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Convert to SoldierID
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@@ -47,7 +47,7 @@ BOOLEAN InitAnimationCache( SoldierID usSoldierID, AnimationSurfaceCacheType *pA
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return( TRUE );
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}
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void DeleteAnimationCache( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache )
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void DeleteAnimationCache( SoldierID usSoldierID, AnimationSurfaceCacheType *pAnimCache )
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{
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// Allocate entries
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if ( pAnimCache->usCachedSurfaces!= NULL )
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@@ -146,7 +146,7 @@ BOOLEAN GetCachedAnimationSurface( UINT16 usSoldierID, AnimationSurfaceCacheType
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void UnLoadCachedAnimationSurfaces( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache )
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void UnLoadCachedAnimationSurfaces( SoldierID usSoldierID, AnimationSurfaceCacheType *pAnimCache )
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{
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UINT8 cnt;
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