The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:

- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-02 15:14:01 +00:00
parent 83e00b0480
commit 2dbacd32de
35 changed files with 177 additions and 1196 deletions
+1 -9
View File
@@ -3594,13 +3594,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
SaveGameHeader.sInitialGameOptions.ubSquadSize = gGameOptions.ubSquadSize;
//SaveGameHeader.sInitialGameOptions.fBobbyRayFastShipments = gGameOptions.fBobbyRayFastShipments;
SaveGameHeader.sInitialGameOptions.fInventoryCostsAP = gGameOptions.fInventoryCostsAP;
SaveGameHeader.sInitialGameOptions.fUseNCTH = gGameOptions.fUseNCTH;
SaveGameHeader.sInitialGameOptions.fImprovedInterruptSystem = gGameOptions.fImprovedInterruptSystem;
SaveGameHeader.sInitialGameOptions.fBackGround = gGameOptions.fBackGround;
//
// Save the Save Game header file
@@ -3615,9 +3609,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
ScreenMsg( FONT_MCOLOR_WHITE, MSG_ERROR, L"ERROR in SaveCurrentSectorsInformationToTempItemFile()");
goto FAILED_TO_SAVE;
}
//if we are saving the quick save,
if( ubSaveGameID == 0 )
{