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'Disease->Diagnose' assignment also checks for contaminated items and marks them permanently
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8595 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11010,6 +11010,7 @@ STR16 szDiseaseText[] =
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L"\n\n%s (undiagnosed) - %d / %d\n",
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L"High amount of distress can cause a personality split\n",
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L"Contaminated items found in %s' inventory.",
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};
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STR16 szSpyText[] =
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