- New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.

Requires GameDir >= r1987.

- If an enemy is spawned with a radio set, he is more likely to become a radio operator.
- It is now possible to mount a gun on prone allies if you are facing them on the right angle.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-03-16 18:24:40 +00:00
parent 306fae059c
commit 2e773a029d
27 changed files with 702 additions and 123 deletions
+13
View File
@@ -1337,6 +1337,19 @@ typedef struct
INT8 sMoraleModRacism;
INT8 sMoraleModSexism;
INT8 sMoraleModXenophobicBackGround;
// Flugente: enemy roles
BOOLEAN fEnemyRoles;
UINT8 usTurnsToUncover;
BOOLEAN fEnemyMedics;
FLOAT dEnemyMedicMedKitDrainFactor;
INT16 sEnemyMedicsSearchRadius;
BOOLEAN fEnemyOfficers;
UINT16 usEnemyOfficersPerTeamSize;
UINT16 usEnemyOfficersMax;
INT8 sEnemyOfficerSuppressionResistanceBonus;
FLOAT dEnemyOfficerMoraleModifier;
// Sandro: Alternative weapon holding (rifles fired from hip / pistols fired one-handed)
UINT8 ubAllowAlternativeWeaponHolding;