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The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2781,7 +2781,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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FindFontRightCoordinates(SM_DEX_X, SM_DEX_Y ,SM_STATS_WIDTH ,SM_STATS_HEIGHT ,sString, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY , sString );
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UpdateStatColor( gpSMCurrentMerc->timeChanges.uiChangeStrengthTime, (BOOLEAN)(gpSMCurrentMerc->usValueGoneUp & STRENGTH_INCREASE ? TRUE : FALSE), (BOOLEAN)(((gGameOptions.fNewTraitSystem && (gpSMCurrentMerc->ubCriticalStatDamage[DAMAGED_STAT_STRENGTH] > 0)) || (gGameOptions.fFoodSystem && gpSMCurrentMerc->usStarveDamageStrength > 0)) ? TRUE : FALSE), gpSMCurrentMerc->bExtraStrength != 0 ); // SANDRO
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UpdateStatColor( gpSMCurrentMerc->timeChanges.uiChangeStrengthTime, (BOOLEAN)(gpSMCurrentMerc->usValueGoneUp & STRENGTH_INCREASE ? TRUE : FALSE), (BOOLEAN)(((gGameOptions.fNewTraitSystem && (gpSMCurrentMerc->ubCriticalStatDamage[DAMAGED_STAT_STRENGTH] > 0)) || ( UsingFoodSystem() && gpSMCurrentMerc->usStarveDamageStrength > 0)) ? TRUE : FALSE), gpSMCurrentMerc->bExtraStrength != 0 ); // SANDRO
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swprintf( sString, L"%2d", gpSMCurrentMerc->stats.bStrength + gpSMCurrentMerc->bExtraStrength );
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FindFontRightCoordinates(SM_STR_X, SM_STR_Y ,SM_STATS_WIDTH ,SM_STATS_HEIGHT ,sString, BLOCKFONT2, &usX, &usY);
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@@ -2980,14 +2980,12 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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{
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GetMoraleString( gpSMCurrentMerc, pMoraleStr );
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// Flugente: food info if food system is active
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if ( gGameOptions.fFoodSystem && gpSMCurrentMerc->ubProfile != ROBOT && !IsVehicle(gpSMCurrentMerc) )
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if ( UsingFoodSystem() && gpSMCurrentMerc->ubProfile != ROBOT && !IsVehicle(gpSMCurrentMerc) )
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{
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swprintf( pStr, TacticalStr[ MERC_VITAL_STATS_WITH_FOOD_POPUPTEXT ], gpSMCurrentMerc->stats.bLife, gpSMCurrentMerc->stats.bLifeMax, gpSMCurrentMerc->bBreath, gpSMCurrentMerc->bBreathMax, pMoraleStr, (INT32)(100*(gpSMCurrentMerc->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%", (INT32)(100*(gpSMCurrentMerc->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%" );
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}
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else
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{
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swprintf( pStr, TacticalStr[ MERC_VITAL_STATS_POPUPTEXT ], gpSMCurrentMerc->stats.bLife, gpSMCurrentMerc->stats.bLifeMax, gpSMCurrentMerc->bBreath, gpSMCurrentMerc->bBreathMax, pMoraleStr );
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}
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@@ -3609,7 +3607,7 @@ void SMInvClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
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BOOLEAN fNewItem = FALSE;
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static BOOLEAN fRightDown = FALSE;
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static BOOLEAN fLeftDown = FALSE;
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BOOLEAN INV_AP_COST = gGameOptions.fInventoryCostsAP;
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BOOLEAN INV_AP_COST = UsingInventoryCostsAPSystem();
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uiHandPos = MSYS_GetRegionUserData( pRegion, 0 );
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@@ -5514,7 +5512,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
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{
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GetMoraleString( pSoldier, pMoraleStr );
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if ( gGameOptions.fFoodSystem && pSoldier->ubProfile != ROBOT && !IsVehicle(pSoldier) )
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if ( UsingFoodSystem() && pSoldier->ubProfile != ROBOT && !IsVehicle(pSoldier) )
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{
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swprintf( pStr, TacticalStr[ MERC_VITAL_STATS_WITH_FOOD_POPUPTEXT ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax, pSoldier->bBreath, pSoldier->bBreathMax, pMoraleStr, (INT32)(100*(pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%", (INT32)(100*(pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%" );
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}
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