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'Disease->Diagnose' assignment also checks for contaminated items and marks them permanently
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8595 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -824,6 +824,7 @@ extern OBJECTTYPE gTempObject;
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#define INFECTED 0x0000001000000000 // // this item is infected with disease 0, getting damaged by this will infect you
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#define DELAYED_GRENADE_EXPLOSION 0x0000002000000000 // // grenade will blow up on next turn
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#define INFECTION_DIAGNOSED 0x0000004000000000 // // the player knows that this item is infected
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// Flugente TODO 2012-09-17: next time we break savegame compatibility, extend the flagmasks from UINT32 to UINT64. I didn't do it this time (see double-used flag above), as we try to minimise those breaks. But it is needed.
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// ----------------------------------------------------------------
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