The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:

- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-02 15:14:01 +00:00
parent 83e00b0480
commit 2dbacd32de
35 changed files with 177 additions and 1196 deletions
+4 -5
View File
@@ -625,11 +625,10 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
if ( pSoldier->usAnimState == START_COWER || pSoldier->usAnimState == START_COWER_CROUCHED || pSoldier->usAnimState == START_COWER_PRONE )
{
UnSetUIBusy( pSoldier->ubID );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - if pending interrupt flag was set for after-attack type of interupt, try to resolve it now
else if ( gGameOptions.fImprovedInterruptSystem )
else if ( UsingImprovedInterruptSystem() )
{
if ( ResolvePendingInterrupt( pSoldier, AFTERACTION_INTERRUPT ) )
{
@@ -2286,7 +2285,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - if pending interrupt flag was set for before-attack type of interupt, try to resolve it now
if ( gGameOptions.fImprovedInterruptSystem )
if ( UsingImprovedInterruptSystem() )
{
if ( ResolvePendingInterrupt( pSoldier, BEFORESHOT_INTERRUPT ) )
{
@@ -3021,7 +3020,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - if pending interrupt flag was set for after-attack type of interupt, try to resolve it now
if ( gGameOptions.fImprovedInterruptSystem )
if ( UsingImprovedInterruptSystem() )
{
ResolvePendingInterrupt( pSoldier, AFTERACTION_INTERRUPT );
}