- New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.

Requires GameDir >= r1987.

- If an enemy is spawned with a radio set, he is more likely to become a radio operator.
- It is now possible to mount a gun on prone allies if you are facing them on the right angle.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-03-16 18:24:40 +00:00
parent 306fae059c
commit 2e773a029d
27 changed files with 702 additions and 123 deletions
+8 -3
View File
@@ -276,6 +276,9 @@ void SwapMercPortraits ( SOLDIERTYPE *pSoldier, INT8 bDirection );
extern INT8 GetTeamSlotFromPlayerID( UINT8 ubID );
extern FACETYPE *gpCurrentTalkingFace;
// Flugente: toggle display of enemy role indicators
extern BOOLEAN gDisplayEnemyRoles;
// sevenfm: new mouse commands
void HandleAltMouseTBWheel( void );
void HandleAltMouseTBMButton( UINT32 *puiNewEvent );
@@ -2999,7 +3002,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
else
{
HandleTacticalCoverMenu();
}
}
}
else
{
@@ -7820,7 +7823,8 @@ void HandleTacticalCoverMenu( void )
}
gzUserDefinedButtonColor[0] = 0;
gzUserDefinedButtonColor[1] = FONT_MCOLOR_LTYELLOW;
gzUserDefinedButtonColor[2] = FONT_MCOLOR_LTYELLOW;
gzUserDefinedButtonColor[2] = FONT_MCOLOR_LTYELLOW;
gzUserDefinedButtonColor[4] = FONT_LTRED;
gzUserDefinedButtonColor[8] = FONT_ORANGE;
gzUserDefinedButtonColor[9] = FONT_ORANGE;
gzUserDefinedButtonColor[10] = FONT_ORANGE;
@@ -7853,7 +7857,8 @@ void TacticalCoverMessageBoxCallBack( UINT8 ubExitValue )
break;
case 4:
break;
case 5:
case 5:
gDisplayEnemyRoles = !gDisplayEnemyRoles;
break;
case 6:
break;