Fix compilation

This commit is contained in:
Asdow
2025-12-25 20:17:02 +02:00
parent f075963bca
commit 2e3e4b38d9
6 changed files with 22 additions and 10 deletions
+1
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@@ -21,6 +21,7 @@
#include "GameSettings.h" // added by SANDRO
#include <Font Control.h>
#include <message.h>
#include "Soldier macros.h"
INT32 gsBoxerGridNo[ NUM_BOXERS ] = { 11393, 11233, 11073 };
SoldierID gubBoxerID[ NUM_BOXERS ] = { NOBODY, NOBODY, NOBODY };
+1 -1
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@@ -519,7 +519,7 @@ void HandleRenderDebugInfoModes()
static INT32 previousLocation = NOWHERE;
static UINT8 previousStance = 0;
UINT16 usSoldierIndex = NOBODY;
SoldierID usSoldierIndex = NOBODY;
UINT32 uiMercFlags;
FindSoldierFromMouse(&usSoldierIndex, &uiMercFlags);
if (usSoldierIndex == NOBODY)
+1
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@@ -184,6 +184,7 @@ extern UINT32 guiCurrentEvent;
extern INT16 gsSelectedLevel;
extern BOOLEAN gfPlotNewMovement;
extern UINT32 guiPendingOverrideEvent;
extern UINT8 gRenderDebugInfoMode;
// GLOBALS
+3
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@@ -36,6 +36,9 @@
#include "BinaryHeap.hpp"
#include "opplist.h"
#include "Weapons.h"
#include "renderworld.h"
#include "Cheats.h"
#include "Handle UI.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;