The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:

- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-02 15:14:01 +00:00
parent 83e00b0480
commit 2dbacd32de
35 changed files with 177 additions and 1196 deletions
+5 -5
View File
@@ -1664,7 +1664,7 @@ void DisplayCharStats( INT32 iId, INT32 iSlot )
// Background
// display background
if ( gGameOptions.fBackGround )
if ( UsingBackGroundSystem() )
{
UINT8 loc = 21;
UINT8 regionnr = 12;
@@ -7603,7 +7603,7 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
wcscat( apStr, atStr );
}
}
if( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving != 0 && gGameOptions.fImprovedInterruptSystem )
if( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving != 0 && UsingImprovedInterruptSystem() )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[27], ( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
@@ -7641,7 +7641,7 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[2], ( gSkillTraitValues.ubSLEffectiveLevelAsStandby * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLCollectiveInterruptsBonus != 0 && gGameOptions.fImprovedInterruptSystem )
if( gSkillTraitValues.ubSLCollectiveInterruptsBonus != 0 && UsingImprovedInterruptSystem() )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[11], ( gSkillTraitValues.ubSLCollectiveInterruptsBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
@@ -8007,7 +8007,7 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[2], gSkillTraitValues.ubSTStealthBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSTReducedAPsRegistered != 0 && gGameOptions.fImprovedInterruptSystem )
if( gSkillTraitValues.ubSTReducedAPsRegistered != 0 && UsingImprovedInterruptSystem() )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[4], gSkillTraitValues.ubSTReducedAPsRegistered, sSpecialCharacters[0]);
wcscat( apStr, atStr );
@@ -8296,7 +8296,7 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
}
}
if ( gGameOptions.fFoodSystem )
if ( UsingFoodSystem() )
{
if ( gSkillTraitValues.sSVFoodConsumption != 0 )
{