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- New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.
Requires GameDir >= r1987. - If an enemy is spawned with a radio set, he is more likely to become a radio operator. - It is now possible to mount a gun on prone allies if you are facing them on the right angle. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -388,5 +388,17 @@ void KillOnePrisoner( SECTORINFO *pSectorInfo );
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// sevenfm: calc shock level with modifiers (traits, backgrounds, ...)
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INT8 CalcEffectiveShockLevel( SOLDIERTYPE * pSoldier );
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// Flugente: enemy officers
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enum {
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OFFICER_NONE = 0,
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OFFICER_LIEUTNANT,
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OFFICER_CAPTAIN,
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OFFICER_MAX,
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};
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// Flugente: return number of enemy officers and highest rank found
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UINT8 HighestEnemyOfficersInSector(BOOL& aType);
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#endif
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