The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:

- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-02 15:14:01 +00:00
parent 83e00b0480
commit 2dbacd32de
35 changed files with 177 additions and 1196 deletions
+2 -2
View File
@@ -4015,7 +4015,7 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
if ( OVERHEATING_MAX_TEMPERATURE > 0 )
{
// Flugente: display condition of food if it can decay
if ( gGameOptions.fFoodSystem && Item[pObject->usItem].foodtype > 0 )
if ( UsingFoodSystem() && Item[pObject->usItem].foodtype > 0 )
{
FLOAT condition = (*pObject)[0]->data.bTemperature / OVERHEATING_MAX_TEMPERATURE;
@@ -7318,7 +7318,7 @@ void RenderItemDescriptionBox( )
mprintf( usX, usY, pStr );
}
// Flugente: display condition of food if it can decay
else if ( gGameOptions.fFoodSystem == TRUE && Item[gpItemDescObject->usItem].foodtype > 0 )
else if ( UsingFoodSystem() && Item[gpItemDescObject->usItem].foodtype > 0 )
{
if ( OVERHEATING_MAX_TEMPERATURE > 0 )
{