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The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4069,9 +4069,10 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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}
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if ( gGameOptions.fFoodSystem && Item[gpItemDescObject->usItem].foodtype > 0 )
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if ( UsingFoodSystem() && Item[gpItemDescObject->usItem].foodtype > 0 )
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{
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if (!fDrawGenIndexes) fDrawGenIndexes = ++cnt; // new index line here?
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if (!fDrawGenIndexes)
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fDrawGenIndexes = ++cnt; // new index line here?
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////////////////////// POISONED FOOD
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if ( (*gpItemDescObject)[0]->data.bTemperature != 0 )
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@@ -5739,7 +5740,7 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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}
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if ( gGameOptions.fFoodSystem )
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if ( UsingFoodSystem() )
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{
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if ( ( Item[gpItemDescObject->usItem].foodtype > 0 ) ||
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( fComparisonMode && Item[gpComparedItemDescObject->usItem].foodtype > 0 ) )
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@@ -14027,8 +14028,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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cnt++;
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}
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}
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////////////////////// FOOD
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if ( gGameOptions.fFoodSystem )
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if ( UsingFoodSystem() )
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{
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UINT32 fFoodtype = Item[gpItemDescObject->usItem].foodtype;
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UINT32 fComparedFoodtype = 0;
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