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The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3594,13 +3594,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
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SaveGameHeader.sInitialGameOptions.ubSquadSize = gGameOptions.ubSquadSize;
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//SaveGameHeader.sInitialGameOptions.fBobbyRayFastShipments = gGameOptions.fBobbyRayFastShipments;
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SaveGameHeader.sInitialGameOptions.fInventoryCostsAP = gGameOptions.fInventoryCostsAP;
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SaveGameHeader.sInitialGameOptions.fUseNCTH = gGameOptions.fUseNCTH;
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SaveGameHeader.sInitialGameOptions.fImprovedInterruptSystem = gGameOptions.fImprovedInterruptSystem;
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SaveGameHeader.sInitialGameOptions.fBackGround = gGameOptions.fBackGround;
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//
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// Save the Save Game header file
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@@ -3615,9 +3609,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
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ScreenMsg( FONT_MCOLOR_WHITE, MSG_ERROR, L"ERROR in SaveCurrentSectorsInformationToTempItemFile()");
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goto FAILED_TO_SAVE;
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}
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//if we are saving the quick save,
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if( ubSaveGameID == 0 )
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{
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