diff --git a/TileEngine/Explosion Control.cpp b/TileEngine/Explosion Control.cpp index 0ac60f36..4548017b 100644 --- a/TileEngine/Explosion Control.cpp +++ b/TileEngine/Explosion Control.cpp @@ -4353,7 +4353,8 @@ void HandleExplosionWarningAnimations( ) pSoldier->ubDirection == SOUTH || pSoldier->ubDirection == SOUTHWEST || pSoldier->ubDirection == NORTHEAST) - && pSoldier->IsRiotShieldEquipped( ) ) + && pSoldier->bVisible != -1 + && pSoldier->IsRiotShieldEquipped( ) ) { ShowRiotShield( pSoldier ); } diff --git a/TileEngine/renderworld.cpp b/TileEngine/renderworld.cpp index dd1ce8b0..3c2cb23d 100644 --- a/TileEngine/renderworld.cpp +++ b/TileEngine/renderworld.cpp @@ -1899,6 +1899,7 @@ void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT // Flugente: riot shields if ( pSoldier && + pSoldier->bVisible != -1 && (pSoldier->ubDirection == NORTH || pSoldier->ubDirection == NORTHWEST || pSoldier->ubDirection == WEST)