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- New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.
Requires GameDir >= r1987. - If an enemy is spawned with a radio set, he is more likely to become a radio operator. - It is now possible to mount a gun on prone allies if you are facing them on the right angle. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -384,10 +384,10 @@ enum
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#define SOLDIER_BATTLE_PARTICIPATION 0x01000000 //16777216 // campaign stats: soldier took part in this battle
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#define SOLDIER_RAISED_REDALERT 0x02000000 //33554432 // this (AI) soldier has raised red alert. Don't allow him to do so again this turn - either it already worked, or the signal is blocked
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/*#define PLAYER_NET_3_LVL_3 0x04000000 //67108864
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#define PLAYER_NET_4_LVL_3 0x08000000 //134217728
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#define SOLDIER_ENEMY_OFFICER 0x04000000 //67108864 // soldier is an enemy officer
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#define SOLDIER_ENEMY_OBSERVEDTHISTURN 0x08000000 //134217728 // enemy soldier was seen by the player this turn
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#define PLAYER_NET_1_LVL_4 0x10000000 //268435456
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/*#define PLAYER_NET_1_LVL_4 0x10000000 //268435456
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#define PLAYER_NET_2_LVL_4 0x20000000 //536870912
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#define WH40K_SOLDIER_ILLUSION 0x40000000 //1073741824 // Soldier is an Illusion
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#define WH40K_SOLDIER_KILLTHISTURN 0x80000000 //2147483648 // Soldier is on a kill streak*/
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@@ -565,6 +565,7 @@ enum{
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enum {
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SOLDIER_COUNTER_RADIO_ARTILLERY, // there is actually no need for an artillery timer, but we use one to forbid the same AI guy ordering multiple strikes at once
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SOLDIER_COUNTER_SPOTTER, // used to determine wether we are a spotter
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SOLDIER_COUNTER_ROLE_OBSERVED, // every turn that the player observes an enemy, the enemies counter is increased. If it is high enough, we know his role
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SOLDIER_COUNTER_MAX = 20, // enough space for fillers
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};
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@@ -1779,6 +1780,7 @@ public:
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INT16 GetAPBonus();
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INT8 GetFearResistanceBonus(); // fear resistance lowers shock and morale damage from horror
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UINT8 GetMoraleThreshold();
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FLOAT GetMoraleModifier();
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INT16 GetInterruptModifier( UINT8 usDistance );
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void SoldierPropertyUpkeep(); // update functions for various properties (updating counters, resetting flags etc.)
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@@ -1820,6 +1822,11 @@ public:
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BOOLEAN CanSpot( INT32 sTargetGridNo = -1 );
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BOOLEAN BecomeSpotter( INT32 sTargetGridNo );
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// Flugente: enemy roles
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BOOLEAN HasSniper();
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BOOLEAN CanMedicAI(); // AI-only: can we heal a wounded ally? Do NOT, repeat, NOT use this with mercs!
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BOOLEAN AIDoctorFriend(); // AI-only: heal a wounded friend. Do NOT, repeat, NOT use this with mercs!
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//////////////////////////////////////////////////////////////////////////////
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}; // SOLDIERTYPE;
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