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Fix compilation
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@@ -21,6 +21,7 @@
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#include "GameSettings.h" // added by SANDRO
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#include <Font Control.h>
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#include <message.h>
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#include "Soldier macros.h"
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INT32 gsBoxerGridNo[ NUM_BOXERS ] = { 11393, 11233, 11073 };
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SoldierID gubBoxerID[ NUM_BOXERS ] = { NOBODY, NOBODY, NOBODY };
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@@ -519,7 +519,7 @@ void HandleRenderDebugInfoModes()
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static INT32 previousLocation = NOWHERE;
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static UINT8 previousStance = 0;
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UINT16 usSoldierIndex = NOBODY;
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SoldierID usSoldierIndex = NOBODY;
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UINT32 uiMercFlags;
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FindSoldierFromMouse(&usSoldierIndex, &uiMercFlags);
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if (usSoldierIndex == NOBODY)
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@@ -184,6 +184,7 @@ extern UINT32 guiCurrentEvent;
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extern INT16 gsSelectedLevel;
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extern BOOLEAN gfPlotNewMovement;
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extern UINT32 guiPendingOverrideEvent;
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extern UINT8 gRenderDebugInfoMode;
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// GLOBALS
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@@ -36,6 +36,9 @@
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#include "BinaryHeap.hpp"
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#include "opplist.h"
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#include "Weapons.h"
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#include "renderworld.h"
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#include "Cheats.h"
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#include "Handle UI.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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