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The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4015,7 +4015,7 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
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if ( OVERHEATING_MAX_TEMPERATURE > 0 )
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{
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// Flugente: display condition of food if it can decay
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if ( gGameOptions.fFoodSystem && Item[pObject->usItem].foodtype > 0 )
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if ( UsingFoodSystem() && Item[pObject->usItem].foodtype > 0 )
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{
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FLOAT condition = (*pObject)[0]->data.bTemperature / OVERHEATING_MAX_TEMPERATURE;
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@@ -7318,7 +7318,7 @@ void RenderItemDescriptionBox( )
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mprintf( usX, usY, pStr );
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}
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// Flugente: display condition of food if it can decay
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else if ( gGameOptions.fFoodSystem == TRUE && Item[gpItemDescObject->usItem].foodtype > 0 )
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else if ( UsingFoodSystem() && Item[gpItemDescObject->usItem].foodtype > 0 )
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{
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if ( OVERHEATING_MAX_TEMPERATURE > 0 )
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{
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