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The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1593,8 +1593,6 @@ UINT32 InitializeJA2(void)
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gfIntendOnEnteringEditor = TRUE;
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gGameOptions.fGunNut = TRUE;
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gGameOptions.fAirStrikes = FALSE;
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//gGameOptions.fBobbyRayFastShipments = FALSE;
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gGameOptions.fInventoryCostsAP = FALSE;
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return( GAME_SCREEN );
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}
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if ( strcmp( gzCommandLine, "-EDITOR" ) == 0 )
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@@ -1609,8 +1607,6 @@ UINT32 InitializeJA2(void)
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gfIntendOnEnteringEditor = TRUE;
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gGameOptions.fGunNut = TRUE;
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gGameOptions.fAirStrikes = FALSE;
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//gGameOptions.fBobbyRayFastShipments = FALSE;
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gGameOptions.fInventoryCostsAP = FALSE;
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return( GAME_SCREEN );
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}
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@@ -1628,8 +1624,6 @@ UINT32 InitializeJA2(void)
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gfIntendOnEnteringEditor = TRUE;
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gGameOptions.fGunNut = TRUE;
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gGameOptions.fAirStrikes = FALSE;
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//gGameOptions.fBobbyRayFastShipments = FALSE;
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gGameOptions.fInventoryCostsAP = FALSE;
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return( GAME_SCREEN );
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#endif
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#endif
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