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- New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.
Requires GameDir >= r1987. - If an enemy is spawned with a radio set, he is more likely to become a radio operator. - It is now possible to mount a gun on prone allies if you are facing them on the right angle. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1337,6 +1337,19 @@ typedef struct
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INT8 sMoraleModRacism;
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INT8 sMoraleModSexism;
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INT8 sMoraleModXenophobicBackGround;
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// Flugente: enemy roles
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BOOLEAN fEnemyRoles;
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UINT8 usTurnsToUncover;
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BOOLEAN fEnemyMedics;
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FLOAT dEnemyMedicMedKitDrainFactor;
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INT16 sEnemyMedicsSearchRadius;
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BOOLEAN fEnemyOfficers;
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UINT16 usEnemyOfficersPerTeamSize;
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UINT16 usEnemyOfficersMax;
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INT8 sEnemyOfficerSuppressionResistanceBonus;
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FLOAT dEnemyOfficerMoraleModifier;
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// Sandro: Alternative weapon holding (rifles fired from hip / pistols fired one-handed)
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UINT8 ubAllowAlternativeWeaponHolding;
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