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- New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.
Requires GameDir >= r1987. - If an enemy is spawned with a radio set, he is more likely to become a radio operator. - It is now possible to mount a gun on prone allies if you are facing them on the right angle. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -104,6 +104,7 @@ typedef enum
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AI_ACTION_JUMP_WINDOW, // added by Flugente: jump through a window
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AI_ACTION_FREE_PRISONER, // added by Flugente: free a prisoner
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AI_ACTION_USE_SKILL, // added by Flugente: perform a skill, which one is stored in usAISkillUse
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AI_ACTION_DOCTOR, // added by Flugente: AI-ONLY! bandage/surgery on fellow AI. DO NOT USE THIS FOR MERCS!!!
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} ActionType;
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@@ -262,4 +263,7 @@ UINT8 NumberOfTeamMatesAdjacent( SOLDIERTYPE * pSoldier, INT32 sGridNo );
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// Flugente: get the id of the closest soldier (coser than x tiles) of a specific team with a specific flag that we can currently see
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UINT8 GetClosestFlaggedSoldierID( SOLDIERTYPE * pSoldier, INT16 aRange, UINT8 auTeam, UINT32 aFlag );
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// get the id of the closest soldier (closer than x tiles) of a specific team that is wounded that we can currently see
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UINT8 GetClosestWoundedSoldierID( SOLDIERTYPE * pSoldier, INT16 aRange, UINT8 auTeam );
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#endif
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