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- New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.
Requires GameDir >= r1987. - If an enemy is spawned with a radio set, he is more likely to become a radio operator. - It is now possible to mount a gun on prone allies if you are facing them on the right angle. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -540,7 +540,6 @@ void CheckForAndHandleHospitalPatients( void );
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void HealHospitalPatient( SOLDIERTYPE *pPatient, UINT16 usHealingPtsLeft );
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BOOLEAN MakeSureToolKitIsInHand( SOLDIERTYPE *pSoldier );
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BOOLEAN MakeSureMedKitIsInHand( SOLDIERTYPE *pSoldier );
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void RepositionMouseRegions( void );
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void CheckAndUpdateTacticalAssignmentPopUpPositions( void );
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@@ -8634,7 +8633,6 @@ BOOLEAN MakeSureMedKitIsInHand( SOLDIERTYPE *pSoldier )
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{
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INT8 bPocket = 0;
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fTeamPanelDirty = TRUE;
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// if there is a MEDICAL BAG in his hand, we're set
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