working at a facility, add an asterisk. if (pSoldier->sFacilityTypeOperated != -1) diff --git a/Tactical/XML.h b/Tactical/XML.h index 4018e6e5..73dad51e 100644 --- a/Tactical/XML.h +++ b/Tactical/XML.h @@ -69,12 +69,15 @@ typedef PARSE_STAGE; #define FOODFILENAME "Items\\Food.xml" #define CLOTHESFILENAME "Items\\Clothes.xml" #define RANDOMITEMFILENAME "Items\\RandomItem.xml" +#define SQUADNAMEFILENAME "SquadNames.xml" #define AMMOFILENAME "Items\\AmmoStrings.xml" #define AMMOTYPESFILENAME "Items\\AmmoTypes.xml" #define INCOMPATIBLEATTACHMENTSFILENAME "Items\\IncompatibleAttachments.xml" #define ATTACHMENTSLOTSFILENAME "Items\\AttachmentSlots.xml" #define LOADBEARINGEQUIPMENTFILENAME "Items\\LoadBearingEquipment.xml" #define EXPLOSIONDATAFILENAME "Items\\ExplosionData.xml" +#define LBEPOCKETFILENAME "Items\\Pockets.xml" +#define LBEPOCKETPOPUPFILENAME "Items\\PocketPopups.xml" #define ENEMYGUNCHOICESFILENAME "Inventory\\EnemyGunChoices.xml" // default selection #define GUNCHOICESFILENAME_ENEMY_ADMIN "Inventory\\GunChoices_Enemy_Admin.xml" @@ -91,8 +94,6 @@ typedef PARSE_STAGE; #define ITEMCHOICESFILENAME_MILITIA_REGULAR "Inventory\\ItemChoices_Militia_Regular.xml" #define ITEMCHOICESFILENAME_MILITIA_ELITE "Inventory\\ItemChoices_Militia_Elite.xml" #define IMPITEMCHOICESFILENAME "Inventory\\IMPItemChoices.xml" -#define LBEPOCKETFILENAME "Inventory\\Pockets.xml" -#define LBEPOCKETPOPUPFILENAME "Inventory\\PocketPopups.xml" #define MERCSTARTINGGEARFILENAME "Inventory\\MercStartingGear.xml" #define ENEMYWEAPONDROPSFILENAME "Inventory\\EnemyWeaponDrops.xml" #define ENEMYAMMODROPSFILENAME "Inventory\\EnemyAmmoDrops.xml" @@ -297,6 +298,10 @@ extern BOOLEAN WriteClothesStats(); extern BOOLEAN ReadInRandomItemStats(STR fileName); extern BOOLEAN WriteRandomItemStats(); +// Flugente: squad names +extern BOOLEAN ReadInSquadNamesStats(STR fileName); +extern BOOLEAN WriteSquadNamesStats(); + extern BOOLEAN ReadInAmmoStats(STR fileName); extern BOOLEAN WriteAmmoStats(); diff --git a/TileEngine/Radar Screen.cpp b/TileEngine/Radar Screen.cpp index a1009d57..02eeb8cb 100644 --- a/TileEngine/Radar Screen.cpp +++ b/TileEngine/Radar Screen.cpp @@ -33,6 +33,7 @@ #include "strategicmap.h" #include "Animation Data.h" #include "GameSettings.h" + #include "Map Screen Interface.h" // added by Flugente #endif //forward declarations of common classes to eliminate includes @@ -851,12 +852,18 @@ void RenderSquadList( void ) if( sCounter < NUMBER_OF_SQUADS / 2 ) { // CHRISL: - FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) ,pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY); + if ( gGameExternalOptions.fUseXMLSquadNames ) + FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) , SquadNames[ sCounter ].squadname , SQUAD_FONT, &sX, &sY); + else + FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) ,pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY); } else { // CHRISL: - FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY); + if ( gGameExternalOptions.fUseXMLSquadNames ) + FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), SquadNames[ sCounter ].squadname , SQUAD_FONT, &sX, &sY); + else + FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY); } // highlight line? @@ -893,7 +900,11 @@ void RenderSquadList( void ) { sX = RADAR_WINDOW_TM_X + ( RADAR_WINDOW_WIDTH / 2 ) - 2; } - mprintf( sX, sY , pSquadMenuStrings[ sCounter ]); + + if ( gGameExternalOptions.fUseXMLSquadNames ) + mprintf( sX, sY , SquadNames[ sCounter ].squadname); + else + mprintf( sX, sY , pSquadMenuStrings[ sCounter ]); } }