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- New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.
Requires GameDir >= r1987. - If an enemy is spawned with a radio set, he is more likely to become a radio operator. - It is now possible to mount a gun on prone allies if you are facing them on the right angle. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -276,6 +276,9 @@ void SwapMercPortraits ( SOLDIERTYPE *pSoldier, INT8 bDirection );
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extern INT8 GetTeamSlotFromPlayerID( UINT8 ubID );
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extern FACETYPE *gpCurrentTalkingFace;
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// Flugente: toggle display of enemy role indicators
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extern BOOLEAN gDisplayEnemyRoles;
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// sevenfm: new mouse commands
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void HandleAltMouseTBWheel( void );
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void HandleAltMouseTBMButton( UINT32 *puiNewEvent );
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@@ -2999,7 +3002,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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else
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{
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HandleTacticalCoverMenu();
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}
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}
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}
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else
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{
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@@ -7820,7 +7823,8 @@ void HandleTacticalCoverMenu( void )
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}
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gzUserDefinedButtonColor[0] = 0;
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gzUserDefinedButtonColor[1] = FONT_MCOLOR_LTYELLOW;
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gzUserDefinedButtonColor[2] = FONT_MCOLOR_LTYELLOW;
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gzUserDefinedButtonColor[2] = FONT_MCOLOR_LTYELLOW;
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gzUserDefinedButtonColor[4] = FONT_LTRED;
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gzUserDefinedButtonColor[8] = FONT_ORANGE;
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gzUserDefinedButtonColor[9] = FONT_ORANGE;
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gzUserDefinedButtonColor[10] = FONT_ORANGE;
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@@ -7853,7 +7857,8 @@ void TacticalCoverMessageBoxCallBack( UINT8 ubExitValue )
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break;
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case 4:
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break;
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case 5:
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case 5:
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gDisplayEnemyRoles = !gDisplayEnemyRoles;
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break;
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case 6:
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break;
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