The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:

- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-02 15:14:01 +00:00
parent 83e00b0480
commit 2dbacd32de
35 changed files with 177 additions and 1196 deletions
+2 -2
View File
@@ -879,7 +879,7 @@ void HandleSight(SOLDIERTYPE *pSoldier, UINT8 ubSightFlags)
if ((gTacticalStatus.uiFlags & TURNBASED) &&
(gTacticalStatus.uiFlags & INCOMBAT) &&
(ubSightFlags & SIGHT_INTERRUPT) &&
(!gGameOptions.fImprovedInterruptSystem || (gGameOptions.fImprovedInterruptSystem && gGameExternalOptions.fAllowInstantInterruptsOnSight) ) )
(!UsingImprovedInterruptSystem() || gGameExternalOptions.fAllowInstantInterruptsOnSight ) )
{
ResolveInterruptsVs( pSoldier, SIGHTINTERRUPT );
}
@@ -7389,7 +7389,7 @@ void NoticeUnseenAttacker( SOLDIERTYPE * pAttacker, SOLDIERTYPE * pDefender, INT
}
}
if ( !gGameOptions.fImprovedInterruptSystem || (gGameOptions.fImprovedInterruptSystem && gGameExternalOptions.fAllowInstantInterruptsOnSight) )
if ( !UsingImprovedInterruptSystem() || gGameExternalOptions.fAllowInstantInterruptsOnSight )
{
if ( StandardInterruptConditionsMet( pDefender, pAttacker->ubID, bOldOppList ) )
{