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Fix: after firing an underbarrel GL, it was possible to reload via leftclick for a short time, leading to reload of main gun with a grenade
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1942,6 +1942,15 @@ UINT8 HandleNonActivatedTossCursor( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEA
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if ( !EnoughAmmo( pSoldier, FALSE, HANDPOS ) )
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if ( !EnoughAmmo( pSoldier, FALSE, HANDPOS ) )
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{
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{
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// Flugente: if we are using an underbarrel GL, we aren't even supposed to be able to reload via leftclick here
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// recalculate the correct firing mode and be done
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if ( (pSoldier->bWeaponMode == WM_ATTACHED_GL || pSoldier->bWeaponMode == WM_ATTACHED_GL_BURST || pSoldier->bWeaponMode == WM_ATTACHED_GL_AUTO) && IsGrenadeLauncherAttached( &(pSoldier->inv[HANDPOS]) ) )
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{
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ChangeWeaponMode( pSoldier );
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return(BAD_RELOAD_UICURSOR);
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}
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// Check if ANY ammo exists.....
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// Check if ANY ammo exists.....
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if ( FindAmmoToReload( pSoldier, HANDPOS, NO_SLOT ) == NO_SLOT )
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if ( FindAmmoToReload( pSoldier, HANDPOS, NO_SLOT ) == NO_SLOT )
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{
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{
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