- Bugfix: Enhanced IMP Creation

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2963 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:15:34 +00:00
parent ff0067c983
commit 2d86d43817
+5 -8
View File
@@ -24,6 +24,7 @@
#include "text.h"
#include "GameSettings.h"
#include "IMP Disability Trait.h" // Added this one - SANDRO
#endif
#define STARTING_LEVEL_BOX_POS_X ( 51 )
@@ -255,8 +256,8 @@ void RenderIMPAttributeSelection( void )
// don't blit bonus if reviewing
if( fReviewStats != TRUE )
{
// Bonus points remaining
DisplayWrappedString( LAPTOP_SCREEN_UL_X + 355, LAPTOP_SCREEN_WEB_UL_Y + 51, ( 640 ), 2, FONT12ARIAL, FONT_WHITE, sgAttributeSelectionText[2],FONT_BLACK,FALSE,0);
DisplayWrappedString( LAPTOP_SCREEN_UL_X + 59, LAPTOP_SCREEN_WEB_UL_Y + 36, ( 240 ), 2, FONT10ARIAL, 142, sgAttributeSelectionText[0],FONT_BLACK,FALSE,0);
// this show us the exact maximum attribute based on ini option
CHAR16 sMaxPntsString[64];
@@ -265,14 +266,10 @@ void RenderIMPAttributeSelection( void )
if (iMaxPointsToShow > 100 )
iMaxPointsToShow = 100;
swprintf(sMaxPntsString, L"%d", iMaxPointsToShow);
swprintf(sMaxPntsString, L"%s %d%s", sgAttributeSelectionText[0], iMaxPointsToShow, L".");
// set font color
SetFontForeground( 142 );
SetFontBackground( FONT_BLACK );
SetFont( FONT10ARIAL );
// print string
mprintf( LAPTOP_SCREEN_UL_X + 88 ,LAPTOP_SCREEN_WEB_UL_Y + 58, sMaxPntsString );
// Explanatory text
DisplayWrappedString( LAPTOP_SCREEN_UL_X + 59, LAPTOP_SCREEN_WEB_UL_Y + 36, ( 240 ), 2, FONT10ARIAL, 142, sMaxPntsString,FONT_BLACK,FALSE,0);
InvalidateRegion( LAPTOP_SCREEN_UL_X + 65, LAPTOP_SCREEN_WEB_UL_Y + 51, LAPTOP_SCREEN_UL_X + 85, LAPTOP_SCREEN_WEB_UL_Y + 71 );