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Convert to SoldierID
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@@ -20,9 +20,9 @@ extern UINT32 guiCacheSize;
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BOOLEAN GetCachedAnimationSurface( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache, UINT16 usSurfaceIndex, UINT16 usCurrentAnimation );
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BOOLEAN InitAnimationCache( SoldierID usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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void DeleteAnimationCache( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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void DeleteAnimationCache( SoldierID usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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void DetermineOptimumAnimationCacheSize( );
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void UnLoadCachedAnimationSurfaces( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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void UnLoadCachedAnimationSurfaces( SoldierID usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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