'Disease->Diagnose' assignment also checks for contaminated items and marks them permanently

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8595 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-08-15 19:20:08 +00:00
parent 7246b671f8
commit 2e86f6c0ef
12 changed files with 58 additions and 0 deletions
+20
View File
@@ -4051,6 +4051,26 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
gprintfinvalidate( sNewX, sNewY, pStr );
}
// Flugente: if this object is contaminated and we know that, show it
if ( gGameExternalOptions.fDisease && gGameExternalOptions.fDiseaseContaminatesItems &&
( *pObject )[0]->data.sObjectFlag & INFECTED && ( *pObject )[0]->data.sObjectFlag & INFECTION_DIAGNOSED )
{
if ( !guiASSIGNMENTICONS )
{
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "INTERFACE\\AssignmentIcons.sti", VObjectDesc.ImageFile );
AddVideoObject( &VObjectDesc, &guiASSIGNMENTICONS );
}
sNewX = sX + 5; // rather arbitrary
sNewY = sY;
BltVideoObjectFromIndex( guiSAVEBUFFER, guiASSIGNMENTICONS, 28, sNewX, sNewY, VO_BLT_TRANSSHADOW, NULL );
RestoreExternBackgroundRect( sNewX, sNewY, 15, 15 );
}
if ( gGameExternalOptions.fScopeModes && gGameExternalOptions.fDisplayScopeModes
&& pSoldier && pObject == &(pSoldier->inv[HANDPOS] ) && Item[pSoldier->inv[HANDPOS].usItem].usItemClass == IC_GUN )
{