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The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+22
-7
@@ -253,17 +253,17 @@ typedef struct
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UINT8 ubAttachmentSystem;
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UINT8 ubSquadSize;
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// SANDRO - added variables
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UINT8 ubFiller1; // Flugente: used to be UINT8 ubMaxIMPCharacters;
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UINT8 ubFiller1; // Flugente: used to be UINT8 ubMaxIMPCharacters;
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BOOLEAN fNewTraitSystem;
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BOOLEAN fEnemiesDropAllItems;
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UINT8 ubFiller2; // Flugente: used to be BOOLEAN fEnemiesDropAllItems;
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UINT8 ubProgressSpeedOfItemsChoices;
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BOOLEAN fInventoryCostsAP; // ubFiller: From 500 to 499
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UINT8 ubFiller3; // Flugente: used to be BOOLEAN fInventoryCostsAP; // ubFiller: From 500 to 499
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BOOLEAN fUseNCTH; // ubFiller: From 499 to 498
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BOOLEAN fImprovedInterruptSystem; // ubFiller: From 498 to 497
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BOOLEAN fBackGround; // ubFiller: From 497 to 496
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BOOLEAN fFoodSystem; // ubFiler: From 496 to 495
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UINT8 ubFiller4; // Flugente: used to be BOOLEAN fImprovedInterruptSystem; // ubFiller: From 498 to 497
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UINT8 ubFiller5; // Flugente: used to be BOOLEAN fBackGround; // ubFiller: From 497 to 496
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UINT8 ubFiller6; // Flugente: used to be BOOLEAN fFoodSystem; // ubFiler: From 496 to 495
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UINT8 ubIronManMode; // ubFiler: From 495 to 494
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@@ -275,6 +275,12 @@ typedef struct
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bool UsingNewInventorySystem();
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bool UsingNewAttachmentSystem();
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bool UsingNewCTHSystem();
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BOOLEAN UsingFoodSystem();
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BOOLEAN UsingBackGroundSystem();
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BOOLEAN UsingImprovedInterruptSystem();
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BOOLEAN UsingEnemiesDropAllItemsSystem();
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BOOLEAN UsingInventoryCostsAPSystem();
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BOOLEAN IsNIVModeValid(bool checkRes = true);
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// Snap: Options read from an INI file in the default of custom Data directory
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@@ -351,7 +357,7 @@ typedef struct
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INT8 bCamoKitArea; // silversurfer added this. It defines how much of the body can be painted with camo kits (usually face and hands).
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BOOLEAN fEnhancedCloseCombatSystem;
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//BOOLEAN fImprovedInterruptSystem;
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BOOLEAN fImprovedInterruptSystem;
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UINT8 ubBasicPercentRegisterValueIIS;
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UINT8 ubPercentRegisterValuePerLevelIIS;
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UINT8 ubBasicReactionTimeLengthIIS;
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@@ -432,6 +438,7 @@ typedef struct
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BOOLEAN fPrintStructureTileset;
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// Flugente: food settings
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BOOLEAN fFoodSystem;
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UINT16 usFoodDigestionHourlyBaseFood;
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UINT16 usFoodDigestionHourlyBaseDrink;
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FLOAT sFoodDigestionSleep;
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@@ -889,6 +896,8 @@ typedef struct
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INT16 iPenaltyShootUnSeen;
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BOOLEAN fNoStandingAnimAdjustInCombat; // Flugente: in turnbased combat, do not adjust animation after arriving at target location
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BOOLEAN fInventoryCostsAP; // manipulating the inventory in tactical costs AP
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//Inventory AP Weight Divisor
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FLOAT uWeightDivisor;
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@@ -1078,6 +1087,9 @@ typedef struct
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UINT16 usMaxShooterCoweringPenalty;
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UINT16 usMaxTargetCoweringPenalty;
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// Flugente: drop all is now set in the ini instead of the starting screen
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BOOLEAN fEnemiesDropAllItems;
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// HEADROCK HAM B2.8: If this is turned on, Militia will drop their equipment similar to enemies, IF killed by non-player character.
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UINT8 ubMilitiaDropEquipment;
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@@ -1445,6 +1457,9 @@ typedef struct
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FLOAT dIndividualMilitiaHourlyHealthPercentageGain;
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FLOAT dIndividualMilitiaDoctorHealModifier;
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// Flugente: backgrounds
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BOOLEAN fBackGround;
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// Sandro: Alternative weapon holding (rifles fired from hip / pistols fired one-handed)
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UINT8 ubAllowAlternativeWeaponHolding;
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UINT8 ubToAltWeaponHoldReadyAPsPerc;
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