- New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.

Requires GameDir >= r1987.

- If an enemy is spawned with a radio set, he is more likely to become a radio operator.
- It is now possible to mount a gun on prone allies if you are facing them on the right angle.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-03-16 18:24:40 +00:00
parent 306fae059c
commit 2e773a029d
27 changed files with 702 additions and 123 deletions
-2
View File
@@ -540,7 +540,6 @@ void CheckForAndHandleHospitalPatients( void );
void HealHospitalPatient( SOLDIERTYPE *pPatient, UINT16 usHealingPtsLeft );
BOOLEAN MakeSureToolKitIsInHand( SOLDIERTYPE *pSoldier );
BOOLEAN MakeSureMedKitIsInHand( SOLDIERTYPE *pSoldier );
void RepositionMouseRegions( void );
void CheckAndUpdateTacticalAssignmentPopUpPositions( void );
@@ -8634,7 +8633,6 @@ BOOLEAN MakeSureMedKitIsInHand( SOLDIERTYPE *pSoldier )
{
INT8 bPocket = 0;
fTeamPanelDirty = TRUE;
// if there is a MEDICAL BAG in his hand, we're set