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The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+5
-40
@@ -2572,23 +2572,10 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
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// Disable Reinforcements
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gGameExternalOptions.gfAllowReinforcements = false;
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gGameExternalOptions.gfAllowReinforcementsOnlyInCity = false;
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// WANNE: The new improved interrupt system (IIS) does not work with multiplayer, so disable it
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//gGameOptions.fImprovedInterruptSystem = false;
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// Disable Real-Time Mode
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// SANDRO - huh? real-time sneak is in preferences
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//gGameExternalOptions.fAllowRealTimeSneak = false;
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gGameSettings.fOptions[TOPTION_ALLOW_REAL_TIME_SNEAK] = false;
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gGameExternalOptions.fQuietRealTimeSneak = false;
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// WANNE: Take the settings from the ja2_options.ini
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// WANNE: Enable fast loading
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/*gGameExternalOptions.fDisableLaptopTransition = true;
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gGameExternalOptions.fFastWWWSitesLoading = true;
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gGameExternalOptions.fDisableStrategicTransition = true;*/
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// WANNE: fix HOT DAY in night at arrival by night.
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// Explanation: If game starting time + first arrival delay < 07:00 (111600) -> we arrive before the sun rises or
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// if game starting time + first arrival delay >= 21:00 (162000) -> we arrive after the sun goes down
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@@ -2631,14 +2618,7 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
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gGameOptions.ubSquadSize = 6;
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//gGameOptions.fBobbyRayFastShipments = FALSE;
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gGameOptions.fInventoryCostsAP = FALSE;
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gGameOptions.fUseNCTH = FALSE;
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gGameOptions.fImprovedInterruptSystem = FALSE;
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gGameOptions.fBackGround = FALSE;
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gGameOptions.fFoodSystem = FALSE;
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// Server forces us to play with new Inventory, but NIV is not allowed on the client,
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// because of wrong resolution or other stuff
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@@ -2796,22 +2776,13 @@ void reapplySETTINGS()
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// Disable Reinforcements
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gGameExternalOptions.gfAllowReinforcements = false;
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gGameExternalOptions.gfAllowReinforcementsOnlyInCity = false;
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// WANNE: The new improved interrupt system (IIS) does not work with multiplayer, so disable it
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//gGameOptions.fImprovedInterruptSystem = false;
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// Disable Real-Time Mode
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// SANDRO - real-time sneak is in preferences
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//gGameExternalOptions.fAllowRealTimeSneak = false;
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gGameSettings.fOptions[TOPTION_ALLOW_REAL_TIME_SNEAK] = false;
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gGameExternalOptions.fQuietRealTimeSneak = false;
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// WANNE: Take the settings from the ja2_options.ini
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// WANNE: Enable fast loading
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/*gGameExternalOptions.fDisableLaptopTransition = true;
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gGameExternalOptions.fFastWWWSitesLoading = true;
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gGameExternalOptions.fDisableStrategicTransition = true;*/
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// WANNE: fix HOT DAY in night at arrival by night.
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// Explanation: If game starting time + first arrival delay < 07:00 (111600) -> we arrive before the sun rises or
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// if game starting time + first arrival delay >= 21:00 (162000) -> we arrive after the sun goes down
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@@ -2853,14 +2824,8 @@ void reapplySETTINGS()
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}
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gGameOptions.ubSquadSize = 6;
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//gGameOptions.fBobbyRayFastShipments = FALSE;
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gGameOptions.fInventoryCostsAP = FALSE;
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gGameOptions.fUseNCTH = FALSE;
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gGameOptions.fImprovedInterruptSystem = FALSE;
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gGameOptions.fBackGround = FALSE;
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gGameOptions.fFoodSystem = FALSE;
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// WANNE - MP: We have to re-initialize the correct interface
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if((UsingNewInventorySystem() == true) && IsNIVModeValid(true))
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